Card Gallery
Below you’ll find a large sampling of Star Realms cards. For a more complete listing, check out our spreadsheet.
Image | Name | Faction | Type | Cost | Text | Defense | Set | Set Qty |
---|---|---|---|---|---|---|---|---|
Alliance Transport | Star Empire/Trade Federation | Ship | 2 | Gain 2 Trade. Star Empire Ally: Target opponent discards a card. Trade Federation Ally: Gain 4 Authority. | United: Assault | 2 | ||
Blob Bot | Blob/Machine Cult | Ship | 3 | Gain 5 Combat. Blob Ally: Gain 2 Trade. Machine Cult Ally: Scrap a card in your hand or discard pile. | United: Assault | 2 | ||
Coalition Messenger | Machine Cult/Trade Federation | Ship | 3 | Gain 2 Trade. Machine Cult or Trade Federation Ally: Choose a card of cost five or less in your discard pile and put it on top of your deck. High tech and high finance are potent allies. | United: Assault | 2 | ||
Embassy Base | Star Empire/Trade Federation | Base | 8 | Draw two cards, then discard a card. Keep your friends close, and your enemies closer. | 6 | United: Assault | 1 | |
Exchange Point | Blob/Machine Cult | Base | 6 | Gain 2 Combat. Blob or Machine Cult Ally: Scrap a card in your hand, your discard pile or the trade row. | 7 | United: Assault | 1 | |
Lookout Post | Machine Cult/Trade Federation | Base | 7 | Draw a card. Information is power. | 6 Outpost | United: Assault | 1 | |
Trade Star | Blob/Star Empire | Ship | 1 | Gain 2 Trade. Scrap: Gain 2 Combat. Greed is the universal language. | United: Assault | 2 | ||
Union Stronghold | Blob/Star Empire | Base | 5 | Gain 3 Combat. Blob Ally: Scrap a card in the trade row. Star Empire Ally: Target opponent discards a card. | 5 | United: Assault | 1 | |
Rules: United Assault | Rules Card | United: Assault | 1 | |||||
Alliance Frigate | Star Empire/Trade Federation | Ship | 3 | Gain 4 Combat. Star Empire Ally: Gain 3 Combat. Trade Federation Ally: Gain 5 Authority. | United: Command | 2 | ||
Alliance Landing | Star Empire/Trade Federation | Base | 5 | Gain 2 Trade. Star Empire or Trade Federation Ally: Gain 2 Combat. | 5 Outpost | United: Command | 1 | |
Assault Pod | Blob/Star Empire | Ship | 2 | Gain 3 Combat. Blob or Star Empire Ally: Draw a card. Your greatest enemy can be your most powerful ally. | United: Command | 2 | ||
Coalition Fortress | Trade Federation/Machine Cult | Base | 6 | Gain 2 Trade. Machine Cult or Trade Federation Ally: Gain 2 Combat. or Gain 3 Authority. | 6 Outpost | United: Command | 1 | |
Coalition Freighter | Trade Federation/Machine Cult | Ship | 4 | Gain 3 Trade. Trade Federation Ally: Put the next ship you acquire this turn on top of your deck. Machine Cult Ally: Scrap a card in your hand or discard pile. | United: Command | 2 | ||
Union Cluster | Blob/Star Empire | Base | 8 | Gain 4 Combat. Blob or Star Empire Ally: Draw a card. | 8 | United: Command | 1 | |
Unity Fighter | Blob/Machine Cult | Ship | 1 | Gain 3 Combat. You may scrap a card in the trade row. Scrap: You may scrap a card in your hand or discard pile. | United: Command | 2 | ||
Unity Station | Blob/Machine Cult | Base | 7 | Scrap a card in your hand or discard pile. You may scrap a card in the trade row. Blob or Machine Cult Ally: Gain 4 Combat. | 6 Outpost | United: Command | 1 | |
Rules: United Command | Rules Card | United: Command | 1 | |||||
CEO Shaner | Unaligned | Hero | 5 | Until end of turn, you may use all of your Trade Federation Ally abilities. You may acquire a ship or base of cost 3 or less for free and put it on top of your deck. Scrap: Until end of turn, you may use all of your Trade Federation Ally abilities. Draw a card. | United: Heroes | 1 | ||
