Image | Set | Name | Text | Faction | Type | Cost | Defense | Role | Qty |
---|---|---|---|---|---|---|---|---|---|
Universal Storage Box | Brooder | {Gain 6 Combat} Put a random Pod Token into play. {Blob Ally}: Hatch a Pod Token. | Blob | Ship | 4 | Trade Deck | 2 | ||
Universal Storage Box | Embassy Transport | {Gain 3 Trade} {Gain 3 Authority} {Scrap}: Draw a card for each base you have in play. Federation diplomats travel in style. | Trade Federation | Ship | 4 | Trade Deck | 2 | ||
Universal Storage Box | Mutant Drone
Pod Token | Acquire a card of cost two or less for free and put it into your hand.
When this card leaves play, return it to the Pod Token pile. The Blob evolve rapidly when faced with a new threat. When this card leaves play, return it to the Pod Token pile. {Blob Ally}: If this Pod Token didn’t come into play this turn, it hatches (flip it over). | Blob | Ship
Base |
2 | Token | 1 | ||
Universal Storage Box | Orbital Crane | {Gain 2 Trade} You may return target base to its owner’s hand. {Star Empire Ally}: Draw a card. | Star Empire | Ship | 3 | Trade Deck | 2 | ||
Universal Storage Box | Recovery Mech | {Gain 5 Combat} You may put a card from your discard pile on top of your deck. “Recover, Recycle, Reprocess.” - Mantra of the Machine | Machine Cult | Ship | 4 | Trade Deck | 2 | ||
Universal Storage Box | Warrior Drone
Pod Token | {Gain 3 Combat}
When this card leaves play, return it to the Pod Token pile. Born for battle. When this card leaves play, return it to the Pod Token pile. {Blob Ally}: If this Pod Token didn’t come into play this turn, it hatches (flip it over). | Blob | Ship
Base |
2 | Token | 3 | ||
Universal Storage Box | Worker Drone
Pod Token | {Gain 2 Trade}
When this card leaves play, return it to the Pod Token pile. They work tirelessly until their death. When this card leaves play, return it to the Pod Token pile. {Blob Ally}: If this Pod Token didn’t come into play this turn, it hatches (flip it over). | Blob | Ship
Base |
2 | Token | 2 | ||
Universal Storage Box | Young Queen
Pod Token | Draw two cards.
When this card leaves play, return it to the Pod Token pile. The birth of a Queen signals the birth of a new cluster. When this card leaves play, return it to the Pod Token pile. {Blob Ally}: If this Pod Token didn’t come into play this turn, it hatches (flip it over). | Blob | Ship
Base |
2 | Token | 1 | ||
Stellar Allies | Alignment Bot | {Gain 2 Trade} {Scrap}: Scrap a card from your discard pile or Gain {2 Combat} and target opponent discards a card. “Smuggling without the smugglers.” | Machine Cult / Star Empire | Ship | 1 | Trade Deck | 2 | ||
Stellar Allies | Missile Silo | {Gain 3 Combat} {Star Empire Ally}: Target opponent discards a card. {Machine Cult Ally}: Destroy target base. | Machine Cult / Star Empire | Base | 6 | 5 Outpost | Trade Deck | 1 | |
Stellar Allies | Needle Lancer | {Gain 5 Combat} {Alignment Ally (Machine Cult or Star Empire)}: Copy an ally ability that you’ve already used this turn. The pinnacle of the fusion between imperial and cult tech. | Machine Cult / Star Empire | Ship | 3 | Trade Deck | 2 | ||
Stellar Allies | Pact Pod | {Gain 2 Trade} {Blob Ally}: {Gain 5 Combat} {Trade Federation Ally}: {Gain 1 Trade} | Blob / Trade Federation | Ship | 2 | Trade Deck | 2 | ||
Stellar Allies | Pact Warship | {Gain 5 Combat} {Blob Ally}: Destroy target base. {Trade Federation Ally}: {Gain 5 Authority} | Blob / Trade Federation | Ship | 4 | Trade Deck | 2 | ||
Stellar Allies | Rules: Faction Pairs | Rules | 1 | ||||||
Stellar Allies | Summit Site | Draw two cards. “Many imperial agents have died attempting to find out what’s discussed here.” | Blob / Trade Federation | Base | 8 | 6 | Trade Deck | 1 | |
Stellar Allies | The Citadel | Target opponent discards a card. You may scrap a card in your hand or discard pile. The Emperor was quick to embrace cult doctrine to gain subjects on the frontier. | Machine Cult / Star Empire | Base | 7 | 7 Outpost | Trade Deck | 1 | |
Stellar Allies | Trade Hive | {Gain 2 Trade} {Pact Ally (Blob or Trade Federation)}: Draw a card. | Blob / Trade Federation | Base | 5 | 4 | Trade Deck | 1 | |
Command Deck: Lost Fleet | Assault Shard | {Gain 1 Combat} {Splinter}: {Gain 4 Combat} | Unaligned | Ship | Trade Deck | 3 | |||
Command Deck: Lost Fleet | Command Shard | {Gain 1 Trade} You may treat this card as having any name when using a {Splinter} ability. | Unaligned | Ship | Trade Deck | 2 | |||
Command Deck: Lost Fleet | High Admiral Jochum
Splinter Abilities | You have a hand size of seven cards and start with 72 Authority. | Legendary Commander | Commander
Rules | 1 | ||||
Command Deck: Lost Fleet | Lost Dreadnaught | {Gain 7 Combat} Draw two cards. Lost Dreadnaught has all factions. The Lost Fleet survived centuries of isolation by salvaging tech from long-dead alien civilizations. | Unaligned | Ship | 8 | Trade Deck | 1 | ||
Command Deck: Lost Fleet | Recon Shard | {Gain 1 Trade} {Splinter}: {Gain 5 Authority} | Unaligned | Ship | Trade Deck | 3 | |||
Command Deck: Lost Fleet | Salvage Shard | {Gain 1 Trade} {Splinter}: Scrap a card in your hand or discard pile. | Unaligned | Ship | Trade Deck | 3 | |||
Command Deck: Lost Fleet | Scorecard Ones 0-9
Scorecard Ones 80+ | Scorecard | 1 | ||||||
Command Deck: Lost Fleet | Scorecard Tens 40-70
Scorecard Tens 0-30 | Scorecard | 1 | ||||||
Command Deck: Lost Fleet | Transport Shard | {Gain 1 Trade} {Splinter}: Draw a card, then discard a card. | Unaligned | Ship | Trade Deck | 3 | |||
Command Deck: The Unity | Biolord Walsh
Rules (Part 3 of 3) | You have a hand size of six cards and start with 70 Authority. | Legendary Commander | Commander
Rules | 1 | ||||
Command Deck: The Unity | Cluster Viper | {Gain 2 Combat} {Blob Ally}: {Gain 1 Combat} | Unaligned | Ship | Trade Deck | 1 | |||
Command Deck: The Unity | Laser Drone | {Gain 2 Combat} {Machine Cult Ally}: {Gain 1 Combat} {Double Machine Cult Ally}: {Gain 2 Combat} | Machine Cult | Ship | Trade Deck | 1 | |||
Command Deck: The Unity | Mech Wurm | You may scrap up to two cards from your hand and/or discard pile. Gain {4 Combat} for each card scrapped in this way. {Unity Ally (Blob or Machine Cult)}: Draw a card. | Blob / Machine Cult | Ship | 8 | Trade Deck | 1 | ||
Command Deck: The Unity | Protopod | {Gain 2 Trade} {Blob Ally}: {Gain 1 Combat} Federation xenobiologists theorize that they are immature Trade Pods. | Blob | Ship | Trade Deck | 1 | |||
Command Deck: The Unity | Ranger | {Gain 1 Trade} OR {Gain 2 Combat} | Unaligned | Ship | Trade Deck | 1 | |||
Command Deck: The Unity | Scorecard Ones 0-9
Scorecard Ones 80+ | Scorecard | 1 | ||||||
Command Deck: The Unity | Scorecard Tens 40-70
Scorecard Tens 0-30 | Scorecard | 1 | ||||||
Command Deck: The Unity | Scout | {Gain 1 Trade} | Unaligned | Ship | Trade Deck | 4 | |||
Command Deck: The Unity | Scout Bot | {Gain 1 Trade} {Machine Cult Ally}: Choose a card of cost two or less in your discard pile. Put it on top of your deck. | Unaligned | Ship | Trade Deck | 1 | |||
Command Deck: The Unity | Swarmling | {Gain 2 Combat} {Blob Ally}: {Gain 1 Combat} You may scrap a card in the trade row. Attacking a cluster provokes the swarm. | Blob | Ship | Trade Deck | 1 | |||
Command Deck: The Unity | Viper | {Gain 1 Combat} | Unaligned | Ship | Trade Deck | 1 | |||
Command Deck: The Unity | Welder Drone | {Gain 2 Trade} OR {Gain 2 Combat} With typical cult efficiency, these drones are equally suited for construction or demolition. | Machine Cult | Ship | Trade Deck | 1 | |||
Command Deck: The Union | Cluster Viper | {Gain 2 Combat} {Blob Ally}: {Gain 1 Combat} | Unaligned | Ship | Trade Deck | 1 | |||
Command Deck: The Union | Hive Admiral McCready
Rules (Part 3 of 3) | You have a hand size of six cards and start with 60 Authority. | Legendary Commander | Commander
Rules | 1 | ||||
Command Deck: The Union | Imperial Scout | {Gain 1 Trade} {Star Empire Ally}: {Gain 2 Combat} | Unaligned | Ship | Trade Deck | 1 | |||
Command Deck: The Union | Imperial Talon | {Gain 2 Combat} {Star Empire Ally}: {Gain 2 Combat} "She's quick and has powerful guns, but her armor is... well... don't get hit." - Imperial Flight Instructor | Star Empire | Ship | Trade Deck | 1 | |||
Command Deck: The Union | Meganaut | {Gain 7 Combat} Draw a card. {Union Ally (Blob or Star Empire)}: Draw a card. {Scrap}: {Gain 6 Combat} | Blob / Star Empire | Ship | 8 | Trade Deck | 1 | ||
Command Deck: The Union | Protopod | {Gain 2 Trade} {Blob Ally}: {Gain 1 Combat} Federation xenobiologists theorize that they are immature Trade Pods. | Blob | Ship | Trade Deck | 1 | |||
Command Deck: The Union | Ranger | {Gain 1 Trade} OR {Gain 2 Combat} | Unaligned | Ship | Trade Deck | 1 | |||
