Hi everyone!
We just uploaded a small Star Realms patch for some of the mission achievements that had issues. Currently, Mac, Windows and Android are uploaded, and we’re waiting for Apple’s approval on the iOS update. Generally, this takes about two weeks. You can download the latest versions of the app here.
The missions that were fixed are:
Mission 4, where the game was also counting your opponent’s use of bases against you, making it near impossible to achieve all three stars.
Mission 20, where getting more 1 cost cards than your opponent was basically impossible since your opponent started with 6 of them.
Mission 27, where the handing out of achievements was not linked to the right turns.
Mission 29, where scrapping cards from play also counted (so for example scrapping Explorers counted for purposes of the achievement).
Mission 31, where the same problem occurred as in mission 29, but because of the achievements for this mission, it counted against you.
We hope that you’ll give them another try.
There were also some minor other fixes that are mentioned in the official release notes:
With regards to missions, how on earth does any match end in less than 7 turns? I can see how to finish on the 7th-8th turn, but the 6th just doesn’t seem possible??
Re mission20: where getting more 1 cost cards than your opponent was basically impossible since your opponent started with 6 of them. Managed to cheese it pre-patch by getting a 5 discard lock while the AI had only a machine base in play.
Some missions are Much, much harder than the rest – I’ve done them all 3 star on hard except for 6, 18, 24 (these 2 would be much more reasonable if you could use gambits on turn 5, like mission 27) and 35