Card Gallery

ImageNameFactionTypeCostSetCard Text
scout_fixedScoutUnalignedShipN/ACoreAdd 1 Trade
viperViperUnalignedShipN/ACoreAdd 1 Combat
explorerExplorerUnalignedShip2CoreAdd 2 Trade
Scrap: Add 2 Combat
CardsWBorders_0091_001_BlobFighterBlob FighterBlobShip1CoreAdd 3 Combat
Ally: Draw a card
CardsWBorders_0090_008_BattlePodBattle PodBlobShip2CoreAdd 4 Combat
You may scrap a card in the trade row.
Ally: Add 2 Combat
CardsWBorders_0089_012_TradePodTrade PodBlobShip2CoreAdd 3 Trade
Ally: Add 2 Combat
CardsWBorders_0020_022_BlobWheelBlob WheelBlobBase3CoreAdd 1 Combat
Scrap: Add 3 Trade
Shield: 5
CardsWBorders_0088_018_RamRamBlobShip3CoreAdd 5 Combat
Ally: Add 2 Combat
Scrap: Add 3 Trade
CardsWBorders_0086_028_BlobDestroyerBlob DestroyerBlobShip4CoreAdd 6 Combat
Ally: You may destroy target base and/or scrap a card in the trade row.
CardsWBorders_0019_032_TheHiveThe HiveBlobBase5CoreAdd 3 Combat
Ally: Draw a card
Shield: 5
CardsWBorders_0084_034_BattleBlobBattle BlobBlobShip6CoreAdd 8 Combat
Ally: Draw a card
Scrap: Add 4 Combat
CardsWBorders_0083_036_BlobCarrierBlob CarrierBlobShip6CoreAdd 7 Combat
Ally: Acquire any ship without paying its cost and put it on top of your deck
CardsWBorders_0082_038_MothershipMothershipBlobShip7CoreAdd 6 Combat
Draw a card
Ally: Draw a card
CardsWBorders_0018_040_BlobWorldBlob WorldBlobBase8CoreAdd 5 Combat
OR
Draw a card for each Blob card that you've played this turn
CardsWBorders_0057_122_FederationShuttleFederation ShuttleTrade FederationShip1CoreAdd 2 Trade
Ally: Add 4 Authority
cutterCutterTrade FederationShip2CoreAdd 4 Authority
Add 2 Trade
Ally: Add 4 Combat
embassyyachtEmbassy YachtTrade FederationShip3CoreAdd 3 Authority
Add 2 Trade
If you have two or more bases in play, draw two cards
CardsWBorders_0005_136_TradingPostTrading PostTrade FederationOutpost3CoreAdd 1 Authority
OR
Add 1 Trade
Scrap: Add 3 Combat
Shield: 4
CardsWBorders_0004_146_BarterWorldBarter WorldTrade FederationBase4CoreAdd 2 Authority
OR
Add 2 Trade
Scrap: Add 5 Combat
Shield: 4
freighterFreighterTrade FederationShip4CoreAdd 4 Trade
Ally: You may put the next ship you acquire this turn on top of your deck
CardsWBorders_0003_152_DefenseCenterDefense CenterTrade FederationOutpost5CoreAdd 3 Authority
OR
Add 2 Combat
Ally: Add 2 Combat
Shield: 5
tradeescortTrade EscortTrade FederationShip5CoreAdd 4 Authority
Add 4 Combat
Ally: Draw a card
flagshipFlagshipTrade FederationShip6CoreAdd 5 Combat
Draw a card
Ally: Add 5 Authority
CardsWBorders_0002_154_PortOfCallPort of CallTrade FederationOutpost6CoreAdd 3 Trade
Scrap: Draw a card. You may destroy target base
Shield: 6
CardsWBorders_0001_158_CentralOfficelCentral OfficeTrade FederationBase7CoreAdd 2 Trade
You may put the next ship you acquire this turn on top of your deck
Ally: Draw a card
Shield: 6
commandshipCommand ShipTrade FederationShip8CoreAdd 4 Authority
Add 5 Combat
Draw two cards
Ally: You may destroy target base
CardsWBorders_0080_042_TradeBotTrade BotMachine CultShip1CoreAdd 1 Trade
You may scrap a card in your hand or discard pile
Ally: Add 2 Combat
CardsWBorders_0079_048_MissileBotMissile BotMachine CultShip2CoreAdd 2 Combat
You may scrap a card in your hand or discard pile
Ally: Add 2 Combat
CardsWBorders_0016_062_BattleStationBattle StationMachine CultOutpost3CoreScrap: Add 5 Combat
Shield: 5
CardsWBorders_0078_054_SupplyBotSupply BotMachine CultShip3CoreAdd 2 Trade
You may scrap a card in your hand or discard pile
Ally: Add 2 Combat
CardsWBorders_0075_068_PatrolMechPatrol MechMachine CultShip4CoreAdd 3 Trade
OR
Add 5 Combat
Ally: You may scrap a card in your hand or discard pile
