Card Gallery

Below you’ll find a large sampling of Star Realms cards. For a more complete listing, check out our spreadsheet.

ImageNameFactionTypeCostTextDefenseSetSet Qty
Alliance TransportStar Empire/Trade FederationShip2Gain 2 Trade.
Star Empire Ally:
Target opponent discards a card.
Trade Federation Ally:
Gain 4 Authority.
United: Assault2
Blob BotBlob/Machine CultShip3Gain 5 Combat.
Blob Ally:
Gain 2 Trade.
Machine Cult Ally:
Scrap a card in your hand or discard pile.
United: Assault2
Coalition MessengerMachine Cult/Trade FederationShip3Gain 2 Trade.
Machine Cult or Trade Federation Ally:
Choose a card of cost five or less in your discard pile and put it on top of your deck.
High tech and high finance are potent allies.
United: Assault2
Embassy BaseStar Empire/Trade FederationBase8Draw two cards, then discard a card.
Keep your friends close, and your enemies closer.
6United: Assault1
Exchange PointBlob/Machine CultBase6Gain 2 Combat.
Blob or Machine Cult Ally:
Scrap a card in your hand, your discard pile or the trade row.
7United: Assault1
Lookout PostMachine Cult/Trade FederationBase7Draw a card.
Information is power.
6 OutpostUnited: Assault1
Trade StarBlob/Star EmpireShip1Gain 2 Trade.
Scrap:
Gain 2 Combat.
Greed is the universal language.
United: Assault2
Union StrongholdBlob/Star EmpireBase5Gain 3 Combat.
Blob Ally:
Scrap a card in the trade row.
Star Empire Ally:
Target opponent discards a card.
5United: Assault1
Rules: United AssaultRules CardUnited: Assault1
Alliance FrigateStar Empire/Trade FederationShip3Gain 4 Combat.
Star Empire Ally:
Gain 3 Combat.
Trade Federation Ally:
Gain 5 Authority.
United: Command2
Alliance LandingStar Empire/Trade FederationBase5Gain 2 Trade.
Star Empire or Trade Federation Ally:
Gain 2 Combat.
5 OutpostUnited: Command1
Assault PodBlob/Star EmpireShip2Gain 3 Combat.
Blob or Star Empire Ally:
Draw a card.
Your greatest enemy can be your most powerful ally.
United: Command2
Coalition FortressTrade Federation/Machine CultBase6Gain 2 Trade.
Machine Cult or Trade Federation Ally:
Gain 2 Combat. or Gain 3 Authority.
6 OutpostUnited: Command1
Coalition FreighterTrade Federation/Machine CultShip4Gain 3 Trade.
Trade Federation Ally:
Put the next ship you acquire this turn on top of your deck.
Machine Cult Ally:
Scrap a card in your hand or discard pile.
United: Command2
Union ClusterBlob/Star EmpireBase8Gain 4 Combat.
Blob or Star Empire Ally:
Draw a card.
8United: Command1
Unity FighterBlob/Machine CultShip1Gain 3 Combat.
You may scrap a card in the trade row.
Scrap:
You may scrap a card in your hand or discard pile.
United: Command2
Unity StationBlob/Machine CultBase7Scrap a card in your hand or discard pile. You may scrap a card in the trade row.
Blob or Machine Cult Ally:
Gain 4 Combat.
6 OutpostUnited: Command1
Rules: United CommandRules CardUnited: Command1
CEO ShanerUnalignedHero5Until end of turn, you may use all of your Trade Federation Ally abilities.
You may acquire a ship or base of cost 3 or less for free and put it on top of your deck.
Scrap: Until end of turn, you may use all of your Trade Federation Ally abilities. Draw a card.
United: Heroes1
Chairman HayganUnalignedHero3Until end of turn, you may use all of your Trade Federation Ally abilities. Add 4 Authority
Scrap: Until end of turn, you may use all of your Trade Federation Ally abilities. Add 4 Authority
United: Heroes2
Chancellor HartmanUnalignedHero4Until end of turn, you may use all of your Machine Cult Ally abilities.
You may scrap a card in your hand or discard pile.
Scrap: Until end of turn, you may use all of your Machine Cult Ally abilities.
You may scrap a card in your hand or discard pile.
