Star Realms

Star Realms is a spaceship combat deckbuilding game designed by Magic Pro Tour Champions and Hall of Famers Darwin Kastle and Rob Dougherty (developer and cofounder of the Ascension Deckbuilding Game). The game offers all the thrills of traditional trading card game style combat, prostate combined with the fun of a deckbuilding game. Play powerful ships, viagra destroy enemy bases or blast your opponent directly on your way to victory!

Star Realms: Core Set

You need only a show of war to have peace.

The two player Core Set is all you need to start your galactic adventure. It contains a rule book together with 128 beautifully illustrated cards (80 trade deck cards, 10 Explorer ships, two 10 card decks for each player to start, and 18 double-sided score cards) in a compact cardboard box.

Some reasons why we love Star Realms:

• Portable – The whole game fits in a deckbox.

• Affordable – Amazing game play for just $14.95 (MSRP)

• Expandable – One deckbox supports 2 players. Use additional copies for multi-player games.

Gambit Expansion

The game changes in powerful ways with a new type of card — the Gambit. There are nine of them, and each player is given two of them at random to begin the game. When do you use your Gambits? When do you make your move? The wars continue, and now the stakes are even higher!

Gambits

Chance is a word void of sense; nothing can exist without a cause. – Voltaire

For a good fleet commander, everything is an opportunity…and at times of war the law falls silent.  Take every advantage you can with Gambits, the first expansion for the award-winning Star Realms Deckbuilding Game.

Gambit cards are dealt face down to players at the beginning of the game. You choose each number of Gambits every player will get (usually two), or you can give fewer Gambit cards to some players as a handicap. Players keep their Gambit cards face down in front of them until they choose to reveal them. Players may reveal Gambits at the start of the game or during their main phase. To reveal a Gambit, turn it face up. When a Gambit is revealed, you get powerful one-time or continuous abilities that can help lead you to victory.

Crisis Expansion

A sudden supernova throws occupied space into chaos.  How will you deal with the Crisis? This explosive new expansion features four new packs of cards to increase your Star Realms’ play experience: Events, Heroes, Fleets & Fortresses, and Bases & Battleships. Add awesome new ships and bases to your Trade Deck, plus experience Heroes and Events for the first time!

Bases and Battleships

The never-ending war for galactic supremacy has given rise to bold new ships and powerful new bases.

The Bases and Battleships pack provides you with eight new ships and bases for your Trade Deck. The Machine Cult can bounce bases with the Mega Mech and the Star Empire can lock down your opponent’s hand with a Fighter Base.

This pack contains 12 cards: 1 Construction Hauler, 2 Defense Bots, 2 Fighter Bases, 1 Imperial Trader, 1 Mega Mech, 1 Obliterator, 2 Trade Rafts and 2 Trade Wheels.

Events

We cannot predict the new forces, powers, and discoveries that will be disclosed to us when we reach the other planets and set up new laboratories in space. They are as much beyond our vision today as fire or electricity would be beyond the imagination of a fish. – Arthur C Clarke

Events are a new type of card for your Trade Deck. Each Event card has a potentially game changing effect as soon as the card enters the Trade Row. After it has its effect, it immediately gets replaced with the next card in the Trade Deck.

This pack contains 12 cards: 1 Black Hole, 1 Bombardment, 2 Comet, 1 Galactic Summit, 2 Quasar, 1 Supernova, 2 Trade Mission and 2 Warp Jump.

Heroes

Heroes are forged in times of crisis. The fate of empires can turn on the actions of a single individual.

Heroes are a new type of card for your Trade Deck. When you acquire a Hero, it goes directly into play instead of into your discard pile. Then the Hero awaits your command to rally their allies and give your turn a boost.

This pack contains 12 cards: 2 Cunning Captain, 1 Admiral Rasmusson, 2 Ram Pilot, 1 Blob Overlord, 2 War Elder, 1 High Priest Lyle, 2 Special Ops Director and 1 CEO Torres.

Fleets and Fortresses

The engines of death and destruction are constantly evolving to keep up with the cries for victory.

The Fleets and Fortresses pack introduces eight new ships and bases for your Trade Deck. These range from Spike Pod: an aggressive and useful new one cost ship for the Blobs, to Capitol World: a powerful new eight cost base for the Trade Federation.

This pack contains 12 cards: 1 Border Fort, 1 Capitol World, 2 Cargo Launches, 2 Customs Frigates, 1 Death World, 2 Patrol Bots, 2 Spike Pods and 1 Star Fortress

 

 

Colony Wars

Designed by Hall of Famers Rob Dougherty and Darwin Kastle, Colony Wars can be played as a stand-alone 2 player game or combined with the original Star Realms Deckbuilding Game to support an additional 1-2 players. This box contains a complete 2 player game with rules and 128 cards, including an all new 80 card trade deck.