CardsWBorders_0077_060_StealthNeedleStealth NeedleMachine CultShip4CoreCopy another ship you've played this turn. Stealth Needle has that ship's faction in addition to Machine Cult
CardsWBorders_0000_072_BattleMechBattle MechMachine CultShip5CoreAdd 4 Combat
You may scrap a card in your hand or discard pile
Ally: Draw a card
CardsWBorders_0014_074_MechWorldMech WorldMachine CultOutpost5CoreMech World counts as an ally for all factions
Shield: 6
CardsWBorders_0015_070_JunkyardJunkyardMachine CultOutpost6CoreScrap a card in your hand or discard pile
Shield: 5
CardsWBorders_0071_078_MissileMechMissile MechMachine CultShip6CoreAdd 6 Combat
You may destroy target base
Ally: Draw a card
CardsWBorders_0013_076_MachineBaseMachine BaseMachine CultOutpost7CoreDraw a card, then scrap a card from your hand
Shield: 6
CardsWBorders_0012_080_BrainWorldBrain WorldMachine CultOutpost8CoreScrap up to two cards from your hand and/or discard pile. Draw a card for each card scrapped this way
CardsWBorders_0068_086_ImperialFighterImperial FighterStar EmpireShip1CoreAdd 2 Combat
Target opponent discards a card
Ally: Add 2 Combat
CardsWBorders_0069_082_CorvetteCorvetteStar EmpireShip2CoreAdd 1 Combat
Draw a card
Ally: Add 2 Combat
CardsWBorders_0067_092_ImperialFrigateImperial FrigateStar EmpireShip3CoreAdd 4 Combat
Target opponent discards a card
Ally: Add 2 Combat
Scrap: Draw a card
CardsWBorders_0066_098_SurveyShipSurvey ShipStar EmpireShip3CoreAdd 1 Trade
Draw a card
Scrap: Target opponent discards a card
CardsWBorders_0009_110_RecyclingStationRecycling StationStar EmpireOutpost4CoreAdd 1 Trade
OR
Discard up to two cards, then draw that many cards
Shield: 4
CardsWBorders_0011_104_SpaceStationSpace StationStar EmpireOutpost4CoreAdd 2 Combat
Ally: Add 2 Combat
Scrap: Add 4 Trade
Shield: 4
CardsWBorders_0010_108_WarWorldWar WorldStar EmpireOutpost5CoreAdd 3 Combat
Ally: Add 4 Combat
Shield: 4
CardsWBorders_0060_116_BattlecruiserBattlecruiserStar EmpireShip6CoreAdd 5 Combat
Draw a card
Ally: Target opponent discards a card
Scrap: Draw a card.
You may destroy target base
CardsWBorders_0008_114_RoyalRedoubtRoyal RedoubtStar EmpireOutpost6CoreAdd 3 Combat
Ally: Target opponent discards a card
Shield: 6
CardsWBorders_0059_118_DreadnaughtDreadnaughtStar EmpireShip7CoreAdd 7 Combat
Draw a card
Scrap: Add 5 Combat
CardsWBorders_0006_120_FleetHQFleet HQStar EmpireBase8CoreAll of your ships get "Add 1 Combat"
Shield: 8
CardsWBorders_0050_BattleScreecherBattle ScreecherBlobShip4Promo Year 1Add 5 Combat
You may scrap up to five cards currently in the trade row
Ally: Add 2 Trade
CardsWBorders_0049_BreedingSiteBreeding SiteBlobBase4Promo Year 1If you played a base this turn (including this one), gain 5 Combat
Shield: 7
CardsWBorders_0044_StarmarketStarmarketTrade FederationBase4Promo Year 1If you played a base this turn (including this one), gain 5 Authority OR 3 Trade
Shield: 6
CardsWBorders_0047_MegahaulerMegahaulerTrade FederationShip7Promo Year 1Add 5 Authority
Acquire any ship without paying its cost and put it on top of your deck
Ally: Draw a card
CardsWBorders_0048_FortressOblivionFortress OblivionMachine CultOutpost3Promo Year 1If you played a base this turn (including this one), you may scrap a card in your hand or discard pile
Shield: 4
CardsWBorders_0043_TheArkThe ArkMachine CultShip7Promo Year 1Add 5 Combat
Scrap up to two cards in your hand and/or discard pile. Draw a card for each card scrapped this way
Scrap: Destroy target base
CardsWBorders_0051_BattleBargeBattle BargeStar EmpireShip4Promo Year 1Add 5 Combat
Target opponent discards a card
If you have two or more bases in play, gain 3 Combat and you may return target base from play to its owner's hand.