United: Heroes2
Commander KlikUnalignedHero4Until end of turn, you may use all of your Star Empire Ally abilities.
You may discard a card. If you do, draw a card.
Scrap: Until end of turn, you may use all of your Star Empire Ally abilities.
You may discard a card. If you do, draw a card.
United: Heroes2
Commodore ZhangUnalignedHero5Until end of turn, you may use all of your Star Empire Ally
abilities. Add 4 Combat
Target opponent discards a card.
Scrap: Until end of turn, you may use all of your Star Empire Ally abilities. Draw a card.
United: Heroes1
Confessor MorrisUnalignedHero5Until end of turn, you may use all of your Machine Cult Ally abilities. You may scrap up to two cards in your hand and/or discard pile.
Scrap: Until end of turn, you may use all of your Machine Cult Ally abilities. Draw a card.
United: Heroes1
Hive LordUnalignedHero5Until end of turn, you may use all of your Blob Ally abilities.
Add 5 Combat
Scrap any number of cards currently in the trade row.
Scrap: Until end of turn, you may use all of your Blob Ally abilities. Draw a card.
United: Heroes1
ScreecherUnalignedHero3Until end of turn, you may use all of your Blob Ally abilities. Add 2 Combat
You may scrap a card in the trade row.
Scrap: Until end of turn, you may use all of your Blob Ally abilities. Add 2 Combat
You may scrap a card in the trade row.
United: Heroes2
Rules: United HeroesRules CardUnited: Heroes1
Bioformer
BlobBase4Add 3 Combat
Scrap: Add 3 Trade
4Colony Wars2
Cargo Pod
BlobShip3Add 3 Trade
Ally: Add 3 Combat
Scrap: Add 3 Combat
Colony Wars3
Leviathan
BlobShip8Add 9 Combat.
Draw a card.
You may destroy target base.
Ally: Acquire a card of cost three or less for free and put it into your hand.
Colony Wars1
Moonwurm
BlobShip7Add 8 Combat
Draw a card.
Ally: Acquire a cost two or less for free and put it into your hand.
Colony Wars1
Parasite
BlobShip5Add 6 Combat
or
Acquire a card of cost six or less for free.
Ally: Draw a card.
Colony Wars1
Plasma Vent
BlobBase6Add 4 Combat
When you acquire this card, if you've played a Blob card this turn, you may put this card directly into your hand.
Scrap: Destroy target base.
5Colony Wars1
RavagerBlobShip3Add 6 Combat
You may scrap up to two cards that are currently in the trade row.
Colony Wars2
Stellar ReefBlobBase2Add 1 Trade
Scrap: Add 3 Combat
3Colony Wars3
Predator
Blob
Ship
2Add 4 Combat
Ally: Draw a card.
Colony Wars3
Swarmer
Blob
Ship
1
Add 3 Combat
You may scrap a card in the trade row.
Ally: Add 2 Combat
Colony Wars3
Battle Bot
Machine CultShip1Add 2 Combat
You may scrap a card in your hand.
Ally: Add 2 Combat
Colony Wars3
Convoy Bot
Machine CultShip3Add 4 Combat
You may scrap a card in your hand or discard pile.
Ally: Add 2 combat
Colony Wars3
Frontier Station
Machine CultBase6Add 2 Trade or 3 Combat6 OutpostColony Wars1
Mech Cruiser
Machine CultShip5Add 6 Combat
You may scrap a card in your hand or discard pile.
Ally: Destroy target base.
Colony Wars1
Mining Mech
Machine CultShip4Add 3 Trade
You may scrap a card in your hand or discard pile.
Ally: Add 3 combat
Colony Wars2
Repair Bot
Machine CultShip2Add 2 Trade
You may scrap a card in your discard pile.
Scrap: Add 2 Combat
Colony Wars3
Stealth Tower
Machine CultBase5Until your turn ends, Stealth Tower becomes a copy of any base in play. Stealth Tower has that base's faction in addition to Machine Cult.5 OutpostColony Wars1
The Incinerator
Machine CultBase8Scrap up to two cards in your hand and/or discard pile.
Ally: Gain 2 Combat for each card scrapped from your hand and/or discard pile this turn.
6 OutpostColony Wars1
The Oracle
Machine CultBase4Scrap a card in your hand.