Chairman Haygan | Unaligned | Hero | 3 | Until end of turn, you may use all of your Trade Federation Ally abilities. Add 4 Authority Scrap: Until end of turn, you may use all of your Trade Federation Ally abilities. Add 4 Authority | United: Heroes | 2 | ||
Chancellor Hartman | Unaligned | Hero | 4 | Until end of turn, you may use all of your Machine Cult Ally abilities. You may scrap a card in your hand or discard pile. Scrap: Until end of turn, you may use all of your Machine Cult Ally abilities. You may scrap a card in your hand or discard pile. | United: Heroes | 2 | ||
Commander Klik | Unaligned | Hero | 4 | Until end of turn, you may use all of your Star Empire Ally abilities. You may discard a card. If you do, draw a card. Scrap: Until end of turn, you may use all of your Star Empire Ally abilities. You may discard a card. If you do, draw a card. | United: Heroes | 2 | ||
Commodore Zhang | Unaligned | Hero | 5 | Until end of turn, you may use all of your Star Empire Ally abilities. Add 4 Combat Target opponent discards a card. Scrap: Until end of turn, you may use all of your Star Empire Ally abilities. Draw a card. | United: Heroes | 1 | ||
Confessor Morris | Unaligned | Hero | 5 | Until end of turn, you may use all of your Machine Cult Ally abilities. You may scrap up to two cards in your hand and/or discard pile. Scrap: Until end of turn, you may use all of your Machine Cult Ally abilities. Draw a card. | United: Heroes | 1 | ||
Hive Lord | Unaligned | Hero | 5 | Until end of turn, you may use all of your Blob Ally abilities. Add 5 Combat Scrap any number of cards currently in the trade row. Scrap: Until end of turn, you may use all of your Blob Ally abilities. Draw a card. | United: Heroes | 1 | ||
Screecher | Unaligned | Hero | 3 | Until end of turn, you may use all of your Blob Ally abilities. Add 2 Combat You may scrap a card in the trade row. Scrap: Until end of turn, you may use all of your Blob Ally abilities. Add 2 Combat You may scrap a card in the trade row. | United: Heroes | 2 | ||
Rules: United Heroes | Rules Card | United: Heroes | 1 | |||||
Bioformer | Blob | Base | 4 | Add 3 Combat Scrap: Add 3 Trade | 4 | Colony Wars | 2 | |
Cargo Pod | Blob | Ship | 3 | Add 3 Trade Ally: Add 3 Combat Scrap: Add 3 Combat | Colony Wars | 3 | ||
Leviathan | Blob | Ship | 8 | Add 9 Combat. Draw a card. You may destroy target base. Ally: Acquire a card of cost three or less for free and put it into your hand. | Colony Wars | 1 | ||
Moonwurm | Blob | Ship | 7 | Add 8 Combat Draw a card. Ally: Acquire a cost two or less for free and put it into your hand. | Colony Wars | 1 | ||
Parasite | Blob | Ship | 5 | Add 6 Combat or Acquire a card of cost six or less for free. Ally: Draw a card. | Colony Wars | 1 | ||
Plasma Vent | Blob | Base | 6 | Add 4 Combat When you acquire this card, if you've played a Blob card this turn, you may put this card directly into your hand. Scrap: Destroy target base. | 5 | Colony Wars | 1 | |
Ravager | Blob | Ship | 3 | Add 6 Combat You may scrap up to two cards that are currently in the trade row. | Colony Wars | 2 | ||
Stellar Reef | Blob | Base | 2 | Add 1 Trade Scrap: Add 3 Combat | 3 | Colony Wars | 3 | |
Predator | Blob | Ship | 2 | Add 4 Combat Ally: Draw a card. | Colony Wars | 3 | ||
Swarmer | Blob | Ship | 1 | Add 3 Combat You may scrap a card in the trade row. Ally: Add 2 Combat | Colony Wars | 3 | ||
Battle Bot | Machine Cult | Ship | 1 | Add 2 Combat You may scrap a card in your hand. Ally: Add 2 Combat | Colony Wars | 3 | ||
Convoy Bot | Machine Cult | Ship | 3 | Add 4 Combat You may scrap a card in your hand or discard pile. Ally: Add 2 combat | Colony Wars | 3 | ||