CardsWBorders_0021_StarbaseStarbase OmegaStar EmpireBase4Promo Year 1If you played a base this turn (including this one), draw a card
Shield: 6
CardsWBorders_0046_MercCruiser_2Merc CruiserUnalignedShip3Kickstarter PromoAdd 5 Combat
Choose a faction as you play Merc Cruiser. Merc Cruiser has that faction
CardsWBorders_0115_24_Obliterator copyObliteratorBlobShip6Crisis: Bases & BattleshipsAdd 7 Combat
If your opponent has two or more bases in play, gain 6 Combat
Ally: Draw a card
CardsWBorders_0116_22_TradeWheel copy - CopyTrade WheelBlobBase3Crisis: Bases & BattleshipsAdd 1 Trade
Ally: Add 2 Combat
Shield: 5
CardsWBorders_0118_19_TradeRaft copy - CopyTrade RaftTrade FederationShip1Crisis: Bases & BattleshipsAdd 1 Trade
Ally: Draw a card
Scrap: Add 1 Trade
CardsWBorders_0117_21_ConstructionHauler copyConstruction HaulerTrade FederationShip6Crisis: Bases & BattleshipsAdd 3 Authority
Add 2 Trade
Draw a Card
Ally: You may put the next base you acquire this turn directly into play
CardsWBorders_0121_13_DefenseBot copy - CopyDefense BotMachine CultShip2Crisis: Bases & BattleshipsAdd 1 Combat
You may scrap a card in your hand or discard pile. If you control two or more bases, gain 8 Combat
CardsWBorders_0124_15_MegaMech copyMega MechMachine CultShip5Crisis: Bases & BattleshipsAdd 6 Combat
You may return target base from play to its owner's hand
Ally: Draw a card
CardsWBorders_0120_16_FighterBase copy - CopyFighter BaseStar EmpireOutpost3Crisis: Bases & BattleshipsAlly: Target opponent discards a card
Shield: 5
CardsWBorders_0119_18_ImperialTrader copyImperial TraderStar EmpireShip5Crisis: Bases & BattleshipsAdd 3 Trade
Draw a card
Ally: Add 4 Combat
CardsWBorders_0093_34_RamPilot copy - CopyRam PilotUnalignedHero1Crisis: HeroesScrap: Add 2 Combat. Until end of turn, you may use all of your Blob Ally abilities
CardsWBorders_0092_36_BlobOverlord copyBlob OverlordUnalignedHero2Crisis: HeroesScrap: Add 4 Combat. Until end of turn, you may use all of your Blob Ally abilities
CardsWBorders_0095_31_SpecialOpsDirector copy - CopySpecial Ops DirectorUnalignedHero1Crisis: HeroesScrap: Add 4 Authority. Until end of turn, you may use all of your Trade Federation Ally abilities
CardsWBorders_0094_33_CeoTorres copyCEO TorresUnalignedHero2Crisis: HeroesScrap: Add 7 Authority. Until end of turn, you may use all of your Trade Federation Ally abilities
CardsWBorders_0099_25_WarElder copy - CopyWar ElderUnalignedHero1Crisis: HeroesScrap: Until end of turn, you may use all of your Machine Cult Ally abilities. You may scrap a card from your hand
CardsWBorders_0098_27_HighPriestLyle copyHigh Priest LyleUnalignedHero2Crisis: HeroesScrap: Until end of turn, you may use all of your Machine Cult Ally abilities. You may scrap a card from your hand or discard pile
CardsWBorders_0097_28_CunningCaptain copy - CopyCunning CaptainUnalignedHero1Crisis: HeroesScrap: Until end of turn, you may use all of your Star Empire Ally abilities. Target player discards a card
CardsWBorders_0096_30_AdmiralRasmussen copyAdmiral RasmussonUnalignedHero2Crisis: HeroesScrap: Until end of turn, you may use all of your Star Empire abilities. Draw a card
CardsWBorders_0101_10_SpikePod copy - CopySpike PodBlobShip1Crisis: Fleets and FortressesAdd 3 Combat
You may scrap up to two cards currently in the Trade Row
Scrap: Add 2 Combat
CardsWBorders_0100_12_DeathWorld copyDeath WorldBlobBase7Crisis: Fleets and FortressesAdd 4 Combat
