Star Realms | Deck-Building Game
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ImageSetNameTextFactionTypeCostDefenseRoleQty
Universal Storage BoxBrooder{Gain 6 Combat}
Put a random Pod Token into play.


{Blob Ally}: Hatch a Pod Token.
BlobShip4Trade Deck2
Universal Storage BoxEmbassy Transport{Gain 3 Trade} {Gain 3 Authority}


{Scrap}: Draw a card for each base you have in play.


Federation diplomats travel in style.
Trade FederationShip4Trade Deck2
Universal Storage Box
Mutant Drone
Pod Token
Acquire a card of cost two or less for free and put it into your hand.
When this card leaves play, return it to the Pod Token pile.


The Blob evolve rapidly when faced with a new threat.

When this card leaves play, return it to the Pod Token pile.


{Blob Ally}: If this Pod Token didn’t come into play this turn, it hatches (flip it over).
Blob
Ship
Base
2
Token1
Universal Storage BoxOrbital Crane{Gain 2 Trade}
You may return target base to its owner’s hand.


{Star Empire Ally}: Draw a card.
Star EmpireShip3Trade Deck2
Universal Storage BoxRecovery Mech{Gain 5 Combat}
You may put a card from your discard pile on top of your deck.


“Recover, Recycle, Reprocess.” - Mantra of the Machine
Machine CultShip4Trade Deck2
Universal Storage Box
Warrior Drone
Pod Token
{Gain 3 Combat}
When this card leaves play, return it to the Pod Token pile.


Born for battle.

When this card leaves play, return it to the Pod Token pile.


{Blob Ally}: If this Pod Token didn’t come into play this turn, it hatches (flip it over).
Blob
Ship
Base
2
Token3
Universal Storage Box
Worker Drone
Pod Token
{Gain 2 Trade}
When this card leaves play, return it to the Pod Token pile.


They work tirelessly until their death.

When this card leaves play, return it to the Pod Token pile.


{Blob Ally}: If this Pod Token didn’t come into play this turn, it hatches (flip it over).
Blob
Ship
Base
2
Token2
Universal Storage Box
Young Queen
Pod Token
Draw two cards.
When this card leaves play, return it to the Pod Token pile.


The birth of a Queen signals the birth of a new cluster.

When this card leaves play, return it to the Pod Token pile.


{Blob Ally}: If this Pod Token didn’t come into play this turn, it hatches (flip it over).
Blob
Ship
Base
2
Token1
Stellar AlliesAlignment Bot{Gain 2 Trade}


{Scrap}: Scrap a card from your discard pile or Gain {2 Combat} and target opponent discards a card.


“Smuggling without the smugglers.”
Machine Cult / Star EmpireShip1Trade Deck2
Stellar AlliesMissile Silo{Gain 3 Combat}


{Star Empire Ally}: Target opponent discards a card.


{Machine Cult Ally}: Destroy target base.
Machine Cult / Star EmpireBase65 OutpostTrade Deck1
Stellar AlliesNeedle Lancer{Gain 5 Combat}


{Alignment Ally (Machine Cult or Star Empire)}: Copy an ally ability that you’ve already used this turn.


The pinnacle of the fusion between imperial and cult tech.
Machine Cult / Star EmpireShip3Trade Deck2
Stellar AlliesPact Pod{Gain 2 Trade}


{Blob Ally}: {Gain 5 Combat}


{Trade Federation Ally}: {Gain 1 Trade}
Blob / Trade FederationShip2Trade Deck2
Stellar AlliesPact Warship{Gain 5 Combat}


{Blob Ally}: Destroy target base.


{Trade Federation Ally}: {Gain 5 Authority}
Blob / Trade FederationShip4Trade Deck2
Stellar AlliesRules: Faction PairsRules1
Stellar AlliesSummit SiteDraw two cards.


“Many imperial agents have died attempting to find out what’s discussed here.”
Blob / Trade FederationBase86Trade Deck1
Stellar AlliesThe CitadelTarget opponent discards a card. You may scrap a card in your hand or discard pile.


The Emperor was quick to embrace cult doctrine to gain subjects on the frontier.
Machine Cult / Star EmpireBase77 OutpostTrade Deck1
Stellar AlliesTrade Hive{Gain 2 Trade}


{Pact Ally (Blob or Trade Federation)}: Draw a card.
Blob / Trade FederationBase54Trade Deck1
Command Deck: Lost FleetAssault Shard{Gain 1 Combat}


{Splinter}: {Gain 4 Combat}
UnalignedShipTrade Deck3
Command Deck: Lost FleetCommand Shard{Gain 1 Trade}
You may treat this card as having any name when using a {Splinter} ability.
UnalignedShipTrade Deck2
Command Deck: Lost Fleet
High Admiral Jochum
Splinter Abilities
You have a hand size of seven cards and start with 72 Authority.Legendary Commander
Commander
Rules
1
Command Deck: Lost FleetLost Dreadnaught{Gain 7 Combat}
Draw two cards. Lost Dreadnaught has all factions.


The Lost Fleet survived centuries of isolation by salvaging tech from long-dead alien civilizations.
UnalignedShip8Trade Deck1
Command Deck: Lost FleetRecon Shard{Gain 1 Trade}


{Splinter}: {Gain 5 Authority}
UnalignedShipTrade Deck3
Command Deck: Lost FleetSalvage Shard{Gain 1 Trade}


{Splinter}: Scrap a card in your hand or discard pile.
UnalignedShipTrade Deck3
Command Deck: Lost Fleet
Scorecard Ones 0-9
Scorecard Ones 80+
Scorecard1
Command Deck: Lost Fleet
Scorecard Tens 40-70
Scorecard Tens 0-30
Scorecard1
Command Deck: Lost FleetTransport Shard{Gain 1 Trade}


{Splinter}: Draw a card, then discard a card.
UnalignedShipTrade Deck3
Command Deck: The Unity
Biolord Walsh
Rules (Part 3 of 3)
You have a hand size of six cards and start with 70 Authority.Legendary Commander
Commander
Rules
1
Command Deck: The UnityCluster Viper{Gain 2 Combat}


{Blob Ally}: {Gain 1 Combat}
UnalignedShipTrade Deck1
Command Deck: The UnityLaser Drone{Gain 2 Combat}


{Machine Cult Ally}: {Gain 1 Combat}


{Double Machine Cult Ally}: {Gain 2 Combat}
Machine CultShipTrade Deck1
Command Deck: The UnityMech WurmYou may scrap up to two cards from your hand and/or discard pile. Gain {4 Combat} for each card scrapped in this way.


{Unity Ally (Blob or Machine Cult)}: Draw a card.
Blob / Machine CultShip8Trade Deck1
Command Deck: The UnityProtopod{Gain 2 Trade}


{Blob Ally}: {Gain 1 Combat}


Federation xenobiologists theorize that they are immature Trade Pods.
BlobShipTrade Deck1
Command Deck: The UnityRanger{Gain 1 Trade} OR {Gain 2 Combat}UnalignedShipTrade Deck1
Command Deck: The Unity
Scorecard Ones 0-9
Scorecard Ones 80+
Scorecard1
Command Deck: The Unity
Scorecard Tens 40-70
Scorecard Tens 0-30
Scorecard1
Command Deck: The UnityScout{Gain 1 Trade}UnalignedShipTrade Deck4
Command Deck: The UnityScout Bot{Gain 1 Trade}


{Machine Cult Ally}: Choose a card of cost two or less in your discard pile. Put it on top of your deck.
UnalignedShipTrade Deck1
Command Deck: The UnitySwarmling{Gain 2 Combat}


{Blob Ally}: {Gain 1 Combat} You may scrap a card in the trade row.


Attacking a cluster provokes the swarm.
BlobShipTrade Deck1
Command Deck: The UnityViper{Gain 1 Combat}UnalignedShipTrade Deck1
Command Deck: The UnityWelder Drone{Gain 2 Trade} OR {Gain 2 Combat}


With typical cult efficiency, these drones are equally suited for construction or demolition.
Machine CultShipTrade Deck1
Command Deck: The UnionCluster Viper{Gain 2 Combat}


{Blob Ally}: {Gain 1 Combat}
UnalignedShipTrade Deck1
Command Deck: The Union
Hive Admiral McCready
Rules (Part 3 of 3)
You have a hand size of six cards and start with 60 Authority.Legendary Commander
Commander
Rules
1
Command Deck: The UnionImperial Scout{Gain 1 Trade}


{Star Empire Ally}: {Gain 2 Combat}
UnalignedShipTrade Deck1
Command Deck: The UnionImperial Talon{Gain 2 Combat}


{Star Empire Ally}: {Gain 2 Combat}


"She's quick and has powerful guns, but her armor is... well... don't get hit." - Imperial Flight Instructor
Star EmpireShipTrade Deck1
Command Deck: The UnionMeganaut{Gain 7 Combat} Draw a card.


{Union Ally (Blob or Star Empire)}: Draw a card.