Frontier Station | Machine Cult | Base | 6 | Add 2 Trade or 3 Combat | 6 Outpost | Colony Wars | 1 | |
Mech Cruiser | Machine Cult | Ship | 5 | Add 6 Combat You may scrap a card in your hand or discard pile. Ally: Destroy target base. | Colony Wars | 1 | ||
Mining Mech | Machine Cult | Ship | 4 | Add 3 Trade You may scrap a card in your hand or discard pile. Ally: Add 3 combat | Colony Wars | 2 | ||
Repair Bot | Machine Cult | Ship | 2 | Add 2 Trade You may scrap a card in your discard pile. Scrap: Add 2 Combat | Colony Wars | 3 | ||
Stealth Tower | Machine Cult | Base | 5 | Until your turn ends, Stealth Tower becomes a copy of any base in play. Stealth Tower has that base's faction in addition to Machine Cult. | 5 Outpost | Colony Wars | 1 | |
The Incinerator | Machine Cult | Base | 8 | Scrap up to two cards in your hand and/or discard pile. Ally: Gain 2 Combat for each card scrapped from your hand and/or discard pile this turn. | 6 Outpost | Colony Wars | 1 | |
The Oracle | Machine Cult | Base | 4 | Scrap a card in your hand. Ally: Add 3 combat | 5 Outpost | Colony Wars | 1 | |
The Wrecker | Machine Cult | Ship | 7 | Add 6 Combat You may scrap up to two cards in your hand and/or discard pile. Ally: Draw a card. | Colony Wars | 1 | ||
Warning Beacon | Machine Cult | Base | 2 | Add 2 Combat When you acquire this card, if you've played a Machine Cult card this turn, you may put this card directly into your hand. | 2 Outpost | Colony Wars | 3 | |
Aging Battleship | Star Empire | Ship | 5 | Add 5 Combat Ally: Draw a card. Scrap: Add 2 Combat; Draw 2 cards. | Colony Wars | 1 | ||
Command Center | Star Empire | Base | 4 | Add 2 Trade Whenever you play a Star Empire ship, gain 2 Combat. | 4 Outpost | Colony Wars | 2 | |
Emperor's Dreadnaught | Star Empire | Ship | 8 | Add 8 Combat Draw a card. Target opponent discards a card. When you acquire this card, if you've played a Star Empire card this turn, you may put this card directly into your hand. | Colony Wars | 1 | ||
Falcon | Star Empire | Ship | 3 | Add 2 Combat Draw a card. Scrap: Target opponent discards a card. | Colony Wars | 2 | ||
Gunship | Star Empire | Ship | 4 | Add 5 Combat Target opponent discards a card. Scrap: Add 4 Trade | Colony Wars | 2 | ||
Heavy Cruiser | Star Empire | Ship | 5 | Add 4 Combat Draw a card. Ally: Draw a card. | Colony Wars | 1 | ||
Imperial Palace | Star Empire | Base | 7 | Draw a card. Target opponent discards a card. Ally: Add 4 Combat | 6 Outpost | Colony Wars | 1 | |
Lancer | Star Empire | Ship | 2 | Add 4 Combat If an opponent contols a base, gain an additional 2 Combat. Ally: Target opponent discards a card. | Colony Wars | 3 | ||
Orbital Platform | Star Empire | Base | 3 | Discard a card. If you do, draw a card. Ally: Add 3 Combat | 4 | Colony Wars | 3 | |
Star Barge | Star Empire | Ship | 1 | Add 2 Trade Ally: Add 2 Combat; Target opponent discards a card. | Colony Wars | 3 | ||
Supply Depot | Star Empire | Base | 6 | Discard up to 2 cards. Gain 2 Trade or 2 Combat for each card discarded this way. Ally: Draw a card. | 5 Outpost | Colony Wars | 1 | |
Central Station | Trade Federation | Base | 4 | Add 2 Trade If you have three or more bases in play (including this one) gain 4 Authority and draw a card. | 5 | Colony Wars | 2 | |
Colony Seed Ship | Trade Federation | Ship | 5 | Add 3 Trade and 3 Combat and 3 Authority When you acquire this card, if you've played a Trade Federation card this turn, you may put this card directly into your hand. | Colony Wars | 1 | ||
Factory World | Trade Federation | Base | 8 | Add 3 Trade Put the next ship or base you acquire this turn into your hand. | 6 Outpost | Colony Wars | 1 | |