You may scrap a Trade Federation, Machine Cult or Star Empire card from your hand or discard pile. If you do, draw a card
Shield: 6
CardsWBorders_0103_07_CustomsFrigate copy - CopyCustoms FrigateTrade FederationShip4Crisis: Fleets and FortressesYou may acquire a ship of cost four or less and put it on top of your deck
Ally: Add 4 Combat
Scrap: Draw a card
CardsWBorders_0102_09_CapitolWorld copyCapitol WorldTrade FederationOutpost8Crisis: Fleets and FortressesAdd 6 Authority
Draw a card
Shield: 6
CardsWBorders_0107_01_PatrolBot copyPatrol BotMachine CultShip2Crisis: Fleets and FortressesAdd 2 Trade
OR
Add 4 Combat
Ally: You may scrap a card in your hand or discard pile
CardsWBorders_0106_03_BorderFort copyBorder FortMachine CultOutpost4Crisis: Fleets and FortressesAdd 1 Trade
OR
Add 2 Combat
Ally: Scrap a card in your hand or discard pile
Shield: 5
CardsWBorders_0105_04_CargoLaunch copy - CopyCargo LaunchStar EmpireShip1Crisis: Fleets and FortressesDraw a card
Scrap: Add 1 Trade
CardsWBorders_0104_06_StarFortressStar FortressStar EmpireOutpost7Crisis: Fleets and FortressesAdd 3 Combat
Draw a card, then discard a card
Ally: Draw a card, then discard a card
Shield: 6
CardsWBorders_0114_37_BlackHole copyBlack HoleUnalignedEventN/ACrisis: EventsEach player may discard up to two cards. For each card less than two that a player discards, that player loses 4 Authority
CardsWBorders_0113_38_Bombardment copyBombardmentUnalignedEventN/ACrisis: EventsEach player either destroys a base they control or loses 6 Authority
CardsWBorders_0112_39_Comet copy - CopyCometUnalignedEventN/ACrisis: EventsEach player may scrap up to two cards in their hand or discard pile
CardsWBorders_0111_41_GalacticSummit copyGalactic SummitUnalignedEventN/ACrisis: EventsEach player gains 7 Authority
CardsWBorders_0110_42_Quasar copy - CopyQuasarUnalignedEventN/ACrisis: EventsEach player draws two cards
CardsWBorders2SupernovaUnalignedEventN/ACrisis: EventsEach player loses 5 Authority
Scrap all cards in the trade row
CardsWBorders_0109_45_TradeMission copy - CopyTrade MissionUnalignedEventN/ACrisis: EventsThe player currently taking their turn gains 4 Trade and may put the next ship they acquire this turn on top of their deck. Each other player draws two cards
CardsWBorders_0108_47_WarpJump copy - CopyWarp JumpUnalignedEventN/ACrisis: EventsEach player draws three cards, then puts two of those cards back on top of their deck in any order
BoldRaidBold RaidUnalignedGambitN/AGambitScrap: Destroy target Base. Draw a card
EnergyShieldEnergy ShieldUnalignedGambitN/AGambitWhenever you (not your bases) are attacked, reduce the damage by 1
FrontierFleetFrontier FleetUnalignedGambitN/AGambitEach turn gain 1 Combat
PoliticalManeuverPolitical ManeuverUnalignedGambitN/AGambitScrap: Add 2 Trade
RiseToPowerRise to PowerUnalignedGambitN/AGambitScrap: Add 8 Authority. Draw a card
SalvageOperationSalvage OperationUnalignedGambitN/AGambitScrap: Put target card from your discard pile on top of your deck
SmugglingRunSmuggling RunUnalignedGambitN/AGambitScrap: Acquire a card of cost four or less without paying its cost
SurpriseAssaultSurprise AssaultUnalignedGambitN/AGambitScrap: Add 8 Combat
UnlikelyAllianceUnlikely AllianceUnalignedGambitN/AGambitScrap: Draw 2 cards
WildGambitWild GambitUnalignedGambitN/AGambitScrap: Pay X Trade: Shuffle the unclaimed Gambit cards and deal yourself X face down. Keep one and return the rest
SwarmerSwarmer
Blob
Ship
1
Colony Wars
Add 3 Combat
You may scrap a card in the trade row.