Ally: Add 3 combat
5 OutpostColony Wars1
The Wrecker
Machine CultShip7Add 6 Combat
You may scrap up to two cards in your hand and/or discard pile.
Ally: Draw a card.
Colony Wars1
Warning Beacon
Machine CultBase2Add 2 Combat
When you acquire this card, if you've played a Machine Cult card this turn, you may put this card directly into your hand.
2 OutpostColony Wars3
Aging Battleship
Star EmpireShip5Add 5 Combat
Ally: Draw a card.
Scrap: Add 2 Combat; Draw 2 cards.
Colony Wars1
Command Center
Star EmpireBase4Add 2 Trade
Whenever you play a Star Empire ship, gain 2 Combat.
4 OutpostColony Wars2
Emperor's Dreadnaught
Star EmpireShip8Add 8 Combat
Draw a card.
Target opponent discards a card.
When you acquire this card, if you've played a Star Empire card this turn, you may put this card directly into your hand.
Colony Wars1
FalconStar EmpireShip3Add 2 Combat
Draw a card.
Scrap: Target opponent discards a card.
Colony Wars2
Gunship
Star EmpireShip4Add 5 Combat
Target opponent discards a card.
Scrap: Add 4 Trade
Colony Wars2
Heavy Cruiser
Star EmpireShip5Add 4 Combat
Draw a card.
Ally: Draw a card.
Colony Wars1
Imperial Palace
Star EmpireBase7Draw a card. Target opponent discards a card.
Ally: Add 4 Combat
6 OutpostColony Wars1
Lancer
Star EmpireShip2Add 4 Combat
If an opponent contols a base, gain an additional 2 Combat.
Ally: Target opponent discards a card.
Colony Wars3
Orbital Platform
Star EmpireBase3Discard a card. If you do, draw a card.
Ally: Add 3 Combat
4Colony Wars3
Star Barge
Star EmpireShip1Add 2 Trade
Ally: Add 2 Combat; Target opponent discards a card.
Colony Wars3
Supply Depot
Star EmpireBase6Discard up to 2 cards. Gain 2 Trade or 2 Combat for each card discarded this way.
Ally: Draw a card.
5 OutpostColony Wars1
Central Station
Trade FederationBase4Add 2 Trade
If you have three or more bases in play (including this one) gain 4 Authority and draw a card.
5Colony Wars2
Colony Seed Ship
Trade FederationShip5Add 3 Trade and 3 Combat and 3 Authority
When you acquire this card, if you've played a Trade Federation card this turn, you may put this card directly into your hand.
Colony Wars1
Factory World
Trade FederationBase8Add 3 Trade
Put the next ship or base you acquire this turn into your hand.
6 OutpostColony Wars1
Federation Shipyard
Trade FederationBase6Add 2 Trade
Ally: Put the next ship or base you acquire this turn on top of your deck.
6 OutpostColony Wars1
Frontier Ferry
Trade FederationShip4Add 3 Trade and Add 4 Authority
Scrap: Destroy Target Base.
Colony Wars2
Loyal Colony
Trade FederationBase7Add 3 Combat and 3 Trade and 3 Authority6Colony Wars1
Patrol CutterTrade FederationShip3Add 2 Trade. Add 3 Combat.


Trade Federation Ally:
Add 4 Authority.


Cutters are the life line of Federation colonies.
Colony Wars3
Peacekeeper
Trade FederationShip6Add 6 Combat and 6 Authority
Ally: Draw a card.
Colony Wars1
Solar Skiff
Trade FederationShip1Add 2 Trade
Ally: Draw a card.
Colony Wars3
Storage Silo
Trade FederationBase2Add 2 Authority
Ally: Add 2 Trade
3Colony Wars2
Trade Hauler
Trade FederationShip2Add 3 Trade
Ally: Add 3 Authority
Colony Wars3
ExplorerUnalignedShip2Add 2 Trade
Scrap: Add 2 Combat
Colony Wars10
ScoutUnalignedShipAdd 1 TradeColony Wars16
ViperUnalignedShipAdd 1 CombatColony Wars4
1 Authority
5 Authority
Score Card
1 Authority
5 Authority
Colony Wars12
10 Authority
20 Authority
Score Card
10 Authority
20 Authority
Colony Wars6
Construction HaulerTrade FederationShip6Add 3 Authority
Add 2 Trade
Draw a card.