Federation Shipyard | Trade Federation | Base | 6 | Add 2 Trade Ally: Put the next ship or base you acquire this turn on top of your deck. | 6 Outpost | Colony Wars | 1 | |
Frontier Ferry | Trade Federation | Ship | 4 | Add 3 Trade and Add 4 Authority Scrap: Destroy Target Base. | Colony Wars | 2 | ||
Loyal Colony | Trade Federation | Base | 7 | Add 3 Combat and 3 Trade and 3 Authority | 6 | Colony Wars | 1 | |
Patrol Cutter | Trade Federation | Ship | 3 | Add 2 Trade. Add 3 Combat. Trade Federation Ally: Add 4 Authority. Cutters are the life line of Federation colonies. | Colony Wars | 3 | ||
Peacekeeper | Trade Federation | Ship | 6 | Add 6 Combat and 6 Authority Ally: Draw a card. | Colony Wars | 1 | ||
Solar Skiff | Trade Federation | Ship | 1 | Add 2 Trade Ally: Draw a card. | Colony Wars | 3 | ||
Storage Silo | Trade Federation | Base | 2 | Add 2 Authority Ally: Add 2 Trade | 3 | Colony Wars | 2 | |
Trade Hauler | Trade Federation | Ship | 2 | Add 3 Trade Ally: Add 3 Authority | Colony Wars | 3 | ||
Explorer | Unaligned | Ship | 2 | Add 2 Trade Scrap: Add 2 Combat | Colony Wars | 10 | ||
Scout | Unaligned | Ship | Add 1 Trade | Colony Wars | 16 | |||
Viper | Unaligned | Ship | Add 1 Combat | Colony Wars | 4 | |||
1 Authority
5 Authority | Score Card | 1 Authority
5 Authority | Colony Wars | 12 | ||||
10 Authority
20 Authority | Score Card | 10 Authority
20 Authority | Colony Wars | 6 | ||||
Construction Hauler | Trade Federation | Ship | 6 | Add 3 Authority Add 2 Trade Draw a card. Ally: You may put the next base you acquire this turn directly into play. | Crisis: Bases & Battleships | 1 | ||
Defense Bot | Machine Cult | Ship | 2 | Add 1 Combat You may scrap a card in your hand or discard pile. If you control two or more bases, gain 8 Combat | Crisis: Bases & Battleships | 2 | ||
Fighter Base | Star Empire | Base | 3 | Ally: Target opponent discards a card. | 5 Outpost | Crisis: Bases & Battleships | 2 | |
Imperial Trader | Star Empire | Ship | 5 | Add 3 Trade Draw a card. Ally: Add 4 Combat | Crisis: Bases & Battleships | 1 | ||
Mega Mech | Machine Cult | Ship | 5 | Add 6 Combat You may return target base from play to its owner's hand Ally: Draw a card. | Crisis: Bases & Battleships | 1 | ||
Obliterator | Blob | Ship | 6 | Add 7 Combat If your opponent has two or more bases in play, gain 6 Combat Ally: Draw a card. | Crisis: Bases & Battleships | 1 | ||
Trade Raft | Trade Federation | Ship | 1 | Add 1 Trade Ally: Draw a card. Scrap: Add 1 Trade | Crisis: Bases & Battleships | 2 | ||
Trade Wheel | Blob | Base | 3 | Add 1 Trade Ally: Add 2 Combat | 5 | Crisis: Bases & Battleships | 2 | |
Black Hole | Unaligned | Event | Each player may discard up to two cards. For each card less than two that a player discards, that player loses 4 Authority | Crisis: Events | 1 | |||
Bombardment | Unaligned | Event | Each player either destroys a base they control or loses 6 Authority | Crisis: Events | 1 | |||
Comet | Unaligned | Event | Each player may scrap up to two cards in their hand or discard pile. | Crisis: Events | 2 | |||
Galactic Summit | Unaligned | Event | Each player gains 7 Authority | Crisis: Events | 1 | |||
Quasar | Unaligned | Event | Each player draws two cards. | Crisis: Events | 2 | |||
Supernova | Unaligned | Event | Each player loses 5 Authority Scrap all cards in the trade row. | Crisis: Events | 1 | |||
Trade Mission | Unaligned | Event | The player currently taking their turn gains 4 Trade and may put the next ship they acquire this turn on top of their deck. Each other player draws two cards. | Crisis: Events | 2 | |||