{Scrap}: {Gain 6 Combat}
Blob / Star EmpireShip8Trade Deck1
Command Deck: The UnionProtopod{Gain 2 Trade}


{Blob Ally}: {Gain 1 Combat}


Federation xenobiologists theorize that they are immature Trade Pods.
BlobShipTrade Deck1
Command Deck: The UnionRanger{Gain 1 Trade} OR {Gain 2 Combat}UnalignedShipTrade Deck1
Command Deck: The UnionRipper{Gain 3 Combat}


Few things are more terrifying than the sound they make tearing into your ship’s hull.
BlobShipTrade Deck1
Command Deck: The Union
Scorecard Ones 0-9
Scorecard Ones 80+
Scorecard1
Command Deck: The Union
Scorecard Tens 40-70
Scorecard Tens 0-30
Scorecard1
Command Deck: The UnionScout{Gain 1 Trade}UnalignedShipTrade Deck4
Command Deck: The UnionTribute Transport{Gain 2 Trade}
OR draw a card, then discard a card.


The cost of imperial favor.
Star EmpireShipTrade Deck1
Command Deck: The UnionViper{Gain 1 Combat}UnalignedShipTrade Deck1
Command Deck: The PactCluster Scout{Gain 1 Trade}


{Blob Ally}: {Gain 1 Combat} You may scrap a card in the trade row.
UnalignedShipTrade Deck1
Command Deck: The PactDiplomatic Shuttle{Gain 1 Trade} OR {Gain 5 Authority}


Words cost less than warships.
Trade FederationShipTrade Deck1
Command Deck: The PactEscort Viper{Gain 1 Combat}


{Trade Federation Ally}: {Gain 1 Trade}
UnalignedShipTrade Deck1
Command Deck: The PactFrontier Tug{Gain 2 Trade}


{Trade Federation Ally}: Shuffle the next base you acquire this turn into your deck.
Trade FederationShipTrade Deck1
Command Deck: The Pact
Overlord Newburg
Rules (Part 3 of 3)
You have a hand size of six cards and start with 66 Authority.Legendary Commander
Commander
Rules
1
Command Deck: The PactRanger{Gain 1 Trade} OR {Gain 2 Combat}UnalignedShipTrade Deck1
Command Deck: The PactRipper{Gain 3 Combat}


Few things are more terrifying than the sound they make tearing into your ship’s hull.
BlobShipTrade Deck1
Command Deck: The Pact
Scorecard Ones 0-9
Scorecard Ones 80+
Scorecard1
Command Deck: The Pact
Scorecard Tens 40-70
Scorecard Tens 0-30
Scorecard1
Command Deck: The PactScout{Gain 1 Trade}UnalignedShipTrade Deck4
Command Deck: The PactSuper CarrierYou may acquire a ship for free and put it into your hand.


{Pact Ally (Blob or Trade Federation)}: Draw a card.


A hunger for acquisition makes the Blobs surprisingly fitting partners for the Federation.
Blob / Trade FederationShip8Trade Deck1
Command Deck: The PactSwarmling{Gain 2 Combat}


{Blob Ally}: {Gain 1 Combat} You may scrap a card in the trade row.


Attacking a cluster provokes the swarm.
BlobShipTrade Deck1
Command Deck: The PactViper{Gain 1 Combat}UnalignedShipTrade Deck1
Command Deck: The CoalitionCargo Boat{Gain 2 Trade}


{Trade Federation Ally}: {Gain 2 Authority}


Timely deliveries bring predictable profits.


(Errata - This card's secondary ability is a Trade Federation ally ability.)
Trade FederationShipTrade Deck1
Command Deck: The CoalitionFederation Scout{Gain 1 Trade}


{Trade Federation Ally}: The next {Trade Federation} card you acquire this turn costs {1 Trade} less.
UnalignedShipTrade Deck1
Command Deck: The CoalitionFrontier Tug{Gain 2 Trade}


{Trade Federation Ally}: Shuffle the next base you acquire this turn into your deck.
Trade FederationShipTrade Deck1
Command Deck: The Coalition
High Director Valken
Rules (Part 2 of 2)
You have a hand size of six cards and start with 62 Authority.Legendary Commander
Commander
Rules
1
Command Deck: The CoalitionLaser Drone{Gain 2 Combat}


{Machine Cult Ally}: {Gain 1 Combat}


{Double Machine Cult Ally}: {Gain 2 Combat}
Machine CultShipTrade Deck1
Command Deck: The CoalitionMech Command ShipYou may scrap up to two cards from your hand and/or discard pile. Gain {3 Authority} for each card scrapped this way.


{Coalition Ally (Machine Cult or Trade Federation)}: Draw a card. You may destroy target base.
Machine Cult / Trade FederationShip8Trade Deck1
Command Deck: The CoalitionRanger{Gain 1 Trade} OR {Gain 2 Combat}ShipTrade Deck1
Command Deck: The CoalitionSalvage Drone{Gain 1 Trade}
OR scrap a card in your hand or discard pile.


Robotic missionaries executing the doctrine of retrieval.
Machine CultShipTrade Deck1
Command Deck: The Coalition
Scorecard Ones 0-9
Scorecard Ones 80+
Scorecard1
Command Deck: The Coalition
Scorecard Tens 40-70
Scorecard Tens 0-30
Scorecard1
Command Deck: The CoalitionScout{Gain 1 Trade}UnalignedShipTrade Deck4
Command Deck: The CoalitionViper{Gain 1 Combat}UnalignedShipTrade Deck1
Command Deck: The CoalitionViper Bot{Gain 2 Combat}


{Machine Cult Ally}: If you’ve scrapped a card from your hand or discard pile this turn, gain {3 Combat}
UnalignedShipTrade Deck1
Command Deck: The AllianceCargo Boat{Gain 2 Trade}


{Trade Federation Ally}: {Gain 2 Authority}


Timely deliveries bring predictable profits.


(Errata - This card's secondary ability is a Trade Federation ally ability.)
Trade FederationShipTrade Deck1
Command Deck: The AllianceDiplomatic Shuttle{Gain 1 Trade} OR {Gain 5 Authority}


Words cost less than warships.
Trade FederationShipTrade Deck1
Command Deck: The AllianceFederation Scout{Gain 1 Trade}


{Trade Federation Ally}: The next {Trade Federation} card you acquire this turn costs {1 Trade} less.
UnalignedShipTrade Deck1
Command Deck: The Alliance
Fleet Director Nandi
Rules (Part 3 of 3)
You have a hand size of five cards and start with 68 Authority.Legendary Commander
Commander
Rules
1
Command Deck: The AllianceImperial Viper{Gain 1 Combat}


{Star Empire Ally}: You may discard a card. If you do, draw a card.
UnalignedShipTrade Deck1
Command Deck: The AllianceRanger{Gain 1 Trade} OR {Gain 2 Combat}UnalignedShipTrade Deck1
Command Deck: The Alliance
Scorecard Ones 0-9
Scorecard Ones 80+
Scorecard1
Command Deck: The Alliance
Scorecard Tens 40-70
Scorecard Tens 0-30
Scorecard1
Command Deck: The AllianceScout{Gain 1 Trade}UnalignedShipTrade Deck4
Command Deck: The AllianceStellar Falcon{Gain 2 Combat}


{Star Empire Ally}: Target opponent discards a card.
Star EmpireShipTrade Deck1
Command Deck: The AllianceSuper Freighter{Gain 4 Trade}
Draw two cards.


{Alliance Ally (Star Empire or Trade Federation)}: Draw a card.
Star Empire / Trade FederationShip8Trade Deck1
Command Deck: The AllianceTribute Transport{Gain 2 Trade}
OR draw a card, then discard a card.


The cost of imperial favor.
Star EmpireShipTrade Deck1
Command Deck: The AllianceViper{Gain 1 Combat}UnalignedShipTrade Deck1
Command Deck: The Alignment
Divine Admiral Le
Rules (Part 3 of 3)
You have a hand size of six cards and start with 64 Authority.
Legendary Commander
Rules
Commander
Rules
1
Command Deck: The AlignmentImperial Talon{Gain 2 Combat}


{Star Empire Ally}: {Gain 2 Combat}


"She's quick and has powerful guns, but her armor is... well... don't get hit." - Imperial Flight Instructor
Star EmpireShipTrade Deck1
Command Deck: The AlignmentImperial Viper{Gain 1 Combat}


{Star Empire Ally}: You may discard a card. If you do, draw a card.
UnalignedShipTrade Deck1
Command Deck: The AlignmentMech BattleshipYou may scrap up to two cards from your hand and/or discard pile. Draw cards equal to the number of cards scrapped this way, then discard an equal number of cards.


{Alignment Ally (Machine Cult or Star Empire)}: {Gain 6 Combat}
Machine Cult / Star EmpireShip8Trade Deck1
Command Deck: The AlignmentRanger{Gain 1 Trade} OR {Gain 2 Combat}UnalignedShipTrade Deck1
Command Deck: The AlignmentSalvage Drone{Gain 1 Trade}
OR scrap a card in your hand or discard pile.