Ally: You may put the next base you acquire this turn directly into play.
Crisis: Bases & Battleships1
Defense BotMachine CultShip2Add 1 Combat
You may scrap a card in your hand or discard pile. If you control two or more bases, gain 8 Combat
Crisis: Bases & Battleships2
Fighter BaseStar EmpireBase3Ally: Target opponent discards a card.5 OutpostCrisis: Bases & Battleships2
Imperial TraderStar EmpireShip5Add 3 Trade
Draw a card.
Ally: Add 4 Combat
Crisis: Bases & Battleships1
Mega MechMachine CultShip5Add 6 Combat
You may return target base from play to its owner's hand
Ally: Draw a card.
Crisis: Bases & Battleships1
ObliteratorBlobShip6Add 7 Combat
If your opponent has two or more bases in play, gain 6 Combat
Ally: Draw a card.
Crisis: Bases & Battleships1
Trade RaftTrade FederationShip1Add 1 Trade
Ally: Draw a card.
Scrap: Add 1 Trade
Crisis: Bases & Battleships2
Trade WheelBlobBase3Add 1 Trade
Ally: Add 2 Combat
5Crisis: Bases & Battleships2
Black HoleUnalignedEventEach player may discard up to two cards. For each card less than two that a player discards, that player loses 4 AuthorityCrisis: Events1
BombardmentUnalignedEventEach player either destroys a base they control or loses 6 AuthorityCrisis: Events1
CometUnalignedEventEach player may scrap up to two cards in their hand or discard pile.Crisis: Events2
Galactic SummitUnalignedEventEach player gains 7 AuthorityCrisis: Events1
QuasarUnalignedEventEach player draws two cards.Crisis: Events2
SupernovaUnalignedEventEach player loses 5 Authority
Scrap all cards in the trade row.
Crisis: Events1
Trade MissionUnalignedEventThe player currently taking their turn gains 4 Trade and may put the next ship they acquire this turn on top of their deck. Each other player draws two cards.Crisis: Events2
Warp JumpUnalignedEventEach player draws three cards, then puts two of those cards back on top of their deck in any order.Crisis: Events2
Border FortMachine CultBase4Add 1 Trade
OR
Add 2 Combat
Ally: Scrap a card in your hand or discard pile.
5 OutpostCrisis: Fleets and Fortresses1
Capitol WorldTrade FederationBase8Add 6 Authority
Draw a card.
6 OutpostCrisis: Fleets and Fortresses1
Cargo LaunchStar EmpireShip1Draw a card.
Scrap: Add 1 Trade
Crisis: Fleets and Fortresses2
Customs FrigateTrade FederationShip4You may acquire a ship of cost four or less and put it on top of your deck.
Ally: Add 4 Combat
Scrap: Draw a card.
Crisis: Fleets and Fortresses2
Death WorldBlobBase7Add 4 Combat
You may scrap a Trade Federation, Machine Cult or Star Empire card from your hand or discard pile. If you do, draw a card.
6Crisis: Fleets and Fortresses1
Patrol BotMachine CultShip2Add 2 Trade
OR
Add 4 Combat
Ally: You may scrap a card in your hand or discard pile.
Crisis: Fleets and Fortresses2
Spike PodBlobShip1Add 3 Combat
You may scrap up to two cards currently in the Trade Row.
Scrap: Add 2 Combat
Crisis: Fleets and Fortresses2
Star FortressStar EmpireBase7Add 3 Combat
Draw a card, then discard a card.
Ally: Draw a card, then discard a card.