Warp Jump | Unaligned | Event | Each player draws three cards, then puts two of those cards back on top of their deck in any order. | Crisis: Events | 2 | |||
Border Fort | Machine Cult | Base | 4 | Add 1 Trade OR Add 2 Combat Ally: Scrap a card in your hand or discard pile. | 5 Outpost | Crisis: Fleets and Fortresses | 1 | |
Capitol World | Trade Federation | Base | 8 | Add 6 Authority Draw a card. | 6 Outpost | Crisis: Fleets and Fortresses | 1 | |
Cargo Launch | Star Empire | Ship | 1 | Draw a card. Scrap: Add 1 Trade | Crisis: Fleets and Fortresses | 2 | ||
Customs Frigate | Trade Federation | Ship | 4 | You may acquire a ship of cost four or less and put it on top of your deck. Ally: Add 4 Combat Scrap: Draw a card. | Crisis: Fleets and Fortresses | 2 | ||
Death World | Blob | Base | 7 | Add 4 Combat You may scrap a Trade Federation, Machine Cult or Star Empire card from your hand or discard pile. If you do, draw a card. | 6 | Crisis: Fleets and Fortresses | 1 | |
Patrol Bot | Machine Cult | Ship | 2 | Add 2 Trade OR Add 4 Combat Ally: You may scrap a card in your hand or discard pile. | Crisis: Fleets and Fortresses | 2 | ||
Spike Pod | Blob | Ship | 1 | Add 3 Combat You may scrap up to two cards currently in the Trade Row. Scrap: Add 2 Combat | Crisis: Fleets and Fortresses | 2 | ||
Star Fortress | Star Empire | Base | 7 | Add 3 Combat Draw a card, then discard a card. Ally: Draw a card, then discard a card. | 6 Outpost | Crisis: Fleets and Fortresses | 1 | |
Admiral Rasmusson | Unaligned | Hero | 2 | Scrap: Until end of turn, you may use all of your Star Empire abilities. Draw a card. | Crisis: Heroes | 1 | ||
Blob Overlord | Unaligned | Hero | 2 | Scrap: Add 4 Combat. Until end of turn, you may use all of your Blob Ally abilities. | Crisis: Heroes | 1 | ||
CEO Torres | Unaligned | Hero | 2 | Scrap: Add 7 Authority. Until end of turn, you may use all of your Trade Federation Ally abilities. | Crisis: Heroes | 1 | ||
Cunning Captain | Unaligned | Hero | 1 | Scrap: Until end of turn, you may use all of your Star Empire Ally abilities. Target player discards a card. | Crisis: Heroes | 2 | ||
High Priest Lyle | Unaligned | Hero | 2 | Scrap: Until end of turn, you may use all of your Machine Cult Ally abilities. You may scrap a card from your hand or discard pile. | Crisis: Heroes | 1 | ||
Ram Pilot | Unaligned | Hero | 1 | Scrap: Add 2 Combat. Until end of turn, you may use all of your Blob Ally abilities. | Crisis: Heroes | 2 | ||
Special Ops Director | Unaligned | Hero | 1 | Scrap: Add 4 Authority. Until end of turn, you may use all of your Trade Federation Ally abilities. | Crisis: Heroes | 2 | ||
War Elder | Unaligned | Hero | 1 | Scrap: Until end of turn, you may use all of your Machine Cult Ally abilities. You may scrap a card from your hand. | Crisis: Heroes | 2 | ||
Battle Barge | Star Empire | Ship | 4 | Add 5 Combat Target opponent discards a card. If you have two or more bases in play, gain 3 Combat and you may return target base from play to its owner's hand. | Promo Pack 1 | 2 | ||
Battle Screecher | Blob | Ship | 4 | Add 5 Combat You may scrap up to five cards currently in the trade row. Ally: Add 2 Trade | Promo Pack 1 | 2 | ||
Breeding Site | Blob | Base | 4 | If you played a base this turn (including this one), gain 5 Combat Blob ships are born, not Built. | 7 | Promo Pack 1 | 1 | |
Fortress Oblivion | Machine Cult | Base | 3 | If you played a base this turn (including this one), you may scrap a card in your hand or discard pile. Only the true believer may enter with hope of ever leaving. | 4 Outpost | Promo Pack 1 | 2 | |