Robotic missionaries executing the doctrine of retrieval.
Machine CultShipTrade Deck1
Command Deck: The Alignment
Scorecard Ones 0-9
Scorecard Ones 80+
ScorecardScorecard1
Command Deck: The Alignment
Scorecard Tens 40-70
Scorecard Tens 0-30
ScorecardScorecard1
Command Deck: The AlignmentScout{Gain 1 Trade}UnalignedShipTrade Deck4
Command Deck: The AlignmentScout Bot{Gain 1 Trade}


{Machine Cult Ally}: Choose a card of cost two or less in your discard pile. Put it on top of your deck.
UnalignedShipTrade Deck1
Command Deck: The AlignmentStellar Falcon{Gain 2 Combat}


{Star Empire Ally}: Target opponent discards a card.
Star EmpireShipTrade Deck1
Command Deck: The AlignmentViper{Gain 1 Combat}UnalignedShipTrade Deck1
Command Deck: The AlignmentWelder Drone{Gain 2 Trade} OR {Gain 2 Combat}


With typical cult efficiency, these drones are equally suited for construction or demolition.
Machine CultShipTrade Deck1
Frontiers Kickstarter Promo PackAssimilator{Gain 5 Trade} OR {Gain 8 Combat}
You may scrap a card in your hand or discard pile.


{Machine Cult Ally}: Scrap this card from play. Move a card from an opponent’s discard pile to yours.
Machine CultShip7Trade Deck1
Frontiers Kickstarter Promo PackAssur 4{Gain 5 Authority}


{Trade Federation Ally}: {Gain 2 Trade}


{Double Trade Federation Ally}: Draw a card.
Trade FederationBase55Trade Deck1
Frontiers Kickstarter Promo PackBlockade RunnerDiscard up to two cards, then draw that many cards.


{Star Empire Ally}: Scrap this card from play. Draw a card. Target opponent discards a card.


“Buy fast, fly fast, lie fast.” - Smuggler’s motto.
Star EmpireShip1Trade Deck3
Frontiers Kickstarter Promo PackCargo Rocket{Gain 3 Authority} {Gain 2 Combat} {Gain 1 Trade}


{Trade Federation Ally}: Scrap this card from play. Put the next ship you acquire this turn on top of your deck.


“Blast off!”
Trade FederationShip1Trade Deck3
Frontiers Kickstarter Promo PackConverterWhenever you scrap a card from your hand or discard pile, gain {2 Combat}


{Machine Cult Ally}: Scrap a card from your hand.


{Double Machine Cult Ally}: Scrap a card from your discard pile.
Machine CultBase56 OutpostTrade Deck1
Frontiers Kickstarter Promo PackDemolisher{Gain 6 Combat}
Draw a card.


{Star Empire Ally}: Scrap this card from play. Draw two cards. Target opponent discards two cards.
Star EmpireShip7Trade Deck1
Frontiers Kickstarter Promo PackFreight Raft{Gain 2 Trade} {Gain 4 Authority}
Trade Federation Docking: During the discard phase, if you have a {Trade Federation} base in play, set this card aside. At the end of the draw phase, return it to your hand.
Trade FederationShip3Trade Deck2
Frontiers Kickstarter Promo PackImperial Defender{Gain 1 Combat} Draw a card.
Star Empire Docking: During the discard phase, if you have a {Star Empire} base in play, set this card aside. At the end of the draw phase, return it to your hand.
Star EmpireShip3Trade Deck2
Frontiers Kickstarter Promo PackMidgate StationDiscard any number of cards. Gain {Trade} or {Combat} equal to the number of cards discarded plus 1.


{Star Empire Ally}: Target opponent discards a card.


{Double Star Empire Ally}: Draw a card.
Star EmpireBase55 OutpostTrade Deck1
Frontiers Kickstarter Promo PackMobilizationEach player may look at the top four cards of their deck, put any number of those cards into their discard pile, then put the remaining cards back on top of their deck in any order.


When an event enters the trade row, do what it says immediately, then scrap it.
EventTrade Deck1
Frontiers Kickstarter Promo PackPatience RewardedEach player may scrap a card in the trade row, then set it aside. For the rest of the game, players may acquire the card they set aside as if it were in the trade row.


When an event enters the trade row, do what it says immediately, then scrap it.
EventTrade Deck1
Frontiers Kickstarter Promo PackPlague Pod{Gain 2 Trade}


{Blob Ally}: Scrap this card from play. Gain {6 Combat}


Beware Blobs bearing gifts.
BlobShip1Trade Deck3
Frontiers Kickstarter Promo PackPowerful BackingThe player currently taking their turn gains
{1 Trade} {Two Machine Cult Allies} {Two Star Empire Allies} {Two Trade Federation Allies} {Two Blob Allies}
Each other player gains
{5 Authority}
EventTrade Deck2
Frontiers Kickstarter Promo PackRecon MissionEach player may acquire an Explorer for free and put it into their hand.


When an event enters the trade row, do what it says immediately, then scrap it.
EventTrade Deck2
Frontiers Kickstarter Promo PackRecycle Bot{Gain 1 Trade}
You may scrap a card in your hand.


{Machine Cult Ally}: Scrap this card from play. Scrap a card in your hand or discard pile.
Machine CultShip1Trade Deck3
Frontiers Kickstarter Promo PackSentinel{Gain 5 Combat}
Blob Docking: During the discard phase, if you have a {Blob} base in play, set this card aside. At the end of the draw phase, return it to your hand.
BlobShip3Trade Deck2
Frontiers Kickstarter Promo PackSpawning Wurm{Gain 8 Combat}
You may destroy target base.


{Blob Ally}: Scrap this card from play. Gain {8 Combat}
BlobShip7Trade Deck1
Frontiers Kickstarter Promo PackSuperflareEach player shuffles their discard pile into their deck, then draws a card.


When an event enters the trade row, do what it says immediately, then scrap it.
EventTrade Deck1
Frontiers Kickstarter Promo PackSupply RunEach player may either acquire an Explorer for free and put it on top of their deck or put a card from their discard pile on top of their deck.


When an event enters the trade row, do what it says immediately, then scrap it.
EventTrade Deck2
Frontiers Kickstarter Promo PackSwarming Point{Gain 3 Combat}


{Blob Ally}: {Gain 3 Combat}


{Double Blob Ally}: {Gain 3 Combat}
BlobBase55Trade Deck1
Frontiers Kickstarter Promo PackTactical ManeuverThe player currently taking their turn chooses to gain either {2 Trade} or {4 Combat}
Each other player chooses to either gain {6 Authority} or draw a card.


When an event enters the trade row, do what it says immediately, then scrap it.
EventTrade Deck2
Frontiers Kickstarter Promo PackTemple Guardian{Gain 2 Trade} OR {Gain 4 Combat}
Machine Cult Docking: During the discard phase, if you have a {Machine Cult} base in play, set this card aside. At the end of the draw phase, return it to your hand.
Machine CultShip3Trade Deck2
Frontiers Kickstarter Promo Pack
Thank You Backers
Kickstarter Promo Pack
Rules CardRules1
Frontiers Kickstarter Promo PackThe Colossus{Gain 10 Combat}
Choose a faction as you play The Colossus. The Colossus has that faction. Draw a card for each card of that faction you have in play (including The Colossus).
UnalignedShip9Trade Deck1
Frontiers Kickstarter Promo PackTrade Envoy{Gain 3 Trade} {Gain 5 Authority}
Draw a card.


{Trade Federation Ally}: Scrap this card from play. Put the next ship or base you acquire this turn into your hand.
Trade FederationShip7Trade Deck1
Frontiers Kickstarter Promo PackWormholeEach player may either put a card from their discard pile into their hand or draw a card.


When an event enters the trade row, do what it says immediately, then scrap it.
EventTrade Deck1
Year 2 PromosBounty Hunter{Gain 7 Combat}


{Trade Federation Ally}: {Gain 5 Authority}


“No disintegration, we need them alive.”- CEO Shaner
Trade FederationShip5Trade Deck1
Year 2 PromosCargo Mech{Gain 4 Trade}
You may scrap a card in your hand or discard pile.


{Machine Cult Ally}: Destroy target base.
Machine CultShip5Trade Deck1
Year 2 PromosFederal Transport{Gain 1 Trade} {Gain 5 Authority}


{Trade Federation Ally}: {Gain 2 Trade}


“Moving the galaxy, one shipment at a time.” - Federal Transportation Services
Trade FederationShip2Trade Deck2
Year 2 PromosImperial Smuggler{Gain 3 Combat}
Draw a card, then discard a card.


{Scrap}: {Gain 2 Trade}
Star EmpireShip2Trade Deck2
Year 2 PromosKnightstar{Gain 6 Combat}
If an opponent has a base in play, gain an additional {3 Combat}


{Star Empire Ally}: Draw a card.
Star EmpireShip5Trade Deck1
Year 2 PromosProbe Bot{Gain 1 Trade} You may scrap a card in your hand or discard pile.


{Machine Cult Ally}: Draw a card.


{Scrap}: {Gain 3 Combat}
Machine CultShip2Trade Deck2
Year 2 PromosStellar Ray{Gain 3 Trade}
Draw a card.


{Scrap}: {Gain 6 Combat}
BlobShip5Trade Deck1
Year 2 PromosWar Kite{Gain 5 Combat}


{Scrap}: Destroy target base.


It’s hard to fully appreciate their grace and beauty when they’re raining death around you.
BlobShip2Trade Deck2
FrontiersBlob Alpha{Gain 10 Combat}BlobShip6Trade Deck1
FrontiersBlob Miner{Gain 3 Trade}
You may scrap a card in the trade row.


{Scrap}: {Gain 2 Combat}
BlobShip2Trade Deck3
FrontiersBuilder Bot{Gain 1 Trade} You may scrap a card in your discard pile.