Command Deck: The Union | Ripper | {Gain 3 Combat} Few things are more terrifying than the sound they make tearing into your ship’s hull. | Blob | Ship | Trade Deck | 1 | |||
Command Deck: The Union | Scorecard Ones 0-9
Scorecard Ones 80+ | Scorecard | 1 | ||||||
Command Deck: The Union | Scorecard Tens 40-70
Scorecard Tens 0-30 | Scorecard | 1 | ||||||
Command Deck: The Union | Scout | {Gain 1 Trade} | Unaligned | Ship | Trade Deck | 4 | |||
Command Deck: The Union | Tribute Transport | {Gain 2 Trade} OR draw a card, then discard a card. The cost of imperial favor. | Star Empire | Ship | Trade Deck | 1 | |||
Command Deck: The Union | Viper | {Gain 1 Combat} | Unaligned | Ship | Trade Deck | 1 | |||
Command Deck: The Pact | Cluster Scout | {Gain 1 Trade} {Blob Ally}: {Gain 1 Combat} You may scrap a card in the trade row. | Unaligned | Ship | Trade Deck | 1 | |||
Command Deck: The Pact | Diplomatic Shuttle | {Gain 1 Trade} OR {Gain 5 Authority} Words cost less than warships. | Trade Federation | Ship | Trade Deck | 1 | |||
Command Deck: The Pact | Escort Viper | {Gain 1 Combat} {Trade Federation Ally}: {Gain 1 Trade} | Unaligned | Ship | Trade Deck | 1 | |||
Command Deck: The Pact | Frontier Tug | {Gain 2 Trade} {Trade Federation Ally}: Shuffle the next base you acquire this turn into your deck. | Trade Federation | Ship | Trade Deck | 1 | |||
Command Deck: The Pact | Overlord Newburg
Rules (Part 3 of 3) | You have a hand size of six cards and start with 66 Authority. | Legendary Commander | Commander
Rules | 1 | ||||
Command Deck: The Pact | Ranger | {Gain 1 Trade} OR {Gain 2 Combat} | Unaligned | Ship | Trade Deck | 1 | |||
Command Deck: The Pact | Ripper | {Gain 3 Combat} Few things are more terrifying than the sound they make tearing into your ship’s hull. | Blob | Ship | Trade Deck | 1 | |||
Command Deck: The Pact | Scorecard Ones 0-9
Scorecard Ones 80+ | Scorecard | 1 | ||||||
Command Deck: The Pact | Scorecard Tens 40-70
Scorecard Tens 0-30 | Scorecard | 1 | ||||||
Command Deck: The Pact | Scout | {Gain 1 Trade} | Unaligned | Ship | Trade Deck | 4 | |||
Command Deck: The Pact | Super Carrier | You may acquire a ship for free and put it into your hand. {Pact Ally (Blob or Trade Federation)}: Draw a card. A hunger for acquisition makes the Blobs surprisingly fitting partners for the Federation. | Blob / Trade Federation | Ship | 8 | Trade Deck | 1 | ||
Command Deck: The Pact | Swarmling | {Gain 2 Combat} {Blob Ally}: {Gain 1 Combat} You may scrap a card in the trade row. Attacking a cluster provokes the swarm. | Blob | Ship | Trade Deck | 1 | |||
Command Deck: The Pact | Viper | {Gain 1 Combat} | Unaligned | Ship | Trade Deck | 1 | |||
Command Deck: The Coalition | Cargo Boat | {Gain 2 Trade} {Trade Federation Ally}: {Gain 2 Authority} Timely deliveries bring predictable profits. (Errata - This card's secondary ability is a Trade Federation ally ability.) | Trade Federation | Ship | Trade Deck | 1 | |||
Command Deck: The Coalition | Federation Scout | {Gain 1 Trade} {Trade Federation Ally}: The next {Trade Federation} card you acquire this turn costs {1 Trade} less. | Unaligned | Ship | Trade Deck | 1 | |||
Command Deck: The Coalition | Frontier Tug | {Gain 2 Trade} {Trade Federation Ally}: Shuffle the next base you acquire this turn into your deck. | Trade Federation | Ship | Trade Deck | 1 | |||
Command Deck: The Coalition | High Director Valken
Rules (Part 2 of 2) | You have a hand size of six cards and start with 62 Authority. | Legendary Commander | Commander
Rules | 1 | ||||
Command Deck: The Coalition | Laser Drone | {Gain 2 Combat} {Machine Cult Ally}: {Gain 1 Combat} {Double Machine Cult Ally}: {Gain 2 Combat} | Machine Cult | Ship | Trade Deck | 1 | |||
Command Deck: The Coalition | Mech Command Ship | You may scrap up to two cards from your hand and/or discard pile. Gain {3 Authority} for each card scrapped this way. {Coalition Ally (Machine Cult or Trade Federation)}: Draw a card. You may destroy target base. | Machine Cult / Trade Federation | Ship | 8 | Trade Deck | 1 | ||
Command Deck: The Coalition | Ranger | {Gain 1 Trade} OR {Gain 2 Combat} | Ship | Trade Deck | 1 | ||||
Command Deck: The Coalition | Salvage Drone | {Gain 1 Trade} OR scrap a card in your hand or discard pile. Robotic missionaries executing the doctrine of retrieval. | Machine Cult | Ship | Trade Deck | 1 | |||
Command Deck: The Coalition | Scorecard Ones 0-9
Scorecard Ones 80+ | Scorecard | 1 | ||||||
Command Deck: The Coalition | Scorecard Tens 40-70
Scorecard Tens 0-30 | Scorecard | 1 | ||||||
Command Deck: The Coalition | Scout | {Gain 1 Trade} | Unaligned | Ship | Trade Deck | 4 | |||
Command Deck: The Coalition | Viper | {Gain 1 Combat} | Unaligned | Ship | Trade Deck | 1 | |||
Command Deck: The Coalition | Viper Bot | {Gain 2 Combat} {Machine Cult Ally}: If you’ve scrapped a card from your hand or discard pile this turn, gain {3 Combat} | Unaligned | Ship | Trade Deck | 1 | |||
Command Deck: The Alliance | Cargo Boat | {Gain 2 Trade} {Trade Federation Ally}: {Gain 2 Authority} Timely deliveries bring predictable profits. (Errata - This card's secondary ability is a Trade Federation ally ability.) | Trade Federation | Ship | Trade Deck | 1 | |||
Command Deck: The Alliance | Diplomatic Shuttle | {Gain 1 Trade} OR {Gain 5 Authority} Words cost less than warships. | Trade Federation | Ship | Trade Deck | 1 | |||
Command Deck: The Alliance | Federation Scout | {Gain 1 Trade} {Trade Federation Ally}: The next {Trade Federation} card you acquire this turn costs {1 Trade} less. | Unaligned | Ship | Trade Deck | 1 | |||
Command Deck: The Alliance | Fleet Director Nandi
Rules (Part 3 of 3) | You have a hand size of five cards and start with 68 Authority. | Legendary Commander | Commander
Rules | 1 | ||||
Command Deck: The Alliance | Imperial Viper | {Gain 1 Combat} {Star Empire Ally}: You may discard a card. If you do, draw a card. | Unaligned | Ship | Trade Deck | 1 | |||
Command Deck: The Alliance | Ranger | {Gain 1 Trade} OR {Gain 2 Combat} | Unaligned | Ship | Trade Deck | 1 | |||
Command Deck: The Alliance | Scorecard Ones 0-9
Scorecard Ones 80+ | Scorecard | 1 | ||||||
Command Deck: The Alliance | Scorecard Tens 40-70
Scorecard Tens 0-30 | Scorecard | 1 | ||||||
Command Deck: The Alliance | Scout | {Gain 1 Trade} | Unaligned | Ship | Trade Deck | 4 | |||
Command Deck: The Alliance | Stellar Falcon | {Gain 2 Combat} {Star Empire Ally}: Target opponent discards a card. | Star Empire | Ship | Trade Deck | 1 | |||
Command Deck: The Alliance | Super Freighter | {Gain 4 Trade} Draw two cards. {Alliance Ally (Star Empire or Trade Federation)}: Draw a card. | Star Empire / Trade Federation | Ship | 8 | Trade Deck | 1 | ||
Command Deck: The Alliance | Tribute Transport | {Gain 2 Trade} OR draw a card, then discard a card. The cost of imperial favor. | Star Empire | Ship | Trade Deck | 1 | |||
Command Deck: The Alliance | Viper | {Gain 1 Combat} | Unaligned | Ship | Trade Deck | 1 | |||
Command Deck: The Alignment | Divine Admiral Le
Rules (Part 3 of 3) | You have a hand size of six cards and start with 64 Authority. | Legendary Commander
Rules | Commander
Rules | 1 | ||||
Command Deck: The Alignment | Imperial Talon | {Gain 2 Combat} {Star Empire Ally}: {Gain 2 Combat} "She's quick and has powerful guns, but her armor is... well... don't get hit." - Imperial Flight Instructor | Star Empire | Ship | Trade Deck | 1 | |||
Command Deck: The Alignment | Imperial Viper | {Gain 1 Combat} {Star Empire Ally}: You may discard a card. If you do, draw a card. | Unaligned | Ship | Trade Deck | 1 | |||
Command Deck: The Alignment | Mech Battleship | You may scrap up to two cards from your hand and/or discard pile. Draw cards equal to the number of cards scrapped this way, then discard an equal number of cards. {Alignment Ally (Machine Cult or Star Empire)}: {Gain 6 Combat} | Machine Cult / Star Empire | Ship | 8 | Trade Deck | 1 | ||
Command Deck: The Alignment | Ranger | {Gain 1 Trade} OR {Gain 2 Combat} | Unaligned | Ship | Trade Deck | 1 | |||
Command Deck: The Alignment | Salvage Drone | {Gain 1 Trade} OR scrap a card in your hand or discard pile. Robotic missionaries executing the doctrine of retrieval. | Machine Cult | Ship | Trade Deck | 1 | |||
Command Deck: The Alignment | Scorecard Ones 0-9
Scorecard Ones 80+ | Scorecard | Scorecard | 1 | |||||
Command Deck: The Alignment | Scorecard Tens 40-70
Scorecard Tens 0-30 | Scorecard | Scorecard | 1 | |||||
Command Deck: The Alignment | Scout | {Gain 1 Trade} | Unaligned | Ship | Trade Deck | 4 | |||
Command Deck: The Alignment | Scout Bot | {Gain 1 Trade} {Machine Cult Ally}: Choose a card of cost two or less in your discard pile. Put it on top of your deck. | Unaligned | Ship | Trade Deck | 1 | |||