Megahauler | Trade Federation | Ship | 7 | Add 5 Authority Acquire any ship without paying its cost and put it on top of your deck. Ally: Draw a card. | Promo Pack 1 | 1 | ||
Mercenary Garrison | Unaligned | Base | 4 | Star Empire: 2 Combat Machine Cult: Scrap a card from your hand or discard pile. Trade Federation: 3 Authority The Blobs: Scrap up to two cards currently in the trade row. | 5 Outpost | Promo Pack 1 | 1 | |
Security Craft | Trade Federation | Ship | 4 | Add 4 Combat and 3 Authority Ally: Add 3 Trade. "Set coordinates for the Tower." | Promo Pack 1 | 2 | ||
Starbase Omega | Star Empire | Base | 4 | If you played a base this turn (including this one), draw a card. A vast empire requires many way stations. | 6 | Promo Pack 1 | 1 | |
Starmarket | Trade Federation | Base | 4 | If you played a base this turn (including this one), gain 5 Authority OR 3 Trade Anything can be acquired here... for a price. | 6 | Promo Pack 1 | 2 | |
The Ark | Machine Cult | Ship | 7 | Add 5 Combat Scrap up to two cards in your hand and/or discard pile. Draw a card for each card scrapped this way. Scrap: Destroy target base. | Promo Pack 1 | 1 | ||
Battle Barge | Star Empire | Ship | 4 | Add 5 Combat Target opponent discards a card. If you have two or more bases in play, gain 3 Combat and you may return target base from play to its owner's hand. | Year 1 Promos | 2 | ||
Battle Screecher | Blob | Ship | 4 | Add 5 Combat You may scrap up to five cards currently in the trade row. Ally: Add 2 Trade | Year 1 Promos | 2 | ||
Breeding Site | Blob | Base | 4 | If you played a base this turn (including this one), gain 5 Combat Blob ships are born, not Built. | 7 | Year 1 Promos | 1 | |
Fortress Oblivion | Machine Cult | Base | 3 | If you played a base this turn (including this one), you may scrap a card in your hand or discard pile. Only the true believer may enter with hope of ever leaving. | 4 Outpost | Year 1 Promos | 2 | |
Megahauler | Trade Federation | Ship | 7 | Add 5 Authority Acquire any ship without paying its cost and put it on top of your deck. Ally: Draw a card. | Year 1 Promos | 1 | ||
Starbase Omega | Star Empire | Base | 4 | If you played a base this turn (including this one), draw a card. A vast empire requires many way stations. | 6 | Year 1 Promos | 1 | |
Starmarket | Trade Federation | Base | 4 | If you played a base this turn (including this one), gain 5 Authority OR 3 Trade Anything can be acquired here... for a price. | 6 | Year 1 Promos | 2 | |
The Ark | Machine Cult | Ship | 7 | Add 5 Combat Scrap up to two cards in your hand and/or discard pile. Draw a card for each card scrapped this way. Scrap: Destroy target base. | Year 1 Promos | 1 | ||
Mercenary Garrison | Unaligned | Base | 4 | Star Empire: 2 Combat Machine Cult: Scrap a card from your hand or discard pile. Trade Federation: 3 Authority The Blobs: Scrap up to two cards currently in the trade row. | 5 Outpost | Promo (Deck Box) | 1 | |
Security Craft | Trade Federation | Ship | 4 | Add 4 Combat and 3 Authority Ally: Add 3 Trade. "Set coordinates for the Tower." | Promo (Dice Tower) | 1 | ||
Merc Battlecruiser | Unaligned | Ship | 6 | Add 6 Combat Draw a card. Choose a faction as you play Merc Battlecruiser. Merc Battlecruiser is that faction. | Promo (Storage Box) | 1 | ||
Merc Cruiser | Unaligned | Ship | 3 | Add 5 Combat Choose a faction as you play Merc Cruiser. Merc Cruiser has that faction. They have as much courage as you have coin. | Kickstarter Promo | 1 | ||
Battle Blob | Blob | Ship | 6 | Add 8 Combat Ally: Draw a card. Scrap: Add 4 Combat | Core Set | 1 | ||
Battle Pod | Blob | Ship | 2 | Add 4 Combat You may scrap a card in the trade row. Ally: Add 2 Combat | Core Set | 2 | ||