{Machine Cult Ally}: {Gain 1 Trade}


{Scrap}: {Gain 2 Combat}
Machine CultShip1Trade Deck3
FrontiersBurrower{Gain 5 Combat}


{Blob Ally}: Draw a card.


{Scrap}: Acquire a card of cost four or less for free.
BlobShip3Trade Deck2
FrontiersCaptured OutpostDraw a card, then discard a card.


The Federation may forgive, but they will not forget.
Star EmpireBase33 OutpostTrade Deck2
FrontiersCargo Craft{Gain 2 Trade}
Target opponent discards a card.


{Star Empire Ally}: {Gain 4 Combat}
Star EmpireShip2Trade Deck3
FrontiersConversion YardYou may scrap a card in your hand. If you do, gain {4 Combat}


An abattoir for old ships in the quest for perfection.
Machine CultBase54 OutpostTrade Deck1
FrontiersCrusher{Gain 6 Combat}


{Blob Ally}: {Gain 2 Trade}


It doesn't need cannons or missiles to wreak destruction.
BlobShip3Trade Deck2
FrontiersDefense System{Gain 2 Combat}


{Machine Cult Ally}: {Gain 2 Combat}
Machine CultBase45 OutpostTrade Deck2
FrontiersDestroyer Bot{Gain 5 Combat}
You may scrap a card in your discard pile.
Machine CultShip3Trade Deck3
FrontiersEnforcer Mech{Gain 5 Combat} You may scrap a card in your hand or discard pile.


{Machine Cult Ally}: Destroy target base.


{Scrap}: Draw a card.
Machine CultShip5Trade Deck1
FrontiersExplorer{Gain 2 Trade}


{Scrap}: {Gain 2 Combat}
UnalignedShip2Trade Deck10
FrontiersFarm Ship{Gain 3 Trade}
Draw a card, then discard a card.


{Scrap}: {Gain 4 Combat}
Star EmpireShip4Trade Deck2
FrontiersFederation Battleship{Gain 5 Combat} {Gain 5 Authority} Draw a card.


{Trade Federation Ally}: Destroy target base.


{Scrap}: {Gain 10 Authority}
Trade FederationShip7Trade Deck1
FrontiersFederation Cruiser{Gain 5 Combat} {Gain 4 Authority}


{Trade Federation Ally}: {Gain 2 Combat} {Gain 2 Authority}


The Federation prefer to make deals, but they can also make war.
Trade FederationShip5Trade Deck1
FrontiersFrontier Hawk{Gain 3 Combat}
Draw a card, then discard a card.


These stealthy fighters are often the leading edge of an Imperial armada.
Star EmpireShip1Trade Deck3
FrontiersFrontier Runner{Gain 2 Trade} {Gain 2 Authority}


Frontier settlements rely heavily on Runners for exchanging vital supplies.
Trade FederationShip1Trade Deck3
FrontiersGateshipAcquire a ship or base of cost six or less for free, and put it on top of your deck.


{Trade Federation Ally}: {Gain 5 Authority}


While less precise than most warpgates, sometimes ‘close’ is close enough.
Trade FederationShip6Trade Deck1
FrontiersHammerhead{Gain 3 Combat}
Draw a card. Target opponent discards a card.


{Star Empire Ally}: Draw a card, then discard a card.
Star EmpireShip5Trade Deck1
FrontiersHive Queen{Gain 7 Combat} Draw a card.


{Blob Ally}: {Gain 3 Combat}


{Double Blob Ally}: {Gain 3 Combat}
BlobShip7Trade Deck1
FrontiersImperial Flagship{Gain 7 Combat}
Draw two cards.


{Star Empire Ally}: Target player discards a card.
Star EmpireShip8Trade Deck1
FrontiersInfested Moon{Gain 4 Combat}


{Blob Ally}: Draw a card.


{Double Blob Ally}: Draw a card.
BlobBase65Trade Deck1
FrontiersIntegration Port{Gain 1 Trade}Machine CultBase35 OutpostTrade Deck2
FrontiersIon Station{Gain 2 Trade}


{Trade Federation Ally}: {Gain 1 Trade}


{Double Trade Federation Ally}: {Gain 4 Combat} {Gain 4 Authority}
Trade FederationBase55 OutpostTrade Deck1
FrontiersJamming Terminal{Gain 2 Combat}
Target opponent discards a card.


“Lose comms, lose the battle.”
Star EmpireBase56Trade Deck1
FrontiersLight Cruiser{Gain 4 Combat} Target opponent discards a card.


{Star Empire Ally}: {Gain 2 Combat}


{Double Star Empire Ally}: Draw a card.
Star EmpireShip3Trade Deck3
FrontiersLong Hauler{Gain 3 Trade}


{Trade Federation Ally}: {Gain 2 Trade}


{Scrap}: Put the next base you acquire this turn on top of your deck.
Trade FederationShip4Trade Deck2
FrontiersMobile Market{Gain 2 Trade}


{Scrap}: Gain {2 Authority} and draw a card. At end of turn, move Mobile Market from the scrap heap to your discard pile.
Trade FederationBase44 OutpostTrade Deck2
FrontiersMoonwurm Hatchling{Gain 3 Trade} or destroy target base.


{Blob Ally}: {Gain 3 Combat}


{Double Blob Ally}: {Gain 3 Combat}
BlobShip4Trade Deck2
FrontiersNanobot Swarm{Gain 5 Combat}
Draw two cards. You may scrap up to two cards in your hand and/or discard pile.
Machine CultShip8Trade Deck1
FrontiersNesting Ground{Gain 2 Trade}


{Blob Ally}: {Gain 4 Combat}
BlobBase45Trade Deck1
FrontiersNeural NexusScrap a card in your hand or discard pile and gain {Combat} equal to its cost.


{Machine Cult Ally}: Draw a card.
Machine CultBase76 OutpostTrade Deck1
FrontiersOrbital Gun Platform{Gain 3 Combat}


{Scrap}: {Gain 3 Trade}
Star EmpireBase44 OutpostTrade Deck2
FrontiersOrbital Shuttle{Gain 3 Trade}
If you have two or more bases in play, gain {4 Authority} and draw a card.


Extra stops means extra profit.
Trade FederationShip2Trade Deck3
FrontiersOutland Station{Gain 1 Trade} OR {Gain 3 Authority}


{Scrap}: Draw a card.
Trade FederationBase34Trade Deck3
FrontiersPatrol Boat{Gain 4 Combat} {Gain 3 Authority}


{Trade Federation Ally}: {Gain 2 Authority}


The sound of their engines brings hope to many.
Trade FederationShip3Trade Deck2
FrontiersPlasma Bot{Gain 3 Combat}
You may scrap a card in your hand.


{Machine Cult Ally}: {Gain 2 Combat}
Machine CultShip2Trade Deck3
FrontiersPulverizerScrap a card in the trade row, and gain {Combat} equal to its cost.


{Blob Ally}: Draw a card.
BlobShip5Trade Deck1
FrontiersReclamation StationScrap a card in your discard pile.


{Scrap}: Gain {3 Combat} for each of your cards that you scrapped this turn (including this one).
Machine CultBase66 OutpostTrade Deck1
FrontiersRepair Mech{Gain 3 Trade} OR
Put a base from your discard pile on top of your deck.


{Machine Cult Ally}: You may scrap a card in your hand or discard pile.
Machine CultShip4Trade Deck2
Frontiers
Scorecard Ones 0-9
Scorecard Ones 80+
GreenScorecardScorecard1
Frontiers
Scorecard Ones 0-9
Scorecard Ones 80+
RedScorecardScorecard1
Frontiers
Scorecard Ones 0-9
Scorecard Ones 80+
YellowScorecardScorecard1
Frontiers
Scorecard Ones 0-9
Scorecard Ones 80+
BlueScorecardScorecard1
Frontiers
Scorecard Tens 40-70
Scorecard Tens 0-30
GreenScorecardScorecard1
Frontiers
Scorecard Tens 40-70
Scorecard Tens 0-30
RedScorecardScorecard1
Frontiers
Scorecard Tens 40-70
Scorecard Tens 0-30
YellowScorecardScorecard1
Frontiers
Scorecard Tens 40-70
Scorecard Tens 0-30
BlueScorecardScorecard1
FrontiersScout{Gain 1 Trade}UnalignedShipTrade Deck32
FrontiersSiege Fortress{Gain 5 Combat}


{Star Empire Ally}: {Gain 4 Combat}
Star EmpireBase75 OutpostTrade Deck1
FrontiersSpike Cluster{Gain 2 Combat}


{Blob Ally}: {Gain 1 Trade}
BlobBase23Trade Deck2
FrontiersStinger{Gain 3 Combat}


{Blob Ally}: {Gain 3 Combat}


{Scrap}: {Gain 1 Trade}
BlobShip1Trade Deck3
FrontiersSwarm Cluster{Gain 5 Combat}


{Blob Ally}: {Gain 3 Combat}


{Double Blob Ally}: {Gain 3 Combat}
BlobBase88Trade Deck1
FrontiersTransit Nexus{Gain 3 Combat} {Gain 4 Trade} {Gain 5 Authority}Trade FederationBase86Trade Deck1
FrontiersViper{Gain 1 Combat}UnalignedShipTrade Deck8
FrontiersWarpgate CruiserDiscard any number of cards and gain {2 Combat} for each. Draw a card.