Command Deck: The Alignment | Stellar Falcon | {Gain 2 Combat} {Star Empire Ally}: Target opponent discards a card. | Star Empire | Ship | Trade Deck | 1 | |||
Command Deck: The Alignment | Viper | {Gain 1 Combat} | Unaligned | Ship | Trade Deck | 1 | |||
Command Deck: The Alignment | Welder Drone | {Gain 2 Trade} OR {Gain 2 Combat} With typical cult efficiency, these drones are equally suited for construction or demolition. | Machine Cult | Ship | Trade Deck | 1 | |||
Frontiers Kickstarter Promo Pack | Assimilator | {Gain 5 Trade} OR {Gain 8 Combat} You may scrap a card in your hand or discard pile. {Machine Cult Ally}: Scrap this card from play. Move a card from an opponent’s discard pile to yours. | Machine Cult | Ship | 7 | Trade Deck | 1 | ||
Frontiers Kickstarter Promo Pack | Assur 4 | {Gain 5 Authority} {Trade Federation Ally}: {Gain 2 Trade} {Double Trade Federation Ally}: Draw a card. | Trade Federation | Base | 5 | 5 | Trade Deck | 1 | |
Frontiers Kickstarter Promo Pack | Blockade Runner | Discard up to two cards, then draw that many cards. {Star Empire Ally}: Scrap this card from play. Draw a card. Target opponent discards a card. “Buy fast, fly fast, lie fast.” - Smuggler’s motto. | Star Empire | Ship | 1 | Trade Deck | 3 | ||
Frontiers Kickstarter Promo Pack | Cargo Rocket | {Gain 3 Authority} {Gain 2 Combat} {Gain 1 Trade} {Trade Federation Ally}: Scrap this card from play. Put the next ship you acquire this turn on top of your deck. “Blast off!” | Trade Federation | Ship | 1 | Trade Deck | 3 | ||
Frontiers Kickstarter Promo Pack | Converter | Whenever you scrap a card from your hand or discard pile, gain {2 Combat} {Machine Cult Ally}: Scrap a card from your hand. {Double Machine Cult Ally}: Scrap a card from your discard pile. | Machine Cult | Base | 5 | 6 Outpost | Trade Deck | 1 | |
Frontiers Kickstarter Promo Pack | Demolisher | {Gain 6 Combat} Draw a card. {Star Empire Ally}: Scrap this card from play. Draw two cards. Target opponent discards two cards. | Star Empire | Ship | 7 | Trade Deck | 1 | ||
Frontiers Kickstarter Promo Pack | Freight Raft | {Gain 2 Trade} {Gain 4 Authority} Trade Federation Docking: During the discard phase, if you have a {Trade Federation} base in play, set this card aside. At the end of the draw phase, return it to your hand. | Trade Federation | Ship | 3 | Trade Deck | 2 | ||
Frontiers Kickstarter Promo Pack | Imperial Defender | {Gain 1 Combat} Draw a card. Star Empire Docking: During the discard phase, if you have a {Star Empire} base in play, set this card aside. At the end of the draw phase, return it to your hand. | Star Empire | Ship | 3 | Trade Deck | 2 | ||
Frontiers Kickstarter Promo Pack | Midgate Station | Discard any number of cards. Gain {Trade} or {Combat} equal to the number of cards discarded plus 1. {Star Empire Ally}: Target opponent discards a card. {Double Star Empire Ally}: Draw a card. | Star Empire | Base | 5 | 5 Outpost | Trade Deck | 1 | |
Frontiers Kickstarter Promo Pack | Mobilization | Each player may look at the top four cards of their deck, put any number of those cards into their discard pile, then put the remaining cards back on top of their deck in any order. When an event enters the trade row, do what it says immediately, then scrap it. | Event | Trade Deck | 1 | ||||
Frontiers Kickstarter Promo Pack | Patience Rewarded | Each player may scrap a card in the trade row, then set it aside. For the rest of the game, players may acquire the card they set aside as if it were in the trade row. When an event enters the trade row, do what it says immediately, then scrap it. | Event | Trade Deck | 1 | ||||
Frontiers Kickstarter Promo Pack | Plague Pod | {Gain 2 Trade} {Blob Ally}: Scrap this card from play. Gain {6 Combat} Beware Blobs bearing gifts. | Blob | Ship | 1 | Trade Deck | 3 | ||
Frontiers Kickstarter Promo Pack | Powerful Backing | The player currently taking their turn gains {1 Trade} {Two Machine Cult Allies} {Two Star Empire Allies} {Two Trade Federation Allies} {Two Blob Allies} Each other player gains {5 Authority} | Event | Trade Deck | 2 | ||||
Frontiers Kickstarter Promo Pack | Recon Mission | Each player may acquire an Explorer for free and put it into their hand. When an event enters the trade row, do what it says immediately, then scrap it. | Event | Trade Deck | 2 | ||||
Frontiers Kickstarter Promo Pack | Recycle Bot | {Gain 1 Trade} You may scrap a card in your hand. {Machine Cult Ally}: Scrap this card from play. Scrap a card in your hand or discard pile. | Machine Cult | Ship | 1 | Trade Deck | 3 | ||
Frontiers Kickstarter Promo Pack | Sentinel | {Gain 5 Combat} Blob Docking: During the discard phase, if you have a {Blob} base in play, set this card aside. At the end of the draw phase, return it to your hand. | Blob | Ship | 3 | Trade Deck | 2 | ||
Frontiers Kickstarter Promo Pack | Spawning Wurm | {Gain 8 Combat} You may destroy target base. {Blob Ally}: Scrap this card from play. Gain {8 Combat} | Blob | Ship | 7 | Trade Deck | 1 | ||
Frontiers Kickstarter Promo Pack | Superflare | Each player shuffles their discard pile into their deck, then draws a card. When an event enters the trade row, do what it says immediately, then scrap it. | Event | Trade Deck | 1 | ||||
Frontiers Kickstarter Promo Pack | Supply Run | Each player may either acquire an Explorer for free and put it on top of their deck or put a card from their discard pile on top of their deck. When an event enters the trade row, do what it says immediately, then scrap it. | Event | Trade Deck | 2 | ||||
Frontiers Kickstarter Promo Pack | Swarming Point | {Gain 3 Combat} {Blob Ally}: {Gain 3 Combat} {Double Blob Ally}: {Gain 3 Combat} | Blob | Base | 5 | 5 | Trade Deck | 1 | |
Frontiers Kickstarter Promo Pack | Tactical Maneuver | The player currently taking their turn chooses to gain either {2 Trade} or {4 Combat} Each other player chooses to either gain {6 Authority} or draw a card. When an event enters the trade row, do what it says immediately, then scrap it. | Event | Trade Deck | 2 | ||||
Frontiers Kickstarter Promo Pack | Temple Guardian | {Gain 2 Trade} OR {Gain 4 Combat} Machine Cult Docking: During the discard phase, if you have a {Machine Cult} base in play, set this card aside. At the end of the draw phase, return it to your hand. | Machine Cult | Ship | 3 | Trade Deck | 2 | ||
Frontiers Kickstarter Promo Pack | Thank You Backers
Kickstarter Promo Pack | Rules Card | Rules | 1 | |||||
Frontiers Kickstarter Promo Pack | The Colossus | {Gain 10 Combat} Choose a faction as you play The Colossus. The Colossus has that faction. Draw a card for each card of that faction you have in play (including The Colossus). | Unaligned | Ship | 9 | Trade Deck | 1 | ||
Frontiers Kickstarter Promo Pack | Trade Envoy | {Gain 3 Trade} {Gain 5 Authority} Draw a card. {Trade Federation Ally}: Scrap this card from play. Put the next ship or base you acquire this turn into your hand. | Trade Federation | Ship | 7 | Trade Deck | 1 | ||
Frontiers Kickstarter Promo Pack | Wormhole | Each player may either put a card from their discard pile into their hand or draw a card. When an event enters the trade row, do what it says immediately, then scrap it. | Event | Trade Deck | 1 | ||||
Year 2 Promos | Bounty Hunter | {Gain 7 Combat} {Trade Federation Ally}: {Gain 5 Authority} “No disintegration, we need them alive.”- CEO Shaner | Trade Federation | Ship | 5 | Trade Deck | 1 | ||
Year 2 Promos | Cargo Mech | {Gain 4 Trade} You may scrap a card in your hand or discard pile. {Machine Cult Ally}: Destroy target base. | Machine Cult | Ship | 5 | Trade Deck | 1 | ||
Year 2 Promos | Federal Transport | {Gain 1 Trade} {Gain 5 Authority} {Trade Federation Ally}: {Gain 2 Trade} “Moving the galaxy, one shipment at a time.” - Federal Transportation Services | Trade Federation | Ship | 2 | Trade Deck | 2 | ||
Year 2 Promos | Imperial Smuggler | {Gain 3 Combat} Draw a card, then discard a card. {Scrap}: {Gain 2 Trade} | Star Empire | Ship | 2 | Trade Deck | 2 | ||
Year 2 Promos | Knightstar | {Gain 6 Combat} If an opponent has a base in play, gain an additional {3 Combat} {Star Empire Ally}: Draw a card. | Star Empire | Ship | 5 | Trade Deck | 1 | ||
Year 2 Promos | Probe Bot | {Gain 1 Trade} You may scrap a card in your hand or discard pile. {Machine Cult Ally}: Draw a card. {Scrap}: {Gain 3 Combat} | Machine Cult | Ship | 2 | Trade Deck | 2 | ||
Year 2 Promos | Stellar Ray | {Gain 3 Trade} Draw a card. {Scrap}: {Gain 6 Combat} | Blob | Ship | 5 | Trade Deck | 1 | ||
Year 2 Promos | War Kite | {Gain 5 Combat} {Scrap}: Destroy target base. It’s hard to fully appreciate their grace and beauty when they’re raining death around you. | Blob | Ship | 2 | Trade Deck | 2 | ||
Frontiers | Blob Alpha | {Gain 10 Combat} | Blob | Ship | 6 | Trade Deck | 1 | ||