Blob Carrier | Blob | Ship | 6 | Add 7 Combat Ally: Acquire any ship without paying its cost and put it on top of your deck. "Is that... a whale?" - HMS Defender, final transmission. | Core Set | 1 | ||
Blob Destroyer | Blob | Ship | 4 | Add 6 Combat Ally: You may destroy target base and/or scrap a card in the trade row. When this monstrous ship shows up on a colony's sensors, they know the end is near... | Core Set | 2 | ||
Blob Fighter | Blob | Ship | 1 | Add 3 Combat Ally: Draw a card. Either kill it before it signals the hive or run. There are other choices, but none you'll live through. | Core Set | 3 | ||
Blob Wheel | Blob | Base | 3 | Add 1 Combat Scrap: Add 3 Trade | 5 | Core Set | 3 | |
Blob World | Blob | Base | 8 | Add 5 Combat OR Draw a card for each Blob card that you've played this turn. | Core Set | 1 | ||
Mothership | Blob | Ship | 7 | Add 6 Combat Draw a card. Ally: Draw a card. | Core Set | 1 | ||
Ram | Blob | Ship | 3 | Add 5 Combat Ally: Add 2 Combat Scrap: Add 3 Trade | Core Set | 2 | ||
The Hive | Blob | Base | 5 | Add 3 Combat Ally: Draw a card | 5 | Core Set | 1 | |
Trade Pod | Blob | Ship | 2 | Add 3 Trade Ally: Add 2 Combat The loading and offloading process is efficient, but disgusting. | Core Set | 2 | ||
Battle Mech | Machine Cult | Ship | 5 | Add 4 Combat You may scrap a card in your hand or discard pile. Ally: Draw a card. | Core Set | 1 | ||
Battle Station | Machine Cult | Base | 3 | Scrap: Add 5 Combat | 5 Outpost | Core Set | 2 | |
Brain World | Machine Cult | Base | 8 | Scrap up to two cards from your hand and/or discard pile. Draw a card for each card scrapped this way. The Machine Cult built these supercomputing space stations to run every aspect of their society. Now they worship them as gods. | 6 Outpost | Core Set | 1 | |
Junkyard | Machine Cult | Base | 6 | Scrap a card in your hand or discard pile. The machine Cult's first commandment: "Thou shalt not waste tech." | 5 Outpost | Core Set | 1 | |
Machine Base | Machine Cult | Base | 7 | Draw a card, then scrap a card from your hand. This high-tech city is like a beehive: it looks chaotic but vital work is being done efficiently at a frenetic pace. | 6 Outpost | Core Set | 1 | |
Mech World | Machine Cult | Base | 5 | Mech World counts as an ally for all factions. The man-made planet is a galactic center for open source tech. | 6 Outpost | Core Set | 1 | |
Missile Bot | Machine Cult | Ship | 2 | Add 2 Combat You may scrap a card in your hand or discard pile. Ally: Add 2 Combat | Core Set | 3 | ||
Missile Mech | Machine Cult | Ship | 6 | Add 6 Combat You may destroy target base. Ally: Draw a card | Core Set | 1 | ||
Patrol Mech | Machine Cult | Ship | 4 | Add 3 Trade OR Add 5 Combat Ally: You may scrap a card in your hand or discard pile. With the Blobs an ever present danger, even the cult's cargo carrying mechs bristle with firepower. | Core Set | 2 | ||
Stealth Needle | Machine Cult | Ship | 4 | Copy another ship you've played this turn. Stealth Needle has that ship's faction in addition to Machine Cult. The Needle's ability to mimic other ships represents the pinnacle of Cult technology. | Core Set | 1 | ||
Supply Bot | Machine Cult | Ship | 3 | Add 2 Trade You may scrap a card in your hand or discard pile. Ally: Add 2 Combat | Core Set | 3 | ||
Trade Bot | Machine Cult | Ship | 1 | Add 1 Trade You may scrap a card in your hand or discard pile. Ally: Add 2 Combat | Core Set | 3 | ||
Battlecruiser | Star Empire | Ship | 6 | Add 5 Combat Draw a card. Ally: Target opponent discards a card. Scrap: Draw a card. You may destroy target base. | Core Set | 1 | ||