{Star Empire Ally}: Draw a card.
Star EmpireShip6Trade Deck1
United: HeroesCEO Shaner{Gain a Trade Federation Ally}
You may acquire a ship or base of cost three or less for free and put it on top of your deck.


{Scrap}: {Gain a Trade Federation Ally} Draw a card.
UnalignedHero5Trade Deck1
United: HeroesChairman Haygan{Gain a Trade Federation Ally} {Gain 4 Authority}


{Scrap}: {Gain a Trade Federation Ally} {Gain 4 Authority}
UnalignedHero3Trade Deck2
United: HeroesChancellor Hartman{Gain a Machine Cult Ally}
You may scrap a card in your hand or discard pile.


{Scrap}: {Gain a Machine Cult Ally} You may scrap a card in your hand or discard pile.
UnalignedHero4Trade Deck2
United: HeroesCommander Klik{Gain a Star Empire Ally}
You may discard a card. If you do, draw a card.


{Scrap}: {Gain a Star Empire Ally} You may discard a card. If you do, draw a card.
UnalignedHero4Trade Deck2
United: HeroesCommodore Zhang{Gain a Star Empire Ally} {Gain 4 Combat}
Target opponent discards a card.


{Scrap}: {Gain a Star Empire Ally} Draw a card.
UnalignedHero5Trade Deck1
United: HeroesConfessor Morris{Gain a Machine Cult Ally}
You may scrap up to two cards in your hand and/or discard pile.


{Scrap}: {Gain a Machine Cult Ally} Draw a card.
UnalignedHero5Trade Deck1
United: HeroesHive Lord{Gain a Blob Ally} {Gain 5 Combat}
Scrap any number of cards currently in the trade row.


{Scrap}: {Gain a Blob Ally} Draw a card.
UnalignedHero5Trade Deck1
United: Heroes
Rules: Heroes
Rules: Hero Faction Abilities
Rules CardRules1
United: HeroesScreecher{Gain a Blob Ally} {Gain 2 Combat}
You may scrap a card in the trade row.


{Scrap}: {Gain a Blob Ally} {Gain 2 Combat} You may scrap a card in the trade row.
UnalignedHero3Trade Deck2
United: CommandAlliance Frigate{Gain 4 Combat}


{Star Empire Ally}: {Gain 3 Combat}


{Trade Federation Ally}: {Gain 5 Authority}
Star Empire / Trade FederationShip3Trade Deck2
United: CommandAlliance Landing{Gain 2 Trade}


{Alliance Ally (Star Empire or Trade Federation)}: {Gain 2 Combat}
Star Empire / Trade FederationBase55 OutpostTrade Deck1
United: CommandAssault Pod{Gain 3 Combat}


{Union Ally (Blob or Star Empire)}: Draw a card.


Your greatest enemy can be your most powerful ally.
Blob / Star EmpireShip2Trade Deck2
United: CommandCoalition Fortress{Gain 2 Trade}


{Coalition Ally (Machine Cult or Trade Federation)}: {Gain 2 Combat} OR {Gain 3 Authority}
Trade Federation / Machine CultBase66 OutpostTrade Deck1
United: CommandCoalition Freighter{Gain 3 Trade}


{Trade Federation Ally}: Put the next ship you acquire this turn on top of your deck.


{Machine Cult Ally}: Scrap a card in your hand or discard pile.
Trade Federation / Machine CultShip4Trade Deck2
United: CommandRules: United CommandRules CardRules1
United: CommandUnion Cluster{Gain 4 Combat}


{Union Ally (Blob or Star Empire)}: Draw a card.
Blob / Star EmpireBase88Trade Deck1
United: CommandUnity Fighter{Gain 3 Combat}
You may scrap a card in the trade row.


{Scrap}: You may scrap a card in your hand or discard pile.
Blob / Machine CultShip1Trade Deck2
United: CommandUnity StationScrap a card in your hand or discard pile. You may scrap a card in the trade row.


{Unity Ally (Blob or Machine Cult)}: {Gain 4 Combat}
Blob / Machine CultBase76 OutpostTrade Deck1
United: AssaultAlliance Transport{Gain 2 Trade}


{Star Empire Ally}: Target opponent discards a card.


{Trade Federation Ally}: {Gain 4 Authority}
Star Empire / Trade FederationShip2Trade Deck2
United: AssaultBlob Bot{Gain 5 Combat}


{Blob Ally}: {Gain 2 Trade}


{Machine Cult Ally}: Scrap a card in your hand or discard pile.
Blob / Machine CultShip3Trade Deck2
United: AssaultCoalition Messenger{Gain 2 Trade}


{Coalition Ally (Machine Cult or Trade Federation)}: Choose a card of cost five or less in your discard pile and put it on top of your deck.


High tech and high finance are potent allies.
Machine Cult / Trade FederationShip3Trade Deck2
United: AssaultEmbassy BaseDraw two cards, then discard a card.


Keep your friends close, and your enemies closer.
Star Empire / Trade FederationBase86Trade Deck1
United: AssaultExchange Point{Gain 2 Combat}


{Unity Ally (Blob or Machine Cult)}: Scrap a card in your hand, your discard pile, or the trade row.
Blob / Machine CultBase67Trade Deck1
United: AssaultLookout PostDraw a card.


Information is power.
Machine Cult / Trade FederationBase76 OutpostTrade Deck1
United: AssaultRules: United AssaultRules CardRules1
United: AssaultTrade Star{Gain 2 Trade}


{Scrap}: {Gain 2 Combat}


Greed is the universal language.
Blob / Star EmpireShip1Trade Deck2
United: AssaultUnion Stronghold{Gain 3 Combat}


{Blob Ally}: Scrap a card in the trade row.


{Star Empire Ally}: Target opponent discards a card.
Blob / Star EmpireBase55Trade Deck1
Colony Wars
1 Authority
5 Authority
ScorecardScorecard12
Colony Wars
10 Authority
20 Authority
ScorecardScorecard6
Colony WarsAging Battleship{Gain 5 Combat}


{Star Empire Ally}: Draw a card.


{Scrap}: {Gain 2 Combat} Draw 2 cards.
Star EmpireShip5Trade Deck1
Colony WarsBattle Bot{Gain 2 Combat}
You may scrap a card in your hand.


{Machine Cult Ally}: {Gain 2 Combat}
Machine CultShip1Trade Deck3
Colony WarsBioformer{Gain 3 Combat}


{Scrap}: {Gain 3 Trade}
BlobBase44Trade Deck2
Colony WarsCargo Pod{Gain 3 Trade}


{Blob Ally}: {Gain 3 Combat}


{Scrap}: {Gain 3 Combat}
BlobShip3Trade Deck3
Colony WarsCentral Station{Gain 2 Trade}
If you have three or more bases in play (including this one), gain {4 Authority} and draw a card.
Trade FederationBase45Trade Deck2
Colony WarsColony Seed Ship{Gain 3 Trade} {Gain 3 Combat} {Gain 3 Authority}
When you acquire this card, if you've played a Trade Federation card this turn, you may put this card directly into your hand.
Trade FederationShip5Trade Deck1
Colony WarsCommand Center{Gain 2 Trade}
Whenever you play a Star Empire ship, gain {2 Combat}
Star EmpireBase44 OutpostTrade Deck2
Colony WarsConvoy Bot{Gain 4 Combat}
You may scrap a card in your hand or discard pile.


{Machine Cult Ally}: {Gain 2 combat}
Machine CultShip3Trade Deck3
Colony WarsEmperor's Dreadnaught{Gain 8 Combat}
Draw a card.
Target opponent discards a card.
When you acquire this card, if you've played a Star Empire card this turn, you may put this card directly into your hand.
Star EmpireShip8Trade Deck1
Colony WarsExplorer{Gain 2 Trade}


{Scrap}: {Gain 2 Combat}
UnalignedShip2Explorer Pile10
Colony WarsFactory World{Gain 3 Trade}
Put the next ship or base you acquire this turn into your hand.
Trade FederationBase86 OutpostTrade Deck1
Colony WarsFalcon{Gain 2 Combat}
Draw a card.


{Scrap}: Target opponent discards a card.
Star EmpireShip3Trade Deck2
Colony WarsFederation Shipyard{Gain 2 Trade}


{Trade Federation Ally}: Put the next ship or base you acquire this turn on top of your deck.
Trade FederationBase66 OutpostTrade Deck1
Colony WarsFrontier Ferry{Gain 3 Trade} {Gain 4 Authority}


{Scrap}: Destroy Target Base.


Suited for ferrying colonists or supplies.
Trade FederationShip4Trade Deck2
Colony WarsFrontier Station{Gain 2 Trade} OR {Gain 3 Combat}


"Supply and Protect" - Station Invocation
Machine CultBase66 OutpostTrade Deck1
Colony WarsGunship{Gain 5 Combat}
Target opponent discards a card.


{Scrap}: {Gain 4 Trade}
Star EmpireShip4Trade Deck2
Colony WarsHeavy Cruiser{Gain 4 Combat}
Draw a card.


{Star Empire Ally}: Draw a card.
Star EmpireShip5Trade Deck1
Colony WarsImperial PalaceDraw a card. Target opponent discards a card.