Frontiers | Blob Miner | {Gain 3 Trade} You may scrap a card in the trade row. {Scrap}: {Gain 2 Combat} | Blob | Ship | 2 | Trade Deck | 3 | ||
Frontiers | Builder Bot | {Gain 1 Trade} You may scrap a card in your discard pile. {Machine Cult Ally}: {Gain 1 Trade} {Scrap}: {Gain 2 Combat} | Machine Cult | Ship | 1 | Trade Deck | 3 | ||
Frontiers | Burrower | {Gain 5 Combat} {Blob Ally}: Draw a card. {Scrap}: Acquire a card of cost four or less for free. | Blob | Ship | 3 | Trade Deck | 2 | ||
Frontiers | Captured Outpost | Draw a card, then discard a card. The Federation may forgive, but they will not forget. | Star Empire | Base | 3 | 3 Outpost | Trade Deck | 2 | |
Frontiers | Cargo Craft | {Gain 2 Trade} Target opponent discards a card. {Star Empire Ally}: {Gain 4 Combat} | Star Empire | Ship | 2 | Trade Deck | 3 | ||
Frontiers | Conversion Yard | You may scrap a card in your hand. If you do, gain {4 Combat} An abattoir for old ships in the quest for perfection. | Machine Cult | Base | 5 | 4 Outpost | Trade Deck | 1 | |
Frontiers | Crusher | {Gain 6 Combat} {Blob Ally}: {Gain 2 Trade} It doesn't need cannons or missiles to wreak destruction. | Blob | Ship | 3 | Trade Deck | 2 | ||
Frontiers | Defense System | {Gain 2 Combat} {Machine Cult Ally}: {Gain 2 Combat} | Machine Cult | Base | 4 | 5 Outpost | Trade Deck | 2 | |
Frontiers | Destroyer Bot | {Gain 5 Combat} You may scrap a card in your discard pile. | Machine Cult | Ship | 3 | Trade Deck | 3 | ||
Frontiers | Enforcer Mech | {Gain 5 Combat} You may scrap a card in your hand or discard pile. {Machine Cult Ally}: Destroy target base. {Scrap}: Draw a card. | Machine Cult | Ship | 5 | Trade Deck | 1 | ||
Frontiers | Explorer | {Gain 2 Trade} {Scrap}: {Gain 2 Combat} | Unaligned | Ship | 2 | Trade Deck | 10 | ||
Frontiers | Farm Ship | {Gain 3 Trade} Draw a card, then discard a card. {Scrap}: {Gain 4 Combat} | Star Empire | Ship | 4 | Trade Deck | 2 | ||
Frontiers | Federation Battleship | {Gain 5 Combat} {Gain 5 Authority} Draw a card. {Trade Federation Ally}: Destroy target base. {Scrap}: {Gain 10 Authority} | Trade Federation | Ship | 7 | Trade Deck | 1 | ||
Frontiers | Federation Cruiser | {Gain 5 Combat} {Gain 4 Authority} {Trade Federation Ally}: {Gain 2 Combat} {Gain 2 Authority} The Federation prefer to make deals, but they can also make war. | Trade Federation | Ship | 5 | Trade Deck | 1 | ||
Frontiers | Frontier Hawk | {Gain 3 Combat} Draw a card, then discard a card. These stealthy fighters are often the leading edge of an Imperial armada. | Star Empire | Ship | 1 | Trade Deck | 3 | ||
Frontiers | Frontier Runner | {Gain 2 Trade} {Gain 2 Authority} Frontier settlements rely heavily on Runners for exchanging vital supplies. | Trade Federation | Ship | 1 | Trade Deck | 3 | ||
Frontiers | Gateship | Acquire a ship or base of cost six or less for free, and put it on top of your deck. {Trade Federation Ally}: {Gain 5 Authority} While less precise than most warpgates, sometimes ‘close’ is close enough. | Trade Federation | Ship | 6 | Trade Deck | 1 | ||
Frontiers | Hammerhead | {Gain 3 Combat} Draw a card. Target opponent discards a card. {Star Empire Ally}: Draw a card, then discard a card. | Star Empire | Ship | 5 | Trade Deck | 1 | ||
Frontiers | Hive Queen | {Gain 7 Combat} Draw a card. {Blob Ally}: {Gain 3 Combat} {Double Blob Ally}: {Gain 3 Combat} | Blob | Ship | 7 | Trade Deck | 1 | ||
Frontiers | Imperial Flagship | {Gain 7 Combat} Draw two cards. {Star Empire Ally}: Target player discards a card. | Star Empire | Ship | 8 | Trade Deck | 1 | ||
Frontiers | Infested Moon | {Gain 4 Combat} {Blob Ally}: Draw a card. {Double Blob Ally}: Draw a card. | Blob | Base | 6 | 5 | Trade Deck | 1 | |
Frontiers | Integration Port | {Gain 1 Trade} | Machine Cult | Base | 3 | 5 Outpost | Trade Deck | 2 | |
Frontiers | Ion Station | {Gain 2 Trade} {Trade Federation Ally}: {Gain 1 Trade} {Double Trade Federation Ally}: {Gain 4 Combat} {Gain 4 Authority} | Trade Federation | Base | 5 | 5 Outpost | Trade Deck | 1 | |
Frontiers | Jamming Terminal | {Gain 2 Combat} Target opponent discards a card. “Lose comms, lose the battle.” | Star Empire | Base | 5 | 6 | Trade Deck | 1 | |
Frontiers | Light Cruiser | {Gain 4 Combat} Target opponent discards a card. {Star Empire Ally}: {Gain 2 Combat} {Double Star Empire Ally}: Draw a card. | Star Empire | Ship | 3 | Trade Deck | 3 | ||
Frontiers | Long Hauler | {Gain 3 Trade} {Trade Federation Ally}: {Gain 2 Trade} {Scrap}: Put the next base you acquire this turn on top of your deck. | Trade Federation | Ship | 4 | Trade Deck | 2 | ||
Frontiers | Mobile Market | {Gain 2 Trade} {Scrap}: Gain {2 Authority} and draw a card. At end of turn, move Mobile Market from the scrap heap to your discard pile. | Trade Federation | Base | 4 | 4 Outpost | Trade Deck | 2 | |
Frontiers | Moonwurm Hatchling | {Gain 3 Trade} or destroy target base. {Blob Ally}: {Gain 3 Combat} {Double Blob Ally}: {Gain 3 Combat} | Blob | Ship | 4 | Trade Deck | 2 | ||
Frontiers | Nanobot Swarm | {Gain 5 Combat} Draw two cards. You may scrap up to two cards in your hand and/or discard pile. | Machine Cult | Ship | 8 | Trade Deck | 1 | ||
Frontiers | Nesting Ground | {Gain 2 Trade} {Blob Ally}: {Gain 4 Combat} | Blob | Base | 4 | 5 | Trade Deck | 1 | |
Frontiers | Neural Nexus | Scrap a card in your hand or discard pile and gain {Combat} equal to its cost. {Machine Cult Ally}: Draw a card. | Machine Cult | Base | 7 | 6 Outpost | Trade Deck | 1 | |
Frontiers | Orbital Gun Platform | {Gain 3 Combat} {Scrap}: {Gain 3 Trade} | Star Empire | Base | 4 | 4 Outpost | Trade Deck | 2 | |
Frontiers | Orbital Shuttle | {Gain 3 Trade} If you have two or more bases in play, gain {4 Authority} and draw a card. Extra stops means extra profit. | Trade Federation | Ship | 2 | Trade Deck | 3 | ||
Frontiers | Outland Station | {Gain 1 Trade} OR {Gain 3 Authority} {Scrap}: Draw a card. | Trade Federation | Base | 3 | 4 | Trade Deck | 3 | |
Frontiers | Patrol Boat | {Gain 4 Combat} {Gain 3 Authority} {Trade Federation Ally}: {Gain 2 Authority} The sound of their engines brings hope to many. | Trade Federation | Ship | 3 | Trade Deck | 2 | ||
Frontiers | Plasma Bot | {Gain 3 Combat} You may scrap a card in your hand. {Machine Cult Ally}: {Gain 2 Combat} | Machine Cult | Ship | 2 | Trade Deck | 3 | ||
Frontiers | Pulverizer | Scrap a card in the trade row, and gain {Combat} equal to its cost. {Blob Ally}: Draw a card. | Blob | Ship | 5 | Trade Deck | 1 | ||
Frontiers | Reclamation Station | Scrap a card in your discard pile. {Scrap}: Gain {3 Combat} for each of your cards that you scrapped this turn (including this one). | Machine Cult | Base | 6 | 6 Outpost | Trade Deck | 1 | |
Frontiers | Repair Mech | {Gain 3 Trade} OR Put a base from your discard pile on top of your deck. {Machine Cult Ally}: You may scrap a card in your hand or discard pile. | Machine Cult | Ship | 4 | Trade Deck | 2 | ||
Frontiers | Scorecard Ones 0-9
Scorecard Ones 80+ | Green | Scorecard | Scorecard | 1 | ||||
Frontiers | Scorecard Ones 0-9
Scorecard Ones 80+ | Red | Scorecard | Scorecard | 1 | ||||
Frontiers | Scorecard Ones 0-9
Scorecard Ones 80+ | Yellow | Scorecard | Scorecard | 1 | ||||
Frontiers | Scorecard Ones 0-9
Scorecard Ones 80+ | Blue | Scorecard | Scorecard | 1 | ||||
Frontiers | Scorecard Tens 40-70
Scorecard Tens 0-30 | Green | Scorecard | Scorecard | 1 | ||||
Frontiers | Scorecard Tens 40-70
Scorecard Tens 0-30 | Red | Scorecard | Scorecard | 1 | ||||
Frontiers | Scorecard Tens 40-70
Scorecard Tens 0-30 | Yellow | Scorecard | Scorecard | 1 | ||||
Frontiers | Scorecard Tens 40-70
Scorecard Tens 0-30 | Blue | Scorecard | Scorecard | 1 | ||||
Frontiers | Scout | {Gain 1 Trade} | Unaligned | Ship | Trade Deck | 32 | |||
Frontiers | Siege Fortress | {Gain 5 Combat} {Star Empire Ally}: {Gain 4 Combat} | Star Empire | Base | 7 | 5 Outpost | Trade Deck | 1 | |
Frontiers | Spike Cluster | {Gain 2 Combat} {Blob Ally}: {Gain 1 Trade} | Blob | Base | 2 | 3 | Trade Deck | 2 | |
Frontiers | Stinger | {Gain 3 Combat} {Blob Ally}: {Gain 3 Combat} {Scrap}: {Gain 1 Trade} | Blob | Ship | 1 | Trade Deck | 3 | ||
Frontiers | Swarm Cluster | {Gain 5 Combat} {Blob Ally}: {Gain 3 Combat} {Double Blob Ally}: {Gain 3 Combat} | Blob | Base | 8 | 8 | Trade Deck | 1 | |
Frontiers | Transit Nexus | {Gain 3 Combat} {Gain 4 Trade} {Gain 5 Authority} | Trade Federation | Base | 8 | 6 | Trade Deck | 1 | |
Frontiers | Viper | {Gain 1 Combat} | Unaligned | Ship | Trade Deck | 8 | |||
Frontiers | Warpgate Cruiser | Discard any number of cards and gain {2 Combat} for each. Draw a card. {Star Empire Ally}: Draw a card. | Star Empire | Ship | 6 | Trade Deck | 1 | ||