6 OutpostCrisis: Fleets and Fortresses1
Admiral RasmussonUnalignedHero2Scrap: Until end of turn, you may use all of your Star Empire abilities. Draw a card.Crisis: Heroes1
Blob OverlordUnalignedHero2Scrap: Add 4 Combat. Until end of turn, you may use all of your Blob Ally abilities.Crisis: Heroes1
CEO TorresUnalignedHero2Scrap: Add 7 Authority. Until end of turn, you may use all of your Trade Federation Ally abilities.Crisis: Heroes1
Cunning CaptainUnalignedHero1Scrap: Until end of turn, you may use all of your Star Empire Ally abilities. Target player discards a card.Crisis: Heroes2
High Priest LyleUnalignedHero2Scrap: Until end of turn, you may use all of your Machine Cult Ally abilities. You may scrap a card from your hand or discard pile.Crisis: Heroes1
Ram PilotUnalignedHero1Scrap: Add 2 Combat. Until end of turn, you may use all of your Blob Ally abilities.Crisis: Heroes2
Special Ops DirectorUnalignedHero1Scrap: Add 4 Authority. Until end of turn, you may use all of your Trade Federation Ally abilities.Crisis: Heroes2
War ElderUnalignedHero1Scrap: Until end of turn, you may use all of your Machine Cult Ally abilities. You may scrap a card from your hand.Crisis: Heroes2
Battle BargeStar EmpireShip4Add 5 Combat
Target opponent discards a card.
If you have two or more bases in play, gain 3 Combat and you may return target base from play to its owner's hand.
Promo Pack 12
Battle ScreecherBlobShip4Add 5 Combat
You may scrap up to five cards currently in the trade row.
Ally: Add 2 Trade
Promo Pack 12
Breeding SiteBlobBase4If you played a base this turn (including this one), gain 5 Combat
Blob ships are born, not Built.
7Promo Pack 11
Fortress OblivionMachine CultBase3If you played a base this turn (including this one), you may scrap a card in your hand or discard pile.
Only the true believer may enter with hope of ever leaving.
4 OutpostPromo Pack 12
MegahaulerTrade FederationShip7Add 5 Authority
Acquire any ship without paying its cost and put it on top of your deck.
Ally: Draw a card.
Promo Pack 11
Mercenary GarrisonUnalignedBase4Star Empire: 2 Combat
Machine Cult: Scrap a card from your hand or discard pile.
Trade Federation: 3 Authority
The Blobs: Scrap up to two cards currently in the trade row.
5 OutpostPromo Pack 11
Security CraftTrade FederationShip4Add 4 Combat and 3 Authority
Ally: Add 3 Trade.
"Set coordinates for the Tower."
Promo Pack 12
Starbase OmegaStar EmpireBase4If you played a base this turn (including this one), draw a card.
A vast empire requires many way stations.
6Promo Pack 11
StarmarketTrade FederationBase4If you played a base this turn (including this one), gain 5 Authority OR 3 Trade
Anything can be acquired here... for a price.
6Promo Pack 12
The ArkMachine CultShip7Add 5 Combat
Scrap up to two cards in your hand and/or discard pile. Draw a card for each card scrapped this way.
Scrap: Destroy target base.
Promo Pack 11
Battle BargeStar EmpireShip4Add 5 Combat
Target opponent discards a card.
If you have two or more bases in play, gain 3 Combat and you may return target base from play to its owner's hand.
Year 1 Promos2
Battle ScreecherBlobShip4Add 5 Combat
You may scrap up to five cards currently in the trade row.
Ally: Add 2 Trade
Year 1 Promos2
Breeding SiteBlobBase4If you played a base this turn (including this one), gain 5 Combat
Blob ships are born, not Built.
7Year 1 Promos1
Fortress OblivionMachine CultBase3If you played a base this turn (including this one), you may scrap a card in your hand or discard pile.
Only the true believer may enter with hope of ever leaving.
4 OutpostYear 1 Promos2
MegahaulerTrade FederationShip7Add 5 Authority
Acquire any ship without paying its cost and put it on top of your deck.
Ally: Draw a card.
Year 1 Promos1
Starbase OmegaStar EmpireBase4If you played a base this turn (including this one), draw a card.
A vast empire requires many way stations.
6Year 1 Promos1
StarmarketTrade FederationBase4If you played a base this turn (including this one), gain 5 Authority OR 3 Trade
Anything can be acquired here... for a price.
6Year 1 Promos2
The ArkMachine CultShip7Add 5 Combat
Scrap up to two cards in your hand and/or discard pile. Draw a card for each card scrapped this way.
Scrap: Destroy target base.
Year 1 Promos1
Mercenary GarrisonUnalignedBase4Star Empire: 2 Combat
Machine Cult: Scrap a card from your hand or discard pile.