{Star Empire Ally}: {Gain 4 Combat}
Star EmpireBase76 OutpostTrade Deck1
Colony WarsLancer{Gain 4 Combat}
If an opponent controls a base, gain an additional {2 Combat}


{Star Empire Ally}: Target opponent discards a card.
Star EmpireShip2Trade Deck3
Colony WarsLeviathan{Gain 9 Combat}
Draw a card.
You may destroy target base.


{Blob Ally}: Acquire a card of cost three or less for free and put it into your hand.
BlobShip8Trade Deck1
Colony WarsLoyal Colony{Gain 3 Trade} {Gain 3 Combat} {Gain 3 Authority}


Colonies still loyal to the Federation are precious.
Trade FederationBase76Trade Deck1
Colony WarsMech Cruiser{Gain 6 Combat}
You may scrap a card in your hand or discard pile.


{Machine Cult Ally}: Destroy target base.
Machine CultShip5Trade Deck1
Colony WarsMining Mech{Gain 3 Trade}
You may scrap a card in your hand or discard pile.


{Machine Cult Ally}: {Gain 3 combat}
Machine CultShip4Trade Deck2
Colony WarsMoonwurm{Gain 8 Combat}
Draw a card.


{Blob Ally}: Acquire a card of cost two or less for free and put it into your hand.
BlobShip7Trade Deck1
Colony WarsOrbital PlatformDiscard a card. If you do, draw a card.


{Star Empire Ally}: {Gain 3 Combat}
Star EmpireBase34Trade Deck3
Colony WarsParasite{Gain 6 Combat} OR
Acquire a card of cost six or less for free.


{Blob Ally}: Draw a card.
BlobShip5Trade Deck1
Colony WarsPatrol Cutter{Gain 2 Trade} {Gain 3 Combat}


{Trade Federation Ally}: {Gain 4 Authority}


Cutters are the life line of Federation colonies.
Trade FederationShip3Trade Deck3
Colony WarsPeacekeeper{Gain 6 Combat} {Gain 6 Authority}


{Trade Federation Ally}: Draw a card.


Might makes peace.
Trade FederationShip6Trade Deck1
Colony WarsPlasma Vent{Gain 4 Combat} When you acquire this card, if you've played a Blob card this turn, you may put this card directly into your hand.


{Scrap}: Destroy target base.
BlobBase65Trade Deck1
Colony WarsPredator{Gain 4 Combat}


{Blob Ally}: Draw a card.


You're the prey.
BlobShip2Trade Deck3
Colony WarsRavager{Gain 6 Combat}
You may scrap up to two cards that are currently in the trade row.


Even heavily armed convoys fear the Ravagers.
BlobShip3Trade Deck2
Colony WarsRepair Bot{Gain 2 Trade}
You may scrap a card in your discard pile.


{Scrap}: {Gain 2 Combat}
Machine CultShip2Trade Deck3
Colony WarsScout{Gain 1 Trade}UnalignedShipPersonal Deck16
Colony WarsSolar Skiff{Gain 2 Trade}


{Trade Federation Ally}: Draw a card.


Trade is a colony's life blood.
Trade FederationShip1Trade Deck3
Colony WarsStar Barge{Gain 2 Trade}


{Star Empire Ally}: {Gain 2 Combat} Target opponent discards a card.


Trade on the fringe: high risk, high reward.
Star EmpireShip1Trade Deck3
Colony WarsStealth TowerUntil your turn ends, Stealth Tower becomes a copy of any base in play. Stealth Tower has that base's faction in addition to Machine Cult.Machine CultBase55 OutpostTrade Deck1
Colony WarsStellar Reef{Gain 1 Trade}


{Scrap}: {Gain 3 Combat}
BlobBase23Trade Deck3
Colony WarsStorage Silo{Gain 2 Authority}


{Trade Federation Ally}: {Gain 2 Trade}
Trade FederationBase23Trade Deck2
Colony WarsSupply DepotDiscard up to 2 cards. Gain {2 Trade} or {2 Combat} for each card discarded this way.


{Star Empire Ally}: Draw a card.
Star EmpireBase65 OutpostTrade Deck1
Colony WarsSwarmer{Gain 3 Combat}
You may scrap a card in the trade row.


{Blob Ally}: {Gain 2 Combat}
BlobShip1Trade Deck3
Colony WarsThe IncineratorScrap up to two cards in your hand and/or discard pile.


{Machine Cult Ally}: Gain {2 Combat} for each card scrapped from your hand and/or discard pile this turn.
Machine CultBase86 OutpostTrade Deck1
Colony WarsThe OracleScrap a card in your hand.


{Machine Cult Ally}: {Gain 3 combat}
Machine CultBase45 OutpostTrade Deck1
Colony WarsThe Wrecker{Gain 6 Combat}
You may scrap up to two cards in your hand and/or discard pile.


{Machine Cult Ally}: Draw a card.
Machine CultShip7Trade Deck1
Colony WarsTrade Hauler{Gain 3 Trade}


{Trade Federation Ally}: {Gain 3 Authority}


"A well supplied colony is a loyal colony." - CEO Shaner
Trade FederationShip2Trade Deck3
Colony WarsViper{Gain 1 Combat}UnalignedShipPersonal Deck4
Colony WarsWarning Beacon{Gain 2 Combat}
When you acquire this card, if you've played a Machine Cult card this turn, you may put this card directly into your hand.
Machine CultBase22 OutpostTrade Deck3
Crisis: HeroesAdmiral Rasmusson{Scrap}:
{Gain a Star Empire Ally} (Until end of turn, you may use all of your {Star Empire} abilities.)
Draw a card.


Heroes go directly into play when acquired. They are not discarded at end of turn.
UnalignedHero2Trade Deck1
Crisis: HeroesBlob Overlord{Scrap}: {Gain 4 Combat} {Gain a Blob Ally} (Until end of turn, you may use all of your {Blob} Ally abilities.)


Heroes go directly into play when acquired. They are not discarded at end of turn.
UnalignedHero2Trade Deck1
Crisis: HeroesCEO Torres{Scrap}: {Gain 7 Authority} {Gain a Trade Federation Ally} (Until end of turn, you may use all of your {Trade Federation} Ally abilities.)


Heroes go directly into play when acquired. They are not discarded at end of turn.
UnalignedHero2Trade Deck1
Crisis: HeroesCunning Captain{Scrap}:
{Gain a Star Empire Ally} (Until end of turn, you may use all of your {Star Empire} Ally abilities.)
Target player discards a card.


Heroes go directly into play when acquired. They are not discarded at end of turn.
UnalignedHero1Trade Deck2
Crisis: HeroesHigh Priest Lyle{Scrap}:
{Gain a Machine Cult Ally} (Until end of turn, you may use all of your {Machine Cult} Ally abilities.)
You may scrap a card from your hand or discard pile.


Heroes go directly into play when acquired. They are not discarded at end of turn.
UnalignedHero2Trade Deck1
Crisis: HeroesRam Pilot{Scrap}: {Gain 2 Combat} {Gain a Blob Ally} (Until end of turn, you may use all of your {Blob} Ally abilities.)


Heroes go directly into play when acquired. They are not discarded at end of turn.
UnalignedHero1Trade Deck2
Crisis: HeroesSpecial Ops Director{Scrap}: {Gain 4 Authority} {Gain a Trade Federation Ally} (Until end of turn, you may use all of your {Trade Federation} Ally abilities.)


Heroes go directly into play when acquired. They are not discarded at end of turn.
UnalignedHero1Trade Deck2
Crisis: HeroesWar Elder{Scrap}:
{Gain a Machine Cult Ally} (Until end of turn, you may use all of your {Machine Cult} Ally abilities.)
You may scrap a card from your hand.


Heroes go directly into play when acquired. They are not discarded at end of turn.
UnalignedHero1Trade Deck2
Crisis: Fleets and FortressesBorder Fort{Gain 1 Trade} OR {Gain 2 Combat}


{Machine Cult Ally}: Scrap a card in your hand or discard pile.
Machine CultBase45 OutpostTrade Deck1
Crisis: Fleets and FortressesCapitol World{Gain 6 Authority} Draw a card.


"Wealth is power" - CEO Ridlan Haygan
Trade FederationBase86 OutpostTrade Deck1
Crisis: Fleets and FortressesCargo LaunchDraw a card.


{Scrap}: {Gain 1 Trade}


"When getting it there fast is more important than getting your ship back." - CEO JayPaul Barrow
Star EmpireShip1Trade Deck2
Crisis: Fleets and FortressesCustoms FrigateYou may acquire a ship of cost four or less for free and put it on top of your deck.


{Trade Federation Ally}: {Gain 4 Combat}


{Scrap}: Draw a card.
Trade FederationShip4Trade Deck2
Crisis: Fleets and FortressesDeath World{Gain 4 Combat}
You may scrap a Trade Federation, Machine Cult, or Star Empire card from your hand or discard pile. If you do, draw a card.
BlobBase76Trade Deck1
Crisis: Fleets and FortressesPatrol Bot{Gain 2 Trade} OR {Gain 4 Combat}


{Machine Cult Ally}: Scrap a card in your hand or discard pile.