Ally: Add 2 Combat
PredatorPredator
Blob
Ship
2Colony WarsAdd 4 Combat
Ally: Draw a card.
StellarReefStellar ReefBlobBase2Colony WarsAdd 1 Trade
Scrap: Add 3 Combat
Shield: 3
CargoPodCargo Pod
BlobShip3Colony WarsAdd 3 Trade
Ally: Add 3 Combat
Scrap: Add 3 Combat
RavagerRavagerBlobShip3 Colony WarsAdd 6 Combat
You may scrap up to two cards that are currently in the trade row.
BioformerBioformer
BlobBase4Colony WarsAdd 3 Combat
Scrap: Add 3 Trade
Shield: 4
ParasiteParasite
BlobShip5Colony WarsAdd 6 Combat
or
Acquire a card of cost six or less for free.
Ally: Draw a card.
PlasmaVentPlasma Vent
BlobBase6Colony WarsAdd 4 Combat
When you acquire this card, if you've played a Blob card this turn, you may put this card directly into your hand.
Scrap: Destroy target base.
Shield: 5
MoonwurmMoonwurm
BlobShip7Colony WarsAdd 8 Combat
Draw a card.
Ally: Acquire a cost two or less for free and put it into your hand.
LeviathanLeviathan
BlobShip8 Colony WarsAdd 9 Combat.
Draw a card.
You may destroy target base.
Ally: Acquire a card of cost three or less for free and put it into your hand.
SolarSkiffSolar Skiff
Trade FederationShip1Colony WarsAdd 2 Trade
Ally: Draw a card
StorageSiloStorage Silo
Trade FederationBase2Colony WarsAdd 2 Authority
Ally: Add 2 Trade
Shield: 3
TradeHaulerTrade Hauler
Trade FederationShip2Colony WarsAdd 3 Trade
Ally: Add 3 Authority
PatrolCutterPatrol Cutter Trade FederationShip3Colony WarsAdd 2 Trade and Add 3 Combat
Ally: Add 4 Authority
CentralStationCentral Station
Trade FederationBase4Colony WarsAdd 2 Trade
If you have three or more bases in play (including this one) gain 4 Authority and draw a card.
Shield: 5
FrontierFerryFrontier Ferry
Trade FederationShip4Colony WarsAdd 3 Trade and Add 4 Authority
Scrap: Destroy Target Base
ColonySeedShipColony Seed Ship
Trade FederationShip5Colony WarsAdd 3 Trade and 3 Combat and 3 Authority
When you acquire this card, if you've played a Trade Federation card this turn, you may put this card directly into your hand.
FederationShipyard (1)Federation Shipyard
Trade FederationOutpost6Colony WarsAdd 2 Trade
Ally: Put the next ship or base you acquire this turn on top of your deck.
Shield: 6
PeacekeeperPeacekeeper
Trade FederationShip6Colony WarsAdd 6 Combat and 6 Authority
Ally: Draw a card
LoyalColonyLoyal Colony
Trade FederationBase7Colony WarsAdd 3 Combat and 3 Trade and 3 Authority
Shield: 6
FactoryWorldFactory World
Trade FederationOutpost8Colony WarsAdd 3 Trade
Put the next ship or base you acquire this turn into your hand.
Shield: 6
BattleBotBattle Bot
Machine CultShip1Colony WarsAdd 2 Combat
You may scrap a card in your hand
Ally: Add 2 Combat
RepairBotRepair Bot
Machine CultShip2Colony WarsAdd 2 Trade
You may scrap a card in your discard pile.