Corvette | Star Empire | Ship | 2 | Add 1 Combat Draw a card. Ally: Add 2 Combat | Core Set | 2 | ||
Dreadnaught | Star Empire | Ship | 7 | Add 7 Combat Draw a card. Scrap: Add 5 Combat | Core Set | 1 | ||
Fleet HQ | Star Empire | Base | 8 | All of your ships get "Add 1 Combat" When an imperial fleet goes into battle, it's usually coordinated from afar by one of these mobile command centers. | 8 | Core Set | 1 | |
Imperial Fighter | Star Empire | Ship | 1 | Add 2 Combat Target opponent discards a card. Ally: Add 2 Combat | Core Set | 3 | ||
Imperial Frigate | Star Empire | Ship | 3 | Add 4 Combat Target opponent discards a card. Ally: Add 2 Combat Scrap: Draw a card | Core Set | 3 | ||
Recycling Station | Star Empire | Base | 4 | Add 1 Trade OR Discard up to two cards, then draw that many cards. | 4 Outpost | Core Set | 2 | |
Royal Redoubt | Star Empire | Base | 6 | Add 3 Combat Ally: Target opponent discards a card. | 6 Outpost | Core Set | 1 | |
Space Station | Star Empire | Base | 4 | Add 2 Combat Ally: Add 2 Combat Scrap: Add 4 Trade | 4 Outpost | Core Set | 2 | |
Survey Ship | Star Empire | Ship | 3 | Add 1 Trade Draw a card. Scrap: Target opponent discards a card. | Core Set | 3 | ||
War World | Star Empire | Base | 5 | Add 3 Combat Ally: Add 4 Combat | 4 Outpost | Core Set | 1 | |
Barter World | Trade Federation | Base | 4 | Add 2 Authority OR Add 2 Trade Scrap: Add 5 Combat | 4 | Core Set | 2 | |
Central Office | Trade Federation | Base | 7 | Add 2 Trade You may put the next ship you acquire this turn on top of your deck. Ally: Draw a card. | 6 | Core Set | 1 | |
Command Ship | Trade Federation | Ship | 8 | Add 4 Authority Add 5 Combat Draw two cards. Ally: You may destroy target base. | Core Set | 1 | ||
Cutter | Trade Federation | Ship | 2 | Add 4 Authority Add 2 Trade Ally: Add 4 Combat "Built for cargo, armed for conflict. Versatility for an unpredictable universe." - Premier Aerospace Cargo Enterprises | Core Set | 3 | ||
Defense Center | Trade Federation | Base | 5 | Add 3 Authority OR Add 2 Combat Ally: Add 2 Combat | 5 Outpost | Core Set | 1 | |
Embassy Yacht | Trade Federation | Ship | 3 | Add 3 Authority Add 2 Trade If you have two or more bases in play, draw two cards War should always be a last resort, it's bad for the bottom line. | Core Set | 2 | ||
Federation Shuttle | Trade Federation | Ship | 1 | Add 2 Trade Ally: Add 4 Authority "Fast? This baby doesn't just haul cargo. She hauls..." | Core Set | 3 | ||
Flagship | Trade Federation | Ship | 6 | Add 5 Combat Draw a card. Ally: Add 5 Authority | Core Set | 1 | ||
Freighter | Trade Federation | Ship | 4 | Add 4 Trade Ally: You may put the next ship you acquire this turn on top of your deck. This class of mammoth cargo ships is one of the keys to the federation's vast trade-based wealth. | Core Set | 2 | ||
Port of Call | Trade Federation | Base | 6 | Add 3 Trade Scrap: Draw a card. You may destroy target base. | 6 Outpost | Core Set | 1 | |
Trade Escort | Trade Federation | Ship | 5 | Add 4 Authority Add 4 Combat Ally: Draw a card. The heavily-armored Escort class was the Federation's first response to the Blob threat. | Core Set | 1 | ||
Trading Post | Trade Federation | Base | 3 | Add 1 Authority OR Add 1 Trade Scrap: Add 3 Combat | 4 Outpost | Core Set | 2 | |
Explorer | Unaligned | Ship | 2 | Add 2 Trade Scrap: Add 2 Combat | Core Set | 10 | ||
Scout | Unaligned | Ship | Add 1 Trade | Core Set | 16 | |||
Viper | Unaligned | Ship | Add 1 Combat | Core Set | 4 | |||
1 Authority
5 Authority | Score Card | 1 Authority
5 Authority | Core Set | 12 | ||||
10 Authority
20 Authority | Score Card | 10 Authority
20 Authority | Core Set | 6 |