When it comes to Patrol Bot tactics, Elder P.F.D. Davies wrote the scripture.
Machine CultShip2Trade Deck2
Crisis: Fleets and FortressesSpike Pod{Gain 3 Combat}
You may scrap up to two cards currently in the Trade Row.


{Scrap}: {Gain 2 Combat}
BlobShip1Trade Deck2
Crisis: Fleets and FortressesStar Fortress{Gain 3 Combat} Draw a card, then discard a card.


{Star Empire Ally}: Draw a card, then discard a card.
Star EmpireBase76 OutpostTrade Deck1
Crisis: EventsBlack HoleEach player may discard up to two cards. For each card less than two that a player discards, that player loses {4 Authority}


When an event enters the trade row, do what it says immediately, then scrap it.
UnalignedEventTrade Deck1
Crisis: EventsBombardmentEach player either destroys a base they control or loses {6 Authority}


When an event enters the trade row, do what it says immediately, then scrap it.
UnalignedEventTrade Deck1
Crisis: EventsCometEach player may scrap up to two cards in their hand or discard pile.


When an event enters the trade row, do what it says immediately, then scrap it.
UnalignedEventTrade Deck2
Crisis: EventsGalactic SummitEach player gains {7 Authority}


When an event enters the trade row, do what it says immediately, then scrap it.
UnalignedEventTrade Deck1
Crisis: EventsQuasarEach player draws two cards.


When an event enters the trade row, do what it says immediately, then scrap it.
UnalignedEventTrade Deck2
Crisis: EventsSupernovaEach player loses {5 Authority}
Scrap all cards in the trade row.


When an event enters the trade row, do what it says immediately, then scrap it.
UnalignedEventTrade Deck1
Crisis: EventsTrade MissionThe player currently taking their turn gains {4 Trade} and may put the next ship they acquire this turn on top of their deck. Each other player draws two cards.


When an event enters the trade row, do what it says immediately, then scrap it.
UnalignedEventTrade Deck2
Crisis: EventsWarp JumpEach player draws three cards, then puts two of those cards back on top of their deck in any order.


When an event enters the trade row, do what it says immediately, then scrap it.
UnalignedEventTrade Deck2
Crisis: Bases & BattleshipsConstruction Hauler{Gain 3 Authority} {Gain 2 Trade}
Draw a card.


{Trade Federation Ally}: Put the next base you acquire this turn directly into play.
Trade FederationShip6Trade Deck1
Crisis: Bases & BattleshipsDefense Bot{Gain 1 Combat}
You may scrap a card in your hand or discard pile. If you control two or more bases, gain {8 Combat}
Machine CultShip2Trade Deck2
Crisis: Bases & BattleshipsFighter Base{Star Empire Ally}: Target opponent discards a card.


These bases play a key role in expanding the Empire's influence.
Star EmpireBase35 OutpostTrade Deck2
Crisis: Bases & BattleshipsImperial Trader{Gain 3 Trade}
Draw a card.


{Star Empire Ally}: {Gain 4 Combat}
Star EmpireShip5Trade Deck1
Crisis: Bases & BattleshipsMega Mech{Gain 6 Combat}
You may return target base from play to its owner's hand.


{Star Empire Ally}: Draw a card.
Machine CultShip5Trade Deck1
Crisis: Bases & BattleshipsObliterator{Gain 7 Combat}
If your opponent has two or more bases in play, gain an additional {6 Combat}


{Blob Ally}: Draw a card.
BlobShip6Trade Deck1
Crisis: Bases & BattleshipsTrade Raft{Gain 1 Trade}


{Trade Federation Ally}: Draw a card.


{Scrap}: {Gain 1 Trade}
Trade FederationShip1Trade Deck2
Crisis: Bases & BattleshipsTrade Wheel{Gain 1 Trade}


{Blob Ally}: {Gain 2 Combat}
BlobBase35Trade Deck2
Promo Pack 1Battle Barge{Gain 5 Combat}
Target opponent discards a card.
If you have two or more bases in play, gain an additional {3 Combat} and you may return target base in play to its owner's hand.
Star EmpireShip4Trade Deck2
Promo Pack 1Battle Screecher{Gain 5 Combat}
You may scrap up to five cards currently in the trade row.


{Blob Ally}: {Gain 2 Trade}
BlobShip4Trade Deck2
Promo Pack 1Breeding SiteIf you played a base this turn (including this one), gain {5 Combat}


Blob ships are born, not Built.
BlobBase47Trade Deck1
Promo Pack 1Fortress OblivionIf you played a base this turn (including this one), you may scrap a card in your hand or discard pile.


Only the true believer may enter with hope of ever leaving.


(Errata - Added reminder text.)
Machine CultBase34 OutpostTrade Deck2
Promo Pack 1Megahauler{Gain 5 Authority}
You may acquire any ship without paying its cost and put it on top of your deck.


{Trade Federation Ally}: Draw a card.


(Optional Errata - You don't have to acquire a ship if you don't want to.)
Trade FederationShip7Trade Deck1
Promo Pack 1Mercenary Garrison{Star Empire Ally}: {2 Combat}


{Machine Cult Ally}: Scrap a card from your hand or discard pile.


{Trade Federation Ally}: {3 Authority}


{Blob Ally}: Scrap up to two cards currently in the trade row.
UnalignedBase45 OutpostTrade Deck1
Promo Pack 1Security Craft{Gain 4 Combat} {Gain 3 Authority}


{Trade Federation Ally}: {Gain 3 Trade}


"Set coordinates for the Tower."
Trade FederationShip4Trade Deck2
Promo Pack 1Starbase OmegaIf you played a base this turn (including this one), draw a card.


A vast empire requires many way stations.
Star EmpireBase46Trade Deck1
Promo Pack 1StarmarketIf you played a base this turn (including this one), gain {5 Authority} OR {3 Trade}


Anything can be acquired here... for a price.


(Optional Errata - This card costs 4 to acquire.)
Trade FederationBase46Trade Deck2
Promo Pack 1The Ark{Gain 5 Combat}
You may scrap up to two cards in your hand and/or discard pile. For each card scrapped this way, draw a card.


{Scrap}: Destroy target base.
Machine CultShip7Trade Deck1
Core Set Kickstarter Promo PackBattle Barge{Gain 5 Combat}
Target opponent discards a card.
If you have two or more bases in play, gain an additional {3 Combat} and you may return target base in play to its owner's hand.
Star EmpireShip4Trade Deck2
Core Set Kickstarter Promo PackBattle Screecher{Gain 5 Combat}
You may scrap up to five cards currently in the trade row.


{Blob Ally}: {Gain 2 Trade}
BlobShip4Trade Deck2
Core Set Kickstarter Promo PackBreeding SiteIf you played a base this turn (including this one), gain {5 Combat}


Blob ships are born, not Built.
BlobBase47Trade Deck1
Core Set Kickstarter Promo PackFortress OblivionIf you played a base this turn (including this one), you may scrap a card in your hand or discard pile.


Only the true believer may enter with hope of ever leaving.


(Errata - Added reminder text.)
Machine CultBase34 OutpostTrade Deck2
Core Set Kickstarter Promo PackMegahauler{Gain 5 Authority}
You may acquire any ship without paying its cost and put it on top of your deck.


{Trade Federation Ally}: Draw a card.


(Optional Errata - You don't have to acquire a ship if you don't want to.)
Trade FederationShip7Trade Deck1
Core Set Kickstarter Promo PackStarbase OmegaIf you played a base this turn (including this one), draw a card.


A vast empire requires many way stations.
Star EmpireBase46Trade Deck1
Core Set Kickstarter Promo PackStarmarketIf you played a base this turn (including this one), gain {5 Authority} OR {3 Trade}


Anything can be acquired here... for a price.


(Optional Errata - This card costs 4 to acquire.)
Trade FederationBase46Trade Deck2
Core Set Kickstarter Promo PackThe Ark{Gain 5 Combat}
You may scrap up to two cards in your hand and/or discard pile. For each card scrapped this way, draw a card.


{Scrap}: Destroy target base.
Machine CultShip7Trade Deck1
Core Set
1 Authority
5 Authority
ScorecardScorecard12
Core Set
10 Authority
20 Authority
ScorecardScorecard6
Core SetBarter World{Gain 2 Authority} OR {Gain 2 Trade}


{Scrap}: {Gain 5 Combat}
Trade FederationBase44Trade Deck2
Core SetBattle Blob{Gain 8 Combat}


{Blob Ally}: Draw a card.


{Scrap}: {Gain 4 Combat}
BlobShip6Trade Deck1
Core SetBattle Mech{Gain 4 Combat}
You may scrap a card in your hand or discard pile.


{Machine Cult Ally}: Draw a card.
Machine CultShip5Trade Deck1
Core SetBattle Pod{Gain 4 Combat}
You may scrap a card in the trade row.


{Blob Ally}: {Gain 2 Combat}
BlobShip2Trade Deck2
Core SetBattle Station{Scrap}: {Gain 5 Combat}


A Battle Station fusion core can double as a devastating weapon... once.
Machine CultBase35 OutpostTrade Deck2
Core SetBattlecruiser{Gain 5 Combat} Draw a card.


{Star Empire Ally}: Target opponent discards a card.