Scrap: Add 2 Combat
WarningBeaconWarning Beacon
Machine CultOutpost2Colony WarsAdd 2 Combat
When you acquire this card, if you've played a Machine Cult card this turn, you may put this card directly into your hand.
Shield: 2
ConvoyBotConvoy Bot
Machine CultShip3Colony WarsAdd 4 Combat
You may scrap a card in your hand or discard pile.
Ally: Add 2 combat
MiningMechMining Mech
Machine CultShip4Colony WarsAdd 3 Trade
You may scrap a card in your hand or discard pile.
Ally: Add 3 combat
TheOracleThe Oracle
Machine CultOutpost4Colony WarsScrap a card in your hand.
Ally: Add 3 combat
Shield: 5
MechCruiserMech Cruiser
Machine CultShip5Colony WarsAdd 6 Combat
You may scrap a card in your hand or discard pile.
Ally: Destroy target base.
StealthTowerStealth Tower
Machine CultOutpost5Colony WarsUntil your turn ends, Stealth Tower becomes a copy of any base in play. Stealth Tower has that base's faction in addition to Machine Cult.
Shield: 5
FrontierStationFrontier Station
Machine CultOutpost6Colony WarsAdd 2 Trade or 3 Combat
Shield: 6
TheWreckerThe Wrecker
Machine CultShip7Colony WarsAdd 6 Combat
You may scrap up to two cards in your hand and/or discard pile.
Ally: Draw a card.
TheIncineratorThe Incinerator
Machine CultOutpost8Colony WarsScrap up to two cards in your hand and/or discard pile.
Ally: Gain 2 Combat for each card scrapped from your hand and/or discard pile this turn.
Shield: 6
StarBargeStar Barge
Star EmpireShip1Colony WarsAdd 2 Trade
Ally: Add 2 Combat; Target opponent discards a card.
LancerLancer
Star EmpireShip2Colony WarsAdd 4 Combat
If an opponent contols a base, gain an additional 2 Combat.
Ally: Target opponent discards a card.
FalconFalconStar EmpireShip3Colony WarsAdd 2 Combat
Draw a card.
Scrap: Target opponent discards a card.
OrbitalPlatformOrbital Platform
Star EmpireBase3Colony WarsDiscard a card. If you do, draw a card.
Ally: Add 3 Combat
Shield: 4
CommandCenterCommand Center
Star EmpireOutpost4Colony WarsAdd 2 Trade
Whenever you play a Star Empire ship, gain 2 Combat.
Shield: 4
GunshipGunship
Star EmpireShip4Colony WarsAdd 5 Combat
Target opponent discards a card.
Scrap: Add 4 Trade
AgingBattleshipAging Battleship
Star EmpireShip5Colony WarsAdd 5 Combat
Ally: Draw a card.
Scrap: Add 2 Combat; Draw 2 cards.
HeavyCruiserHeavy Cruiser
Star EmpireShip5Colony WarsAdd 4 Combat
Draw a card.
Ally: Draw a card.
SupplyDepotSupply Depot
Star EmpireOutpost6Colony WarsDiscard up to 2 cards. Gain 2 Trade or 2 Combat for each card discarded this way.
Ally: Draw a card
Shield: 5
ImperialPalaceImperial Palace
Star EmpireOutpost7Colony WarsDraw a card. Target opponent discards a card.
Ally: Add 4 Combat
Shield: 6
EmperorsDreadnaughtEmperor's Dreadnaught
Star EmpireShip8Colony WarsAdd 8 Combat
Draw a card.
Target opponent discards a card.
When you acquire this card, if you've played a Star Empire card this turn, you may put this card directly into your hand.
acceptablelossesAcceptable LossesUnalignedGambitN/ACosmic GambitScrap: Scrap up to two cards in your hand,
asteroidminingAsteroid MiningUnalignedGambitN/ACosmic GambitWhenever you reveal this Gambit, gain 1 Trade.
blackmarketBlack MarketUnalignedGambitN/ACosmic GambitAdd an additional space to the trade row above Black Market.

Once per turn, the player who revealed Black Market may acquire a card from this space for one less than its trade cost. Otherwise, it functions as a normal trade row space for all players.
explorationExplorationUnalignedGambitN/ACosmic GambitScrap: Scrap a card from your hand or discard pile. If you do, you may put an explorer on top of your deck.
hiddenbaseHidden BaseUnalignedGambitN/ACosmic GambitScrap: Add 4 Authority.