United: Heroes | CEO Shaner | {Gain a Trade Federation Ally} You may acquire a ship or base of cost three or less for free and put it on top of your deck. {Scrap}: {Gain a Trade Federation Ally} Draw a card. | Unaligned | Hero | 5 | Trade Deck | 1 | ||
United: Heroes | Chairman Haygan | {Gain a Trade Federation Ally} {Gain 4 Authority} {Scrap}: {Gain a Trade Federation Ally} {Gain 4 Authority} | Unaligned | Hero | 3 | Trade Deck | 2 | ||
United: Heroes | Chancellor Hartman | {Gain a Machine Cult Ally} You may scrap a card in your hand or discard pile. {Scrap}: {Gain a Machine Cult Ally} You may scrap a card in your hand or discard pile. | Unaligned | Hero | 4 | Trade Deck | 2 | ||
United: Heroes | Commander Klik | {Gain a Star Empire Ally} You may discard a card. If you do, draw a card. {Scrap}: {Gain a Star Empire Ally} You may discard a card. If you do, draw a card. | Unaligned | Hero | 4 | Trade Deck | 2 | ||
United: Heroes | Commodore Zhang | {Gain a Star Empire Ally} {Gain 4 Combat} Target opponent discards a card. {Scrap}: {Gain a Star Empire Ally} Draw a card. | Unaligned | Hero | 5 | Trade Deck | 1 | ||
United: Heroes | Confessor Morris | {Gain a Machine Cult Ally} You may scrap up to two cards in your hand and/or discard pile. {Scrap}: {Gain a Machine Cult Ally} Draw a card. | Unaligned | Hero | 5 | Trade Deck | 1 | ||
United: Heroes | Hive Lord | {Gain a Blob Ally} {Gain 5 Combat} Scrap any number of cards currently in the trade row. {Scrap}: {Gain a Blob Ally} Draw a card. | Unaligned | Hero | 5 | Trade Deck | 1 | ||
United: Heroes | Rules: Heroes
Rules: Hero Faction Abilities | Rules Card | Rules | 1 | |||||
United: Heroes | Screecher | {Gain a Blob Ally} {Gain 2 Combat} You may scrap a card in the trade row. {Scrap}: {Gain a Blob Ally} {Gain 2 Combat} You may scrap a card in the trade row. | Unaligned | Hero | 3 | Trade Deck | 2 | ||
United: Command | Alliance Frigate | {Gain 4 Combat} {Star Empire Ally}: {Gain 3 Combat} {Trade Federation Ally}: {Gain 5 Authority} | Star Empire / Trade Federation | Ship | 3 | Trade Deck | 2 | ||
United: Command | Alliance Landing | {Gain 2 Trade} {Alliance Ally (Star Empire or Trade Federation)}: {Gain 2 Combat} | Star Empire / Trade Federation | Base | 5 | 5 Outpost | Trade Deck | 1 | |
United: Command | Assault Pod | {Gain 3 Combat} {Union Ally (Blob or Star Empire)}: Draw a card. Your greatest enemy can be your most powerful ally. | Blob / Star Empire | Ship | 2 | Trade Deck | 2 | ||
United: Command | Coalition Fortress | {Gain 2 Trade} {Coalition Ally (Machine Cult or Trade Federation)}: {Gain 2 Combat} OR {Gain 3 Authority} | Trade Federation / Machine Cult | Base | 6 | 6 Outpost | Trade Deck | 1 | |
United: Command | Coalition Freighter | {Gain 3 Trade} {Trade Federation Ally}: Put the next ship you acquire this turn on top of your deck. {Machine Cult Ally}: Scrap a card in your hand or discard pile. | Trade Federation / Machine Cult | Ship | 4 | Trade Deck | 2 | ||
United: Command | Rules: United Command | Rules Card | Rules | 1 | |||||
United: Command | Union Cluster | {Gain 4 Combat} {Union Ally (Blob or Star Empire)}: Draw a card. | Blob / Star Empire | Base | 8 | 8 | Trade Deck | 1 | |
United: Command | Unity Fighter | {Gain 3 Combat} You may scrap a card in the trade row. {Scrap}: You may scrap a card in your hand or discard pile. | Blob / Machine Cult | Ship | 1 | Trade Deck | 2 | ||
United: Command | Unity Station | Scrap a card in your hand or discard pile. You may scrap a card in the trade row. {Unity Ally (Blob or Machine Cult)}: {Gain 4 Combat} | Blob / Machine Cult | Base | 7 | 6 Outpost | Trade Deck | 1 | |
United: Assault | Alliance Transport | {Gain 2 Trade} {Star Empire Ally}: Target opponent discards a card. {Trade Federation Ally}: {Gain 4 Authority} | Star Empire / Trade Federation | Ship | 2 | Trade Deck | 2 | ||
United: Assault | Blob Bot | {Gain 5 Combat} {Blob Ally}: {Gain 2 Trade} {Machine Cult Ally}: Scrap a card in your hand or discard pile. | Blob / Machine Cult | Ship | 3 | Trade Deck | 2 | ||
United: Assault | Coalition Messenger | {Gain 2 Trade} {Coalition Ally (Machine Cult or Trade Federation)}: Choose a card of cost five or less in your discard pile and put it on top of your deck. High tech and high finance are potent allies. | Machine Cult / Trade Federation | Ship | 3 | Trade Deck | 2 | ||
United: Assault | Embassy Base | Draw two cards, then discard a card. Keep your friends close, and your enemies closer. | Star Empire / Trade Federation | Base | 8 | 6 | Trade Deck | 1 | |
United: Assault | Exchange Point | {Gain 2 Combat} {Unity Ally (Blob or Machine Cult)}: Scrap a card in your hand, your discard pile, or the trade row. | Blob / Machine Cult | Base | 6 | 7 | Trade Deck | 1 | |
United: Assault | Lookout Post | Draw a card. Information is power. | Machine Cult / Trade Federation | Base | 7 | 6 Outpost | Trade Deck | 1 | |
United: Assault | Rules: United Assault | Rules Card | Rules | 1 | |||||
United: Assault | Trade Star | {Gain 2 Trade} {Scrap}: {Gain 2 Combat} Greed is the universal language. | Blob / Star Empire | Ship | 1 | Trade Deck | 2 | ||
United: Assault | Union Stronghold | {Gain 3 Combat} {Blob Ally}: Scrap a card in the trade row. {Star Empire Ally}: Target opponent discards a card. | Blob / Star Empire | Base | 5 | 5 | Trade Deck | 1 | |
Colony Wars | 1 Authority
5 Authority | Scorecard | Scorecard | 12 | |||||
Colony Wars | 10 Authority
20 Authority | Scorecard | Scorecard | 6 | |||||
Colony Wars | Aging Battleship | {Gain 5 Combat} {Star Empire Ally}: Draw a card. {Scrap}: {Gain 2 Combat} Draw 2 cards. | Star Empire | Ship | 5 | Trade Deck | 1 | ||
Colony Wars | Battle Bot | {Gain 2 Combat} You may scrap a card in your hand. {Machine Cult Ally}: {Gain 2 Combat} | Machine Cult | Ship | 1 | Trade Deck | 3 | ||
Colony Wars | Bioformer | {Gain 3 Combat} {Scrap}: {Gain 3 Trade} | Blob | Base | 4 | 4 | Trade Deck | 2 | |
Colony Wars | Cargo Pod | {Gain 3 Trade} {Blob Ally}: {Gain 3 Combat} {Scrap}: {Gain 3 Combat} | Blob | Ship | 3 | Trade Deck | 3 | ||
Colony Wars | Central Station | {Gain 2 Trade} If you have three or more bases in play (including this one), gain {4 Authority} and draw a card. | Trade Federation | Base | 4 | 5 | Trade Deck | 2 | |
Colony Wars | Colony Seed Ship | {Gain 3 Trade} {Gain 3 Combat} {Gain 3 Authority} When you acquire this card, if you've played a Trade Federation card this turn, you may put this card directly into your hand. | Trade Federation | Ship | 5 | Trade Deck | 1 | ||
Colony Wars | Command Center | {Gain 2 Trade} Whenever you play a Star Empire ship, gain {2 Combat} | Star Empire | Base | 4 | 4 Outpost | Trade Deck | 2 | |
Colony Wars | Convoy Bot | {Gain 4 Combat} You may scrap a card in your hand or discard pile. {Machine Cult Ally}: {Gain 2 combat} | Machine Cult | Ship | 3 | Trade Deck | 3 | ||
Colony Wars | Emperor's Dreadnaught | {Gain 8 Combat} Draw a card. Target opponent discards a card. When you acquire this card, if you've played a Star Empire card this turn, you may put this card directly into your hand. | Star Empire | Ship | 8 | Trade Deck | 1 | ||
Colony Wars | Explorer | {Gain 2 Trade} {Scrap}: {Gain 2 Combat} | Unaligned | Ship | 2 | Explorer Pile | 10 | ||
Colony Wars | Factory World | {Gain 3 Trade} Put the next ship or base you acquire this turn into your hand. | Trade Federation | Base | 8 | 6 Outpost | Trade Deck | 1 | |
Colony Wars | Falcon | {Gain 2 Combat} Draw a card. {Scrap}: Target opponent discards a card. | Star Empire | Ship | 3 | Trade Deck | 2 | ||
Colony Wars | Federation Shipyard | {Gain 2 Trade} {Trade Federation Ally}: Put the next ship or base you acquire this turn on top of your deck. | Trade Federation | Base | 6 | 6 Outpost | Trade Deck | 1 | |
Colony Wars | Frontier Ferry | {Gain 3 Trade} {Gain 4 Authority} {Scrap}: Destroy Target Base. Suited for ferrying colonists or supplies. | Trade Federation | Ship | 4 | Trade Deck | 2 | ||
Colony Wars | Frontier Station | {Gain 2 Trade} OR {Gain 3 Combat} "Supply and Protect" - Station Invocation | Machine Cult | Base | 6 | 6 Outpost | Trade Deck | 1 | |
Colony Wars | Gunship | {Gain 5 Combat} Target opponent discards a card. {Scrap}: {Gain 4 Trade} | Star Empire | Ship | 4 | Trade Deck | 2 | ||
Colony Wars | Heavy Cruiser | {Gain 4 Combat} Draw a card. {Star Empire Ally}: Draw a card. | Star Empire | Ship | 5 | Trade Deck | 1 | ||
Colony Wars | Imperial Palace | Draw a card. Target opponent discards a card. {Star Empire Ally}: {Gain 4 Combat} | Star Empire | Base | 7 | 6 Outpost | Trade Deck | 1 | |
Colony Wars | Lancer | {Gain 4 Combat} If an opponent controls a base, gain an additional {2 Combat} {Star Empire Ally}: Target opponent discards a card. | Star Empire | Ship | 2 | Trade Deck | 3 | ||