{Scrap}: Draw a card. You may destroy target base.
Star EmpireShip6Trade Deck1
Core SetBlob Carrier{Gain 7 Combat}


{Blob Ally}: Acquire any ship for free and put it on top of your deck.


"Is that... a whale?" - HMS Defender, final transmission
BlobShip6Trade Deck1
Core SetBlob Destroyer{Gain 6 Combat}


{Blob Ally}: You may destroy target base and/or scrap a card in the trade row.


When this monstrous ship shows up on a colony's sensors, they know the end is near...
BlobShip4Trade Deck2
Core SetBlob Fighter{Gain 3 Combat}


{Blob Ally}: Draw a card.


Either kill it before it signals the hive or run. There are other choices, but none you'll live through.
BlobShip1Trade Deck3
Core SetBlob Wheel{Gain 1 Combat}


{Scrap}: {Gain 3 Trade}
BlobBase35Trade Deck3
Core SetBlob World{Gain 5 Combat}
OR Draw a card for each Blob card that you've played this turn.
BlobBase8Trade Deck1
Core SetBrain WorldScrap up to two cards from your hand and/or discard pile. Draw a card for each card scrapped this way.


The Machine Cult built these supercomputing space stations to run every aspect of their society. Now they worship them as gods.
Machine CultBase86 OutpostTrade Deck1
Core SetCentral Office{Gain 2 Trade} You may put the next ship you acquire this turn on top of your deck.


{Trade Federation Ally}: Draw a card.
Trade FederationBase76Trade Deck1
Core SetCommand Ship{Gain 4 Authority} {Gain 5 Combat}
Draw two cards.


{Trade Federation Ally}: Destroy target base.
Trade FederationShip8Trade Deck1
Core SetCorvette{Gain 1 Combat}
Draw a card.


{Star Empire Ally}: {Gain 2 Combat}
Star EmpireShip2Trade Deck2
Core SetCutter{Gain 4 Authority} {Gain 2 Trade}


{Trade Federation Ally}: {Gain 4 Combat}


"Built for cargo, armed for conflict. Versatility for an unpredictable universe." - Premier Aerospace Cargo Enterprises
Trade FederationShip2Trade Deck3
Core SetDefense Center{Gain 3 Authority} OR {Gain 2 Combat}


{Trade Federation Ally}: {Gain 2 Combat}
Trade FederationBase55 OutpostTrade Deck1
Core SetDreadnaught{Gain 7 Combat}
Draw a card.


{Scrap}: {Gain 5 Combat}
Star EmpireShip7Trade Deck1
Core SetEmbassy Yacht{Gain 3 Authority} {Gain 2 Trade}
If you have two or more bases in play, draw two cards.


War should always be a last resort, it's bad for the bottom line.
Trade FederationShip3Trade Deck2
Core SetExplorer{Gain 2 Trade}


{Scrap}: {Gain 2 Combat}
UnalignedShip2Explorer Pile10
Core SetFederation Shuttle{Gain 2 Trade}
{Trade Federation Ally}: {Gain 4 Authority}
"Fast? This baby doesn't just haul cargo. She hauls..."
Trade FederationShip1Trade Deck3
Core SetFlagship{Gain 5 Combat}
Draw a card.


{Trade Federation Ally}: {Gain 5 Authority}
Trade FederationShip6Trade Deck1
Core SetFleet HQWhenever you play a ship, gain {1 Combat}


When an imperial fleet goes into battle, it's usually coordinated from afar by one of these mobile command centers.


(Errata - Only ships played while Fleet HQ is in play gain the 1 combat bonus.)
Star EmpireBase88Trade Deck1
Core SetFreighter{Gain 4 Trade}


{Trade Federation Ally}: You may put the next ship you acquire this turn on top of your deck.


This class of mammoth cargo ships is one of the keys to the federation's vast trade-based wealth.
Trade FederationShip4Trade Deck2
Core SetImperial Fighter{Gain 2 Combat}
Target opponent discards a card.


{Star Empire Ally}: {Gain 2 Combat}
Star EmpireShip1Trade Deck3
Core SetImperial Frigate{Gain 4 Combat} Target opponent discards a card.


{Star Empire Ally}: {Gain 2 Combat}


{Scrap}: Draw a card.
Star EmpireShip3Trade Deck3
Core SetJunkyardScrap a card in your hand or discard pile.


The machine Cult's first commandment: "Thou shalt not waste tech."
Machine CultBase65 OutpostTrade Deck1
Core SetMachine BaseDraw a card, then scrap a card from your hand.


This high-tech city is like a beehive: it looks chaotic but vital work is being done efficiently at a frenetic pace.
Machine CultBase76 OutpostTrade Deck1
Core SetMech WorldMech World counts as an ally for all factions.


The man-made planet is a galactic center for open source tech.
Machine CultBase56 OutpostTrade Deck1
Core SetMissile Bot{Gain 2 Combat}
You may scrap a card in your hand or discard pile.


{Machine Cult Ally}: {Gain 2 Combat}
Machine CultShip2Trade Deck3
Core SetMissile Mech{Gain 6 Combat}
You may destroy target base.


{Machine Cult Ally}: Draw a card.
Machine CultShip6Trade Deck1
Core SetMothership{Gain 6 Combat}
Draw a card.


{Blob Ally}: Draw a card.
BlobShip7Trade Deck1
Core SetPatrol Mech{Gain 3 Trade} OR {Gain 5 Combat}


{Machine Cult Ally}: Scrap a card in your hand or discard pile.


With the Blobs an ever present danger, even the cult's cargo carrying mechs bristle with firepower.
Machine CultShip4Trade Deck2
Core SetPort of Call{Gain 3 Trade}


{Scrap}: Draw a card. You may destroy target base.
Trade FederationBase66 OutpostTrade Deck1
Core SetRam{Gain 5 Combat}


{Blob Ally}: {Gain 2 Combat}


{Scrap}: {Gain 3 Trade}
BlobShip3Trade Deck2
Core SetRecycling Station{Gain 1 Trade}
OR discard up to two cards, then draw that many cards.
Star EmpireBase44 OutpostTrade Deck2
Core SetRoyal Redoubt{Gain 3 Combat}


{Star Empire Ally}: Target opponent discards a card.
Star EmpireBase66 OutpostTrade Deck1
Core SetScout{Gain 1 Trade}UnalignedShipPersonal Deck16
Core SetSpace Station{Gain 2 Combat}


{Star Empire Ally}: {Gain 2 Combat}


{Scrap}: {Gain 4 Trade}
Star EmpireBase44 OutpostTrade Deck2
Core SetStealth NeedleCopy another ship you've played this turn. Stealth Needle has that ship's faction in addition to Machine Cult.


The Needle's ability to mimic other ships represents the pinnacle of Cult technology.
Machine CultShip4Trade Deck1
Core SetSupply Bot{Gain 2 Trade}
You may scrap a card in your hand or discard pile.


{Machine Cult Ally}: {Gain 2 Combat}
Machine CultShip3Trade Deck3
Core SetSurvey Ship{Gain 1 Trade}
Draw a card.


{Scrap}: Target opponent discards a card.
Star EmpireShip3Trade Deck3
Core SetThe Hive{Gain 3 Combat}


{Blob Ally}: Draw a card.
BlobBase55Trade Deck1
Core SetTrade Bot{Gain 1 Trade}
You may scrap a card in your hand or discard pile.


{Machine Cult Ally}: {Gain 2 Combat}
Machine CultShip1Trade Deck3
Core SetTrade Escort{Gain 4 Authority} {Gain 4 Combat}


{Trade Federation Ally}: Draw a card.


The heavily-armored Escort class was the Federation's first response to the Blob threat.
Trade FederationShip5Trade Deck1
Core SetTrade Pod{Gain 3 Trade}


{Blob Ally}: {Gain 2 Combat}


The loading and offloading process is efficient, but disgusting.
BlobShip2Trade Deck3
Core SetTrading Post{Gain 1 Authority} OR {Gain 1 Trade}


{Scrap}: {Gain 3 Combat}
Trade FederationBase34 OutpostTrade Deck2
Core SetViper{Gain 1 Combat}UnalignedShipPersonal Deck4
Core SetWar World{Gain 3 Combat}


{Star Empire Ally}: {Gain 4 Combat}
Star EmpireBase54 OutpostTrade Deck1
Promo (Storage Box)Merc Battlecruiser{Gain 6 Combat}
Draw a card.
Choose a faction as you play Merc Battlecruiser. Merc Battlecruiser is that faction.
UnalignedShip6Trade Deck1
Core Set Kickstarter Promo PackMerc Cruiser{Gain 5 Combat}
Choose a faction as you play Merc Cruiser. Merc Cruiser has that faction.


They have as much courage as you have coin.
UnalignedShip3Trade Deck1
Promo (Deck Box)Mercenary Garrison{Star Empire Ally}: {Gain 2 Combat}


{Machine Cult Ally}: Scrap a card from your hand or discard pile.


{Trade Federation Ally}: {Gain 3 Authority}


{Blob Ally}: Scrap up to two cards currently in the trade row.
UnalignedBase45 OutpostTrade Deck1
Promo (Dice Tower)Security Craft{Gain 4 Combat} {Gain 3 Authority}


{Trade Federation Ally}: {Gain 3 Trade}


"Set coordinates for the Tower."
Trade FederationShip4Trade Deck1

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