When you reveal this Gambit, put a Secret Outpost card into play and choose a faction. This turn, Secret Outpost has that faction.
rapiddeploymentRapid DeploymentUnalignedGambitN/ACosmic GambitScrap: Add 1 Trade.
You may put the next ship you acquire this turn on top of your deck.
secretoutpostSecret OutpostUnalignedGambitN/ACosmic GambitWhen this base is destroyed, remove it from the game.
triumphant-returnTriumphant ReturnUnalignedGambitN/ACosmic GambitScrap: Draw a card.
twoprongedattackTwo Pronged AttackUnalignedGambitN/ACosmic GambitWhen you reveal this Gambit, gain 2 Combat.
Scrap: Add 3 Combat. Draw a Card.
veteranpilotsVeteran PilotsUnalignedGambitN/ACosmic GambitWhenever you play a Viper, gain an additional 2 Combat.
wildgambitWild GambitUnalignedGambitN/ACosmic GambitScrap: Pay X Trade: Shuffle the unclaimed Gambit cards and deal yourself X face down. Keep one and return the rest.
alliancetransportAlliance TransportStar Empire/Trade FederationShip2United: AssaultAdd 2 Trade
Ally Star Empire: Target opponent discards a card.
Ally Trade Federation: Add 4 Authority.
blobbotBlob BotBlob/Machine CultShip3United: AssaultAdd 5 Combat
Ally Blob: Add 2 Trade
Ally Machine Cult: Scrap a card in your hand or discard pile.
coalitionmessengerCoalition MessengerMachine Cult/Trade FederationShip3United: AssaultAdd 2 Trade
Ally: Choose a card of cost 5 or less in your discard pile. Put it on your of your deck.
embassybaseEmbassy BaseStar Empire/Trade FederationBase8United: AssaultDraw two cards, then discard a card.
Shield: 6
exchangepointExchange PointBlob/Machine CultBase6United: AssaultAdd 2 Combat
Ally: Scrap a card in your hand, your discard pile or the trade row.
Shield: 7
lookoutpostLookout PostMachine Cult/Trade FederationOutpost7United: AssaultDraw a card.
Shield: 6
tradestarTrade StarBlob/Star EmpireShip1United: AssaultAdd 2 Trade.
Scrap: Add 2 Combat
unionstrongholdUnion StrongholdBlob/Star EmpireBase5United: AssaultAdd 3 Combat.
Ally Blob: Scrap a card in the trade row.
Ally Star Empire: Target opponent discards a card.
Shield: 5
alliancefrigateAlliance FrigateStar Empire/Trade FederationShip3United: CommandAdd 4 Combat
Ally Star Empire: Add 3 Combat
Ally Trade Federation: Add 5 Authority
alliancelandingAlliance LandingStar Empire/Trade FederationOutpost5United: CommandAdd 2 Trade
Ally: Add 2 Combat
Shield: 5
assaultpodAssault PodBlob/Star EmpireShip2United: CommandAdd 3 Combat
Ally: Draw a card.
coalitionfortressCoalition FortressTrade Federation/Machine CultOutpost6United: CommandAdd 2 Trade
Ally: Add 2 Combat or 3 Authority.
Shield: 6
coalitionfreighterCoalition FreighterTrade Federation/Machine CultShip4United: CommandAdd 3 Trade
Ally Trade Federation: Put the next ship you acquire this turn on top of your deck.
Ally Machine Cult: Scrap a card in your hand or discard pile.
unionclusterUnion ClusterBlob/Star EmpireBase7United: CommandAdd 4 Combat
Ally: Draw a card
Shield: 8
unityfighterUnity FighterBlob/Machine CultShip1United: CommandAdd 3 Combat
You may scrap a card in the trade row.
Scrap: You may scrap a card in your hand or discard pile.
unitystationUnity StationBlob/Machine CultOutpost7United: CommandScrap a card in your hand or discard pile. You may scrap a card in the trade row.
Ally: Add 4 Combat
Shield: 6
ceoshanerCEO ShanerUnalignedHero5United: HeroesUntil end of turn, you may use all of your Trade Federation Ally abilities.
You may acquire a ship or base of cost 3 or less for free and put it on top of your deck.
Scrap: Until end of turn, you may use all of your Trade Federation Ally abilities. Draw a card.
chairmanhayganChairman HayganUnalignedHero3United: HeroesUntil end of turn, you may use all of your Trade Federation Ally abilities. Add 4 Authority.