Colony Wars | Leviathan | {Gain 9 Combat} Draw a card. You may destroy target base. {Blob Ally}: Acquire a card of cost three or less for free and put it into your hand. | Blob | Ship | 8 | Trade Deck | 1 | ||
Colony Wars | Loyal Colony | {Gain 3 Trade} {Gain 3 Combat} {Gain 3 Authority} Colonies still loyal to the Federation are precious. | Trade Federation | Base | 7 | 6 | Trade Deck | 1 | |
Colony Wars | Mech Cruiser | {Gain 6 Combat} You may scrap a card in your hand or discard pile. {Machine Cult Ally}: Destroy target base. | Machine Cult | Ship | 5 | Trade Deck | 1 | ||
Colony Wars | Mining Mech | {Gain 3 Trade} You may scrap a card in your hand or discard pile. {Machine Cult Ally}: {Gain 3 combat} | Machine Cult | Ship | 4 | Trade Deck | 2 | ||
Colony Wars | Moonwurm | {Gain 8 Combat} Draw a card. {Blob Ally}: Acquire a card of cost two or less for free and put it into your hand. | Blob | Ship | 7 | Trade Deck | 1 | ||
Colony Wars | Orbital Platform | Discard a card. If you do, draw a card. {Star Empire Ally}: {Gain 3 Combat} | Star Empire | Base | 3 | 4 | Trade Deck | 3 | |
Colony Wars | Parasite | {Gain 6 Combat} OR Acquire a card of cost six or less for free. {Blob Ally}: Draw a card. | Blob | Ship | 5 | Trade Deck | 1 | ||
Colony Wars | Patrol Cutter | {Gain 2 Trade} {Gain 3 Combat} {Trade Federation Ally}: {Gain 4 Authority} Cutters are the life line of Federation colonies. | Trade Federation | Ship | 3 | Trade Deck | 3 | ||
Colony Wars | Peacekeeper | {Gain 6 Combat} {Gain 6 Authority} {Trade Federation Ally}: Draw a card. Might makes peace. | Trade Federation | Ship | 6 | Trade Deck | 1 | ||
Colony Wars | Plasma Vent | {Gain 4 Combat} When you acquire this card, if you've played a Blob card this turn, you may put this card directly into your hand. {Scrap}: Destroy target base. | Blob | Base | 6 | 5 | Trade Deck | 1 | |
Colony Wars | Predator | {Gain 4 Combat} {Blob Ally}: Draw a card. You're the prey. | Blob | Ship | 2 | Trade Deck | 3 | ||
Colony Wars | Ravager | {Gain 6 Combat} You may scrap up to two cards that are currently in the trade row. Even heavily armed convoys fear the Ravagers. | Blob | Ship | 3 | Trade Deck | 2 | ||
Colony Wars | Repair Bot | {Gain 2 Trade} You may scrap a card in your discard pile. {Scrap}: {Gain 2 Combat} | Machine Cult | Ship | 2 | Trade Deck | 3 | ||
Colony Wars | Scout | {Gain 1 Trade} | Unaligned | Ship | Personal Deck | 16 | |||
Colony Wars | Solar Skiff | {Gain 2 Trade} {Trade Federation Ally}: Draw a card. Trade is a colony's life blood. | Trade Federation | Ship | 1 | Trade Deck | 3 | ||
Colony Wars | Star Barge | {Gain 2 Trade} {Star Empire Ally}: {Gain 2 Combat} Target opponent discards a card. Trade on the fringe: high risk, high reward. | Star Empire | Ship | 1 | Trade Deck | 3 | ||
Colony Wars | Stealth Tower | Until your turn ends, Stealth Tower becomes a copy of any base in play. Stealth Tower has that base's faction in addition to Machine Cult. | Machine Cult | Base | 5 | 5 Outpost | Trade Deck | 1 | |
Colony Wars | Stellar Reef | {Gain 1 Trade} {Scrap}: {Gain 3 Combat} | Blob | Base | 2 | 3 | Trade Deck | 3 | |
Colony Wars | Storage Silo | {Gain 2 Authority} {Trade Federation Ally}: {Gain 2 Trade} | Trade Federation | Base | 2 | 3 | Trade Deck | 2 | |
Colony Wars | Supply Depot | Discard up to 2 cards. Gain {2 Trade} or {2 Combat} for each card discarded this way. {Star Empire Ally}: Draw a card. | Star Empire | Base | 6 | 5 Outpost | Trade Deck | 1 | |
Colony Wars | Swarmer | {Gain 3 Combat} You may scrap a card in the trade row. {Blob Ally}: {Gain 2 Combat} | Blob | Ship | 1 | Trade Deck | 3 | ||
Colony Wars | The Incinerator | Scrap up to two cards in your hand and/or discard pile. {Machine Cult Ally}: Gain {2 Combat} for each card scrapped from your hand and/or discard pile this turn. | Machine Cult | Base | 8 | 6 Outpost | Trade Deck | 1 | |
Colony Wars | The Oracle | Scrap a card in your hand. {Machine Cult Ally}: {Gain 3 combat} | Machine Cult | Base | 4 | 5 Outpost | Trade Deck | 1 | |
Colony Wars | The Wrecker | {Gain 6 Combat} You may scrap up to two cards in your hand and/or discard pile. {Machine Cult Ally}: Draw a card. | Machine Cult | Ship | 7 | Trade Deck | 1 | ||
Colony Wars | Trade Hauler | {Gain 3 Trade} {Trade Federation Ally}: {Gain 3 Authority} "A well supplied colony is a loyal colony." - CEO Shaner | Trade Federation | Ship | 2 | Trade Deck | 3 | ||
Colony Wars | Viper | {Gain 1 Combat} | Unaligned | Ship | Personal Deck | 4 | |||
Colony Wars | Warning Beacon | {Gain 2 Combat} When you acquire this card, if you've played a Machine Cult card this turn, you may put this card directly into your hand. | Machine Cult | Base | 2 | 2 Outpost | Trade Deck | 3 | |
Crisis: Heroes | Admiral Rasmusson | {Scrap}: {Gain a Star Empire Ally} (Until end of turn, you may use all of your {Star Empire} abilities.) Draw a card. Heroes go directly into play when acquired. They are not discarded at end of turn. | Unaligned | Hero | 2 | Trade Deck | 1 | ||
Crisis: Heroes | Blob Overlord | {Scrap}: {Gain 4 Combat} {Gain a Blob Ally} (Until end of turn, you may use all of your {Blob} Ally abilities.) Heroes go directly into play when acquired. They are not discarded at end of turn. | Unaligned | Hero | 2 | Trade Deck | 1 | ||
Crisis: Heroes | CEO Torres | {Scrap}: {Gain 7 Authority} {Gain a Trade Federation Ally} (Until end of turn, you may use all of your {Trade Federation} Ally abilities.) Heroes go directly into play when acquired. They are not discarded at end of turn. | Unaligned | Hero | 2 | Trade Deck | 1 | ||
Crisis: Heroes | Cunning Captain | {Scrap}: {Gain a Star Empire Ally} (Until end of turn, you may use all of your {Star Empire} Ally abilities.) Target player discards a card. Heroes go directly into play when acquired. They are not discarded at end of turn. | Unaligned | Hero | 1 | Trade Deck | 2 | ||
Crisis: Heroes | High Priest Lyle | {Scrap}: {Gain a Machine Cult Ally} (Until end of turn, you may use all of your {Machine Cult} Ally abilities.) You may scrap a card from your hand or discard pile. Heroes go directly into play when acquired. They are not discarded at end of turn. | Unaligned | Hero | 2 | Trade Deck | 1 | ||
Crisis: Heroes | Ram Pilot | {Scrap}: {Gain 2 Combat} {Gain a Blob Ally} (Until end of turn, you may use all of your {Blob} Ally abilities.) Heroes go directly into play when acquired. They are not discarded at end of turn. | Unaligned | Hero | 1 | Trade Deck | 2 | ||
Crisis: Heroes | Special Ops Director | {Scrap}: {Gain 4 Authority} {Gain a Trade Federation Ally} (Until end of turn, you may use all of your {Trade Federation} Ally abilities.) Heroes go directly into play when acquired. They are not discarded at end of turn. | Unaligned | Hero | 1 | Trade Deck | 2 | ||
Crisis: Heroes | War Elder | {Scrap}: {Gain a Machine Cult Ally} (Until end of turn, you may use all of your {Machine Cult} Ally abilities.) You may scrap a card from your hand. Heroes go directly into play when acquired. They are not discarded at end of turn. | Unaligned | Hero | 1 | Trade Deck | 2 | ||
Crisis: Fleets and Fortresses | Border Fort | {Gain 1 Trade} OR {Gain 2 Combat} {Machine Cult Ally}: Scrap a card in your hand or discard pile. | Machine Cult | Base | 4 | 5 Outpost | Trade Deck | 1 | |
Crisis: Fleets and Fortresses | Capitol World | {Gain 6 Authority} Draw a card. "Wealth is power" - CEO Ridlan Haygan | Trade Federation | Base | 8 | 6 Outpost | Trade Deck | 1 | |
Crisis: Fleets and Fortresses | Cargo Launch | Draw a card. {Scrap}: {Gain 1 Trade} "When getting it there fast is more important than getting your ship back." - CEO JayPaul Barrow | Star Empire | Ship | 1 | Trade Deck | 2 | ||
Crisis: Fleets and Fortresses | Customs Frigate | You may acquire a ship of cost four or less for free and put it on top of your deck. {Trade Federation Ally}: {Gain 4 Combat} {Scrap}: Draw a card. | Trade Federation | Ship | 4 | Trade Deck | 2 | ||
Crisis: Fleets and Fortresses | Death World | {Gain 4 Combat} You may scrap a Trade Federation, Machine Cult, or Star Empire card from your hand or discard pile. If you do, draw a card. | Blob | Base | 7 | 6 | Trade Deck | 1 | |
Crisis: Fleets and Fortresses | Patrol Bot | {Gain 2 Trade} OR {Gain 4 Combat} {Machine Cult Ally}: Scrap a card in your hand or discard pile. When it comes to Patrol Bot tactics, Elder P.F.D. Davies wrote the scripture. | Machine Cult | Ship | 2 | Trade Deck | 2 | ||
Crisis: Fleets and Fortresses | Spike Pod | {Gain 3 Combat} You may scrap up to two cards currently in the Trade Row. {Scrap}: {Gain 2 Combat} | Blob | Ship | 1 | Trade Deck | 2 | ||
Crisis: Fleets and Fortresses | Star Fortress | {Gain 3 Combat} Draw a card, then discard a card. {Star Empire Ally}: Draw a card, then discard a card. | Star Empire | Base | 7 | 6 Outpost | Trade Deck | 1 | |