Colony Wars

For the problems are not all solved and the battles are not all won…and we stand today on the edge of a new frontier…a frontier of unknown opportunities and perils…a frontier of unfulfilled hopes and threats. – John F Kennedy

Colony Wars is the first standalone set for the award-winning Star Realms Deckbuilding Game.  It features all-new Trade Deck cards in the factions you all know and love, and all-new abilities.  Star Realms Colony Wars is fully compatible with the Star Realms Core set, or may be played by itself.  Can you master the latest strategies, and take your place in the annals of galactic history?

 

Cosmic Gambit

In the cold, unforgiving battlefield of space, a cunning Gambit can prove to be the most powerful weapon in your arsenal. This pack contains 15 cards for use with the Star Realms Deckbuilding Game and/or the Colony Wars expansion.

Cosmic Gambit

Victory awaits him who has everything in order…luck, people call it. – Roald Amundsen

The second Gambits expansion for the award-winning Star Realms Deckbuilding Game.  Harness the fortunes of war, and take advantage of the tranquility of peace.  Master your fortunes and rule the cosmos!

Gambit cards are dealt face down to players at the beginning of the game. You choose each number of Gambits every player will get (usually two), or you can give fewer Gambit cards to some players as a handicap. Players keep their Gambit cards face down in front of them until they choose to reveal them. Players may reveal Gambits at the start of the game or during their main phase. To reveal a Gambit, turn it face up. When a Gambit is revealed, you get powerful one-time or continuous abilities that can help lead you to victory.

This pack contains:

1 Rules Card
1 Secret Outpost Base Card
13 Gambit Cards: 1 Acceptable Losses, 2 Asteroid Mining, 1 Blackmarket, 2 Exploration, 1 Hidden Base, 2 Rapid Deployment, 1 Triumphant Return, 1 Two-Pronged Attack, 1 Veteran Pilots, 1 Wild Gambit

 

 

 

United

As the fight for galactic dominance rages, once unthinkable alliances have become a reality. Harness these newly united powers or be destroyed by them.

Star Realms United is a four pack expansion that features multi-faction ships and bases, powerful new heroes, and all-new missions cards that give players a new way to play and win!  Each 13 card pack comes with 12 new Star Realms cards and 1 rules card.

 

In real life, strategy is actually very straightforward. You pick a general direction and implement like hell. – Jack Welch

Star Realms: United Assault features all-new hybrid Ships and Bases.  What happens when factions combine?  You get strange and powerful new effects!

This pack contains 12 cards: 2 Coalition Freighter, 1 Coalition Fortress, 2 Alliance Frigate, 1 Alliance Landing, 2 Assault Pod, 1 Unity Station, 2 Unity Fighter, 1 Union Cluster.

Battle is the most magnificent competition in which a human being can indulge. It brings out all that is best and it removes all that is base. – George S Patton

Star Realms: United Command contains another set of 12 all-new cards with the new multi-faction ships and bases.  When the colonies go to war, which factions will untie to overcome the odds and emerge as survivors?

This pack contains 12 cards: 2 Trade Star, 1 Union Stronghold, 2 Alliance Transport, 1 Embassy Base, 2 Coalition Messenger, 1 Lookout Post, 2 Blob Bot, 1 Exchange Point.

 

Duh!  Winning! – Carlos Irwin Estévez

Missions are an all-new card type that give players an alternate win condition.  Each player is dealt three face-down.  When a player fulfills the objective, they reveal the card and score the reward.  A player may only complete a Mission once per turn, but when they score their third and final mission, they win the game!

The Star Realms: United Missions pack contains 12 unique cards:  Ally, Armada, Colonize, Convert, Defend, Diversify, Dominate, Exterminate, Influence, Monopolize, Rule, and Unite.

 

Hero-worship exists, has existed, and will forever exist, universally among Mankind. – Thomas Carlyle.

Star Realms: United Heroes gives us all-new Hero cards, some of which feature winners of the Star Realms Legend Series. Forge your future with the men, women, and gelatinous goo monsters that lead the galaxy!

This pack contains 12 cards: 1 CEO Shaner, 1 Commodore Zhang, 1 Confessor Morris, 1 Hive Lord, 2 Chairman Haygan, 2 Chancellor Hartman, 2 Commander Klik, 2 Screecher.