Scrap: Until end of turn, you may use all of your Trade Federation Ally abilities. Add 4 Authority.
chancellorhartmanChancellor HartmanUnalignedHero4United: HeroesUntil end of turn, you may use all of your Machine Cult Ally abilities.
You may scrap a card in your hand or discard pile.
Scrap: Until end of turn, you may use all of your Machine Cult Ally abilities.
You may scrap a card in your hand or discard pile.
commanderklikCommander KlikUnalignedHero4United: HeroesUntil end of turn, you may use all of your Star Empire Ally abilities.
You may discard a card. If you do, draw a card.
Scrap: Until end of turn, you may use all of your Star Empire Ally abilities.
You may discard a card. If you do, draw a card.
commodorezhangCommodore ZhangUnalignedHero5United: HeroesUntil end of turn, you may use all of your Star Empire Ally
abilities.
Add 4 Combat.
Target opponent discards a card.
Scrap: Until end of turn, you may use all of your Star Empire Ally abilities. Draw a card.
confessormorrisConfessor MorrisUnalignedHero5United: HeroesUntil end of turn, you may use all of your Machine Cult Ally abilities. You may scrap up to two cards in your hand and/or discard pile.
Scrap: Until end of turn, you may use all of your Machine Cult Ally abilities.
Scrap: Until end of turn, you may use all of your Machine Cult Ally abilities. Draw a card.
screecherHive LordUnalignedHero5United: HeroesUntil end of turn, you may use all of your Blob Ally abilities.
Add 2 Combat.
Scrap any number of cards currently in the trade row.
Scrap: Until end of turn, you may use all of your Blob Ally abilities. Draw a card.
hivelordScreecherUnalignedHero3United: HeroesUntil end of turn, you may use all of your Blob Ally abilities
Add 2 Combat.
You may scrap a card in the trade row.
Scrap: Until end of turn, you may use all of your Blob Ally abilities
Add 2 Combat.
You may scrap a card in the trade row.
allyAllyUnalignedMissionN/AUnited: MissionsObjective: Use Ally abilities from two different factions in the same turn.
Reward: Acquire a ship or base of cost 4 or less for free and put it on top of your deck.
armadaArmadaUnalignedMissionN/AUnited: MissionsObjective: Play seven or more ships in the same turn.
Reward: Draw a card. Acquire an explorer for free and put it in your hand.
colonizeColonizeUnalignedMissionN/AUnited: MissionsObjective: Have two or more bases of the same faction in play.
Reward: Draw two cards.
convertConvertUnalignedMissionN/AUnited: MissionsObjective: Play a Machine Cult ship while you have a Machine Cult base in play.
Reward: Reveal the top three cards of your deck. Put one in your hand, one in you discard pile, and one on top of your deck.
defendDefendUnalignedMissionN/AUnited: MissionsObjective: Have two or more outposts in play.
Reward: Draw a card. Return target base to it's controller's hand.
diversifyDiversifyUnalignedMissionN/AUnited: MissionsObjective: In a single turn, gain
Add 4 Trade, 5 Combat, and 3 Authority.
Reward: Add 4 Trade, 5 Combat, or 6 Authority.
dominateDominateUnalignedMissionN/AUnited: MissionsObjective: Play a Star Empire ship while you have a Star Empire base in play.
Reward: Add 3 Combat. Draw a card.
exterminateExterminateUnalignedMissionN/AUnited: MissionsObjective: Play a Blob ship while you have a Blob base in play.
Reward: Add 3 Combat. Scrap any number of cards currently in the trade row.
influenceInfluenceUnalignedMissionN/AUnited: MissionsObjective: Have at least three ships and/or bases of the same faction in play.
Reward: Acquire two explorers for free and put them both into your hand.
monopolizeMonopolizeUnalignedMissionN/AUnited: MissionsObjective: Play a Trade Federation ship while you have a Trade Federation base in play.
Reward: Add 5 Authority.
ruleRuleUnalignedMissionN/AUnited: MissionsObjective: Have bases from two or more factions in play.
Reward: Acquire a card of cost 3 or less for free and put it in your hand,
uniteUniteUnalignedMissionN/AUnited: MissionsObjective: Play three ships from different factions in the same turn.
Reward: Add 5 Authority. Draw a card.