Crisis: Events | Black Hole | Each player may discard up to two cards. For each card less than two that a player discards, that player loses {4 Authority} When an event enters the trade row, do what it says immediately, then scrap it. | Unaligned | Event | Trade Deck | 1 | |||
Crisis: Events | Bombardment | Each player either destroys a base they control or loses {6 Authority} When an event enters the trade row, do what it says immediately, then scrap it. | Unaligned | Event | Trade Deck | 1 | |||
Crisis: Events | Comet | Each player may scrap up to two cards in their hand or discard pile. When an event enters the trade row, do what it says immediately, then scrap it. | Unaligned | Event | Trade Deck | 2 | |||
Crisis: Events | Galactic Summit | Each player gains {7 Authority} When an event enters the trade row, do what it says immediately, then scrap it. | Unaligned | Event | Trade Deck | 1 | |||
Crisis: Events | Quasar | Each player draws two cards. When an event enters the trade row, do what it says immediately, then scrap it. | Unaligned | Event | Trade Deck | 2 | |||
Crisis: Events | Supernova | Each player loses {5 Authority} Scrap all cards in the trade row. When an event enters the trade row, do what it says immediately, then scrap it. | Unaligned | Event | Trade Deck | 1 | |||
Crisis: Events | Trade Mission | The player currently taking their turn gains {4 Trade} and may put the next ship they acquire this turn on top of their deck. Each other player draws two cards. When an event enters the trade row, do what it says immediately, then scrap it. | Unaligned | Event | Trade Deck | 2 | |||
Crisis: Events | Warp Jump | Each player draws three cards, then puts two of those cards back on top of their deck in any order. When an event enters the trade row, do what it says immediately, then scrap it. | Unaligned | Event | Trade Deck | 2 | |||
Crisis: Bases & Battleships | Construction Hauler | {Gain 3 Authority} {Gain 2 Trade} Draw a card. {Trade Federation Ally}: Put the next base you acquire this turn directly into play. | Trade Federation | Ship | 6 | Trade Deck | 1 | ||
Crisis: Bases & Battleships | Defense Bot | {Gain 1 Combat} You may scrap a card in your hand or discard pile. If you control two or more bases, gain {8 Combat} | Machine Cult | Ship | 2 | Trade Deck | 2 | ||
Crisis: Bases & Battleships | Fighter Base | {Star Empire Ally}: Target opponent discards a card. These bases play a key role in expanding the Empire's influence. | Star Empire | Base | 3 | 5 Outpost | Trade Deck | 2 | |
Crisis: Bases & Battleships | Imperial Trader | {Gain 3 Trade} Draw a card. {Star Empire Ally}: {Gain 4 Combat} | Star Empire | Ship | 5 | Trade Deck | 1 | ||
Crisis: Bases & Battleships | Mega Mech | {Gain 6 Combat} You may return target base from play to its owner's hand. {Star Empire Ally}: Draw a card. | Machine Cult | Ship | 5 | Trade Deck | 1 | ||
Crisis: Bases & Battleships | Obliterator | {Gain 7 Combat} If your opponent has two or more bases in play, gain an additional {6 Combat} {Blob Ally}: Draw a card. | Blob | Ship | 6 | Trade Deck | 1 | ||
Crisis: Bases & Battleships | Trade Raft | {Gain 1 Trade} {Trade Federation Ally}: Draw a card. {Scrap}: {Gain 1 Trade} | Trade Federation | Ship | 1 | Trade Deck | 2 | ||
Crisis: Bases & Battleships | Trade Wheel | {Gain 1 Trade} {Blob Ally}: {Gain 2 Combat} | Blob | Base | 3 | 5 | Trade Deck | 2 | |
Promo Pack 1 | Battle Barge | {Gain 5 Combat} Target opponent discards a card. If you have two or more bases in play, gain an additional {3 Combat} and you may return target base in play to its owner's hand. | Star Empire | Ship | 4 | Trade Deck | 2 | ||
Promo Pack 1 | Battle Screecher | {Gain 5 Combat} You may scrap up to five cards currently in the trade row. {Blob Ally}: {Gain 2 Trade} | Blob | Ship | 4 | Trade Deck | 2 | ||
Promo Pack 1 | Breeding Site | If you played a base this turn (including this one), gain {5 Combat} Blob ships are born, not Built. | Blob | Base | 4 | 7 | Trade Deck | 1 | |
Promo Pack 1 | Fortress Oblivion | If you played a base this turn (including this one), you may scrap a card in your hand or discard pile. Only the true believer may enter with hope of ever leaving. (Errata - Added reminder text.) | Machine Cult | Base | 3 | 4 Outpost | Trade Deck | 2 | |
Promo Pack 1 | Megahauler | {Gain 5 Authority} You may acquire any ship without paying its cost and put it on top of your deck. {Trade Federation Ally}: Draw a card. (Optional Errata - You don't have to acquire a ship if you don't want to.) | Trade Federation | Ship | 7 | Trade Deck | 1 | ||
Promo Pack 1 | Mercenary Garrison | {Star Empire Ally}: {2 Combat} {Machine Cult Ally}: Scrap a card from your hand or discard pile. {Trade Federation Ally}: {3 Authority} {Blob Ally}: Scrap up to two cards currently in the trade row. | Unaligned | Base | 4 | 5 Outpost | Trade Deck | 1 | |
Promo Pack 1 | Security Craft | {Gain 4 Combat} {Gain 3 Authority} {Trade Federation Ally}: {Gain 3 Trade} "Set coordinates for the Tower." | Trade Federation | Ship | 4 | Trade Deck | 2 | ||
Promo Pack 1 | Starbase Omega | If you played a base this turn (including this one), draw a card. A vast empire requires many way stations. | Star Empire | Base | 4 | 6 | Trade Deck | 1 | |
Promo Pack 1 | Starmarket | If you played a base this turn (including this one), gain {5 Authority} OR {3 Trade} Anything can be acquired here... for a price. (Optional Errata - This card costs 4 to acquire.) | Trade Federation | Base | 4 | 6 | Trade Deck | 2 | |
Promo Pack 1 | The Ark | {Gain 5 Combat} You may scrap up to two cards in your hand and/or discard pile. For each card scrapped this way, draw a card. {Scrap}: Destroy target base. | Machine Cult | Ship | 7 | Trade Deck | 1 | ||
Core Set Kickstarter Promo Pack | Battle Barge | {Gain 5 Combat} Target opponent discards a card. If you have two or more bases in play, gain an additional {3 Combat} and you may return target base in play to its owner's hand. | Star Empire | Ship | 4 | Trade Deck | 2 | ||
Core Set Kickstarter Promo Pack | Battle Screecher | {Gain 5 Combat} You may scrap up to five cards currently in the trade row. {Blob Ally}: {Gain 2 Trade} | Blob | Ship | 4 | Trade Deck | 2 | ||
Core Set Kickstarter Promo Pack | Breeding Site | If you played a base this turn (including this one), gain {5 Combat} Blob ships are born, not Built. | Blob | Base | 4 | 7 | Trade Deck | 1 | |
Core Set Kickstarter Promo Pack | Fortress Oblivion | If you played a base this turn (including this one), you may scrap a card in your hand or discard pile. Only the true believer may enter with hope of ever leaving. (Errata - Added reminder text.) | Machine Cult | Base | 3 | 4 Outpost | Trade Deck | 2 | |
Core Set Kickstarter Promo Pack | Megahauler | {Gain 5 Authority} You may acquire any ship without paying its cost and put it on top of your deck. {Trade Federation Ally}: Draw a card. (Optional Errata - You don't have to acquire a ship if you don't want to.) | Trade Federation | Ship | 7 | Trade Deck | 1 | ||
Core Set Kickstarter Promo Pack | Starbase Omega | If you played a base this turn (including this one), draw a card. A vast empire requires many way stations. | Star Empire | Base | 4 | 6 | Trade Deck | 1 | |
Core Set Kickstarter Promo Pack | Starmarket | If you played a base this turn (including this one), gain {5 Authority} OR {3 Trade} Anything can be acquired here... for a price. (Optional Errata - This card costs 4 to acquire.) | Trade Federation | Base | 4 | 6 | Trade Deck | 2 | |
Core Set Kickstarter Promo Pack | The Ark | {Gain 5 Combat} You may scrap up to two cards in your hand and/or discard pile. For each card scrapped this way, draw a card. {Scrap}: Destroy target base. | Machine Cult | Ship | 7 | Trade Deck | 1 | ||
Core Set | 1 Authority
5 Authority | Scorecard | Scorecard | 12 | |||||
Core Set | 10 Authority
20 Authority | Scorecard | Scorecard | 6 | |||||
Core Set | Barter World | {Gain 2 Authority} OR {Gain 2 Trade} {Scrap}: {Gain 5 Combat} | Trade Federation | Base | 4 | 4 | Trade Deck | 2 | |
Core Set | Battle Blob | {Gain 8 Combat} {Blob Ally}: Draw a card. {Scrap}: {Gain 4 Combat} | Blob | Ship | 6 | Trade Deck | 1 | ||
Core Set | Battle Mech | {Gain 4 Combat} You may scrap a card in your hand or discard pile. {Machine Cult Ally}: Draw a card. | Machine Cult | Ship | 5 | Trade Deck | 1 | ||
Core Set | Battle Pod | {Gain 4 Combat} You may scrap a card in the trade row. {Blob Ally}: {Gain 2 Combat} | Blob | Ship | 2 | Trade Deck | 2 | ||
Core Set | Battle Station | {Scrap}: {Gain 5 Combat} A Battle Station fusion core can double as a devastating weapon... once. | Machine Cult | Base | 3 | 5 Outpost | Trade Deck | 2 | |
Core Set | Battlecruiser | {Gain 5 Combat} Draw a card. {Star Empire Ally}: Target opponent discards a card. {Scrap}: Draw a card. You may destroy target base. | Star Empire | Ship | 6 | Trade Deck | 1 | ||