Trade Federation: 3 Authority
The Blobs: Scrap up to two cards currently in the trade row.
5 OutpostPromo (Deck Box)1
Security CraftTrade FederationShip4Add 4 Combat and 3 Authority
Ally: Add 3 Trade.
"Set coordinates for the Tower."
Promo (Dice Tower)1
Merc BattlecruiserUnalignedShip6Add 6 Combat
Draw a card.
Choose a faction as you play Merc Battlecruiser. Merc Battlecruiser is that faction.
Promo (Storage Box)1
Merc CruiserUnalignedShip3Add 5 Combat
Choose a faction as you play Merc Cruiser. Merc Cruiser has that faction.
They have as much courage as you have coin.
Kickstarter Promo1
Battle BlobBlobShip6Add 8 Combat
Ally: Draw a card.
Scrap: Add 4 Combat
Core Set1
Battle PodBlobShip2Add 4 Combat
You may scrap a card in the trade row.
Ally: Add 2 Combat
Core Set2
Blob CarrierBlobShip6Add 7 Combat
Ally: Acquire any ship without paying its cost and put it on top of your deck.
"Is that... a whale?"
- HMS Defender, final transmission.
Core Set1
Blob DestroyerBlobShip4Add 6 Combat
Ally: You may destroy target base and/or scrap a card in the trade row.
When this monstrous ship shows up on a colony's sensors, they know the end is near...
Core Set2
Blob FighterBlobShip1Add 3 Combat
Ally: Draw a card.
Either kill it before it signals the hive or run. There are other choices, but none you'll live through.
Core Set3
Blob WheelBlobBase3Add 1 Combat
Scrap: Add 3 Trade
5Core Set3
Blob WorldBlobBase8Add 5 Combat
OR
Draw a card for each Blob card that you've played this turn.
Core Set1
MothershipBlobShip7Add 6 Combat
Draw a card.
Ally: Draw a card.
Core Set1
RamBlobShip3Add 5 Combat
Ally: Add 2 Combat
Scrap: Add 3 Trade
Core Set2
The HiveBlobBase5Add 3 Combat
Ally: Draw a card
5Core Set1
Trade PodBlobShip2Add 3 Trade
Ally: Add 2 Combat
The loading and offloading process is efficient, but disgusting.
Core Set2
Battle MechMachine CultShip5Add 4 Combat
You may scrap a card in your hand or discard pile.
Ally: Draw a card.
Core Set1
Battle StationMachine CultBase3Scrap: Add 5 Combat5 OutpostCore Set2
Brain WorldMachine CultBase8Scrap up to two cards from your hand and/or discard pile. Draw a card for each card scrapped this way.
The Machine Cult built these supercomputing space stations to run every aspect of their society. Now they worship them as gods.
6 OutpostCore Set1
JunkyardMachine CultBase6Scrap a card in your hand or discard pile.
The machine Cult's first commandment: "Thou shalt not waste tech."
5 OutpostCore Set1
Machine BaseMachine CultBase7Draw a card, then scrap a card from your hand.
This high-tech city is like a beehive: it looks chaotic but vital work is being done efficiently at a frenetic pace.
6 OutpostCore Set1
Mech WorldMachine CultBase5Mech World counts as an ally for all factions.
The man-made planet is a galactic center for open source tech.
6 OutpostCore Set1
Missile BotMachine CultShip2Add 2 Combat
You may scrap a card in your hand or discard pile.
Ally: Add 2 Combat
Core Set3
Missile MechMachine CultShip6Add 6 Combat
You may destroy target base.
Ally: Draw a card
Core Set1
Patrol MechMachine CultShip4Add 3 Trade
OR
Add 5 Combat
Ally: You may scrap a card in your hand or discard pile.
With the Blobs an ever present danger, even the cult's cargo carrying mechs bristle with firepower.
Core Set2
Stealth NeedleMachine CultShip4Copy another ship you've played this turn. Stealth Needle has that ship's faction in addition to Machine Cult.
The Needle's ability to mimic other ships represents the pinnacle of Cult technology.
Core Set1
Supply BotMachine CultShip3Add 2 Trade
You may scrap a card in your hand or discard pile.