Core Set | Blob Carrier | {Gain 7 Combat} {Blob Ally}: Acquire any ship for free and put it on top of your deck. "Is that... a whale?" - HMS Defender, final transmission | Blob | Ship | 6 | Trade Deck | 1 | ||
Core Set | Blob Destroyer | {Gain 6 Combat} {Blob Ally}: You may destroy target base and/or scrap a card in the trade row. When this monstrous ship shows up on a colony's sensors, they know the end is near... | Blob | Ship | 4 | Trade Deck | 2 | ||
Core Set | Blob Fighter | {Gain 3 Combat} {Blob Ally}: Draw a card. Either kill it before it signals the hive or run. There are other choices, but none you'll live through. | Blob | Ship | 1 | Trade Deck | 3 | ||
Core Set | Blob Wheel | {Gain 1 Combat} {Scrap}: {Gain 3 Trade} | Blob | Base | 3 | 5 | Trade Deck | 3 | |
Core Set | Blob World | {Gain 5 Combat} OR Draw a card for each Blob card that you've played this turn. | Blob | Base | 8 | Trade Deck | 1 | ||
Core Set | Brain World | Scrap up to two cards from your hand and/or discard pile. Draw a card for each card scrapped this way. The Machine Cult built these supercomputing space stations to run every aspect of their society. Now they worship them as gods. | Machine Cult | Base | 8 | 6 Outpost | Trade Deck | 1 | |
Core Set | Central Office | {Gain 2 Trade} You may put the next ship you acquire this turn on top of your deck. {Trade Federation Ally}: Draw a card. | Trade Federation | Base | 7 | 6 | Trade Deck | 1 | |
Core Set | Command Ship | {Gain 4 Authority} {Gain 5 Combat} Draw two cards. {Trade Federation Ally}: Destroy target base. | Trade Federation | Ship | 8 | Trade Deck | 1 | ||
Core Set | Corvette | {Gain 1 Combat} Draw a card. {Star Empire Ally}: {Gain 2 Combat} | Star Empire | Ship | 2 | Trade Deck | 2 | ||
Core Set | Cutter | {Gain 4 Authority} {Gain 2 Trade} {Trade Federation Ally}: {Gain 4 Combat} "Built for cargo, armed for conflict. Versatility for an unpredictable universe." - Premier Aerospace Cargo Enterprises | Trade Federation | Ship | 2 | Trade Deck | 3 | ||
Core Set | Defense Center | {Gain 3 Authority} OR {Gain 2 Combat} {Trade Federation Ally}: {Gain 2 Combat} | Trade Federation | Base | 5 | 5 Outpost | Trade Deck | 1 | |
Core Set | Dreadnaught | {Gain 7 Combat} Draw a card. {Scrap}: {Gain 5 Combat} | Star Empire | Ship | 7 | Trade Deck | 1 | ||
Core Set | Embassy Yacht | {Gain 3 Authority} {Gain 2 Trade} If you have two or more bases in play, draw two cards. War should always be a last resort, it's bad for the bottom line. | Trade Federation | Ship | 3 | Trade Deck | 2 | ||
Core Set | Explorer | {Gain 2 Trade} {Scrap}: {Gain 2 Combat} | Unaligned | Ship | 2 | Explorer Pile | 10 | ||
Core Set | Federation Shuttle | {Gain 2 Trade} {Trade Federation Ally}: {Gain 4 Authority} "Fast? This baby doesn't just haul cargo. She hauls..." | Trade Federation | Ship | 1 | Trade Deck | 3 | ||
Core Set | Flagship | {Gain 5 Combat} Draw a card. {Trade Federation Ally}: {Gain 5 Authority} | Trade Federation | Ship | 6 | Trade Deck | 1 | ||
Core Set | Fleet HQ | Whenever you play a ship, gain {1 Combat} When an imperial fleet goes into battle, it's usually coordinated from afar by one of these mobile command centers. (Errata - Only ships played while Fleet HQ is in play gain the 1 combat bonus.) | Star Empire | Base | 8 | 8 | Trade Deck | 1 | |
Core Set | Freighter | {Gain 4 Trade} {Trade Federation Ally}: You may put the next ship you acquire this turn on top of your deck. This class of mammoth cargo ships is one of the keys to the federation's vast trade-based wealth. | Trade Federation | Ship | 4 | Trade Deck | 2 | ||
Core Set | Imperial Fighter | {Gain 2 Combat} Target opponent discards a card. {Star Empire Ally}: {Gain 2 Combat} | Star Empire | Ship | 1 | Trade Deck | 3 | ||
Core Set | Imperial Frigate | {Gain 4 Combat} Target opponent discards a card. {Star Empire Ally}: {Gain 2 Combat} {Scrap}: Draw a card. | Star Empire | Ship | 3 | Trade Deck | 3 | ||
Core Set | Junkyard | Scrap a card in your hand or discard pile. The machine Cult's first commandment: "Thou shalt not waste tech." | Machine Cult | Base | 6 | 5 Outpost | Trade Deck | 1 | |
Core Set | Machine Base | Draw a card, then scrap a card from your hand. This high-tech city is like a beehive: it looks chaotic but vital work is being done efficiently at a frenetic pace. | Machine Cult | Base | 7 | 6 Outpost | Trade Deck | 1 | |
Core Set | Mech World | Mech World counts as an ally for all factions. The man-made planet is a galactic center for open source tech. | Machine Cult | Base | 5 | 6 Outpost | Trade Deck | 1 | |
Core Set | Missile Bot | {Gain 2 Combat} You may scrap a card in your hand or discard pile. {Machine Cult Ally}: {Gain 2 Combat} | Machine Cult | Ship | 2 | Trade Deck | 3 | ||
Core Set | Missile Mech | {Gain 6 Combat} You may destroy target base. {Machine Cult Ally}: Draw a card. | Machine Cult | Ship | 6 | Trade Deck | 1 | ||
Core Set | Mothership | {Gain 6 Combat} Draw a card. {Blob Ally}: Draw a card. | Blob | Ship | 7 | Trade Deck | 1 | ||
Core Set | Patrol Mech | {Gain 3 Trade} OR {Gain 5 Combat} {Machine Cult Ally}: Scrap a card in your hand or discard pile. With the Blobs an ever present danger, even the cult's cargo carrying mechs bristle with firepower. | Machine Cult | Ship | 4 | Trade Deck | 2 | ||
Core Set | Port of Call | {Gain 3 Trade} {Scrap}: Draw a card. You may destroy target base. | Trade Federation | Base | 6 | 6 Outpost | Trade Deck | 1 | |
Core Set | Ram | {Gain 5 Combat} {Blob Ally}: {Gain 2 Combat} {Scrap}: {Gain 3 Trade} | Blob | Ship | 3 | Trade Deck | 2 | ||
Core Set | Recycling Station | {Gain 1 Trade} OR discard up to two cards, then draw that many cards. | Star Empire | Base | 4 | 4 Outpost | Trade Deck | 2 | |
Core Set | Royal Redoubt | {Gain 3 Combat} {Star Empire Ally}: Target opponent discards a card. | Star Empire | Base | 6 | 6 Outpost | Trade Deck | 1 | |
Core Set | Scout | {Gain 1 Trade} | Unaligned | Ship | Personal Deck | 16 | |||
Core Set | Space Station | {Gain 2 Combat} {Star Empire Ally}: {Gain 2 Combat} {Scrap}: {Gain 4 Trade} | Star Empire | Base | 4 | 4 Outpost | Trade Deck | 2 | |
Core Set | Stealth Needle | Copy another ship you've played this turn. Stealth Needle has that ship's faction in addition to Machine Cult. The Needle's ability to mimic other ships represents the pinnacle of Cult technology. | Machine Cult | Ship | 4 | Trade Deck | 1 | ||
Core Set | Supply Bot | {Gain 2 Trade} You may scrap a card in your hand or discard pile. {Machine Cult Ally}: {Gain 2 Combat} | Machine Cult | Ship | 3 | Trade Deck | 3 | ||
Core Set | Survey Ship | {Gain 1 Trade} Draw a card. {Scrap}: Target opponent discards a card. | Star Empire | Ship | 3 | Trade Deck | 3 | ||
Core Set | The Hive | {Gain 3 Combat} {Blob Ally}: Draw a card. | Blob | Base | 5 | 5 | Trade Deck | 1 | |
Core Set | Trade Bot | {Gain 1 Trade} You may scrap a card in your hand or discard pile. {Machine Cult Ally}: {Gain 2 Combat} | Machine Cult | Ship | 1 | Trade Deck | 3 | ||
Core Set | Trade Escort | {Gain 4 Authority} {Gain 4 Combat} {Trade Federation Ally}: Draw a card. The heavily-armored Escort class was the Federation's first response to the Blob threat. | Trade Federation | Ship | 5 | Trade Deck | 1 | ||
Core Set | Trade Pod | {Gain 3 Trade} {Blob Ally}: {Gain 2 Combat} The loading and offloading process is efficient, but disgusting. | Blob | Ship | 2 | Trade Deck | 3 | ||
Core Set | Trading Post | {Gain 1 Authority} OR {Gain 1 Trade} {Scrap}: {Gain 3 Combat} | Trade Federation | Base | 3 | 4 Outpost | Trade Deck | 2 | |
Core Set | Viper | {Gain 1 Combat} | Unaligned | Ship | Personal Deck | 4 | |||
Core Set | War World | {Gain 3 Combat} {Star Empire Ally}: {Gain 4 Combat} | Star Empire | Base | 5 | 4 Outpost | Trade Deck | 1 | |
Promo (Storage Box) | Merc Battlecruiser | {Gain 6 Combat} Draw a card. Choose a faction as you play Merc Battlecruiser. Merc Battlecruiser is that faction. | Unaligned | Ship | 6 | Trade Deck | 1 | ||
Core Set Kickstarter Promo Pack | Merc Cruiser | {Gain 5 Combat} Choose a faction as you play Merc Cruiser. Merc Cruiser has that faction. They have as much courage as you have coin. | Unaligned | Ship | 3 | Trade Deck | 1 | ||
Promo (Deck Box) | Mercenary Garrison | {Star Empire Ally}: {Gain 2 Combat} {Machine Cult Ally}: Scrap a card from your hand or discard pile. {Trade Federation Ally}: {Gain 3 Authority} {Blob Ally}: Scrap up to two cards currently in the trade row. | Unaligned | Base | 4 | 5 Outpost | Trade Deck | 1 | |
Promo (Dice Tower) | Security Craft | {Gain 4 Combat} {Gain 3 Authority} {Trade Federation Ally}: {Gain 3 Trade} "Set coordinates for the Tower." | Trade Federation | Ship | 4 | Trade Deck | 1 |