Ally: Add 2 Combat
Core Set3
Trade BotMachine CultShip1Add 1 Trade
You may scrap a card in your hand or discard pile.
Ally: Add 2 Combat
Core Set3
BattlecruiserStar EmpireShip6Add 5 Combat
Draw a card.
Ally: Target opponent discards a card.
Scrap: Draw a card.
You may destroy target base.
Core Set1
CorvetteStar EmpireShip2Add 1 Combat
Draw a card.
Ally: Add 2 Combat
Core Set2
DreadnaughtStar EmpireShip7Add 7 Combat
Draw a card.
Scrap: Add 5 Combat
Core Set1
Fleet HQStar EmpireBase8All of your ships get "Add 1 Combat"
When an imperial fleet goes into battle, it's usually coordinated from afar by one of these mobile command centers.
8Core Set1
Imperial FighterStar EmpireShip1Add 2 Combat
Target opponent discards a card.
Ally: Add 2 Combat
Core Set3
Imperial FrigateStar EmpireShip3Add 4 Combat
Target opponent discards a card.
Ally: Add 2 Combat
Scrap: Draw a card
Core Set3
Recycling StationStar EmpireBase4Add 1 Trade
OR
Discard up to two cards, then draw that many cards.
4 OutpostCore Set2
Royal RedoubtStar EmpireBase6Add 3 Combat
Ally: Target opponent discards a card.
6 OutpostCore Set1
Space StationStar EmpireBase4Add 2 Combat
Ally: Add 2 Combat
Scrap: Add 4 Trade
4 OutpostCore Set2
Survey ShipStar EmpireShip3Add 1 Trade
Draw a card.
Scrap: Target opponent discards a card.
Core Set3
War WorldStar EmpireBase5Add 3 Combat
Ally: Add 4 Combat
4 OutpostCore Set1
Barter WorldTrade FederationBase4Add 2 Authority
OR
Add 2 Trade
Scrap: Add 5 Combat
4Core Set2
Central OfficeTrade FederationBase7Add 2 Trade
You may put the next ship you acquire this turn on top of your deck.
Ally: Draw a card.
6Core Set1
Command ShipTrade FederationShip8Add 4 Authority
Add 5 Combat
Draw two cards.
Ally: You may destroy target base.
Core Set1
CutterTrade FederationShip2Add 4 Authority
Add 2 Trade
Ally: Add 4 Combat
"Built for cargo, armed for conflict. Versatility for an unpredictable universe."
- Premier Aerospace Cargo Enterprises
Core Set3
Defense CenterTrade FederationBase5Add 3 Authority
OR
Add 2 Combat
Ally: Add 2 Combat
5 OutpostCore Set1
Embassy YachtTrade FederationShip3Add 3 Authority
Add 2 Trade
If you have two or more bases in play, draw two cards
War should always be a last resort, it's bad for the bottom line.
Core Set2
Federation ShuttleTrade FederationShip1Add 2 Trade
Ally: Add 4 Authority
"Fast? This baby doesn't just haul cargo. She hauls..."
Core Set3
FlagshipTrade FederationShip6Add 5 Combat
Draw a card.
Ally: Add 5 Authority
Core Set1
FreighterTrade FederationShip4Add 4 Trade
Ally: You may put the next ship you acquire this turn on top of your deck.
This class of mammoth cargo ships is one of the keys to the federation's vast trade-based wealth.
Core Set2
Port of CallTrade FederationBase6Add 3 Trade
Scrap: Draw a card. You may destroy target base.
6 OutpostCore Set1
Trade EscortTrade FederationShip5Add 4 Authority
Add 4 Combat
Ally: Draw a card.
The heavily-armored Escort class was the Federation's first response to the Blob threat.
Core Set1
Trading PostTrade FederationBase3Add 1 Authority
OR
Add 1 Trade
Scrap: Add 3 Combat
4 OutpostCore Set2
ExplorerUnalignedShip2Add 2 Trade
Scrap: Add 2 Combat
Core Set10
ScoutUnalignedShipAdd 1 TradeCore Set16
ViperUnalignedShipAdd 1 CombatCore Set4
1 Authority
5 Authority
Score Card
1 Authority
5 Authority
Core Set12
10 Authority
20 Authority
Score Card
10 Authority
20 Authority
Core Set6