This week’s arena fascinated me. It uses just the Star Realms Core Set, a deck I’ve been shuffling up for more than four years. It introduced just two rules, one of which was just a straight cost-reduction mechanic. This week should be easy, I thought.
Not so much. I started 0-2. Humble pie is served. I’ve gotten better – currently winning more than 60% of my games in this week’s Arena. Join me through this process of gameplay discovery, won’t you?
Recruiting Drive has two rules: Bases cost one less trade to acquire, and when a player acquires a ship it goes on top of their deck.
The only technical note I have this week is the cost of bases do not change on the cards. Blob Wheel only costs 2 trade, despite the printed cost of 3. This isn’t a bug, but it might catch you by surprise.
In my ten games this week, games ended on average on turn 17 or 18. There does not appear to be an overall advantage to either the first or second player this time around, though there are some shocking plays the first player can make before the second player can defend…

Because any ship you purchase goes to the top of your deck, early trade is amazing. Turn one Trade Pod results in 6+ trade on turn two — possibly as much as 8 trade! At that point, you can get anything you want into your deck before the first shuffle!
Trade continues to be worth purchasing throughout the game. You’ll be purchasing ships in most games all the way to the end, including on the final turn of the game. Be careful though, as some of the best trade-generating ships are not amazing in this format — sorry Freighter, you aren’t even above average this time around.
Because bases are now much, much slower to impact the game than ships, most of them are not worth purchasing at all. Even with the one-trade discount. There are several exceptions to this rule, but generally you should avoid bases entirely this week. Here are the ones I purchased, and why:


Since bases are generally not worth buying, they tend to clog up the trade row. You can use this to your advantage with a strategy I call The Clamp. There are three steps to this strategy:
This strategy greatly reduces your opponent’s options for improving their deck. Sure, they can buy a base, but every base they buy is a card they don’t get to take advantage of for several turns whereas every ship they buy is a card they get right away.
If bases are not finding their way into the trade row, you can’t make The Clamp happen. But if the game starts with three bases, prioritize those Blob scrappers and give yourself a chance to lock the game down.
Any card that lets you draw a card is worth putting into your deck. The ability to buy the best card on the trade row, put it on top of your deck, then draw it… is amazing. The player with more of these cards in their deck than their opponent is very likely to win the game. (Too bad Cargo Launch isn’t legal this week!)
When you are putting every ship you buy on top of your deck, there are many tricks that become available, altering the valuation of all sorts of cards.
It is important to note that bases are not generally worth buying as a defense measure. Possibly before the first shuffle, such that the difference of card use between the base and the ship is much smaller, but not really beyond that. Because this is true, authority-gaining ships are worth much more than in other weeks.


Just because you can buy a good ship, it isn’t always the right play. Check to see if you are delaying a shuffle by buying too many cards. If your best cards are in your discard pile, it might be worth it to skip buying. It is also important to manage your purchases if you are employing The Clamp. (See above.)
Here is a link to my second arena run. Fun games, I think! I talk through much of these concepts in greater detail.
This has been a fun week! I am likely to stream my arena runs on Mondays at 7am EDT / 11am GMT on my Twitch channel. I hope to see you then!
Andrea Davis is an award-winning designer and producer. They have designed Star Realms promos, Hero Realms Boss Decks, and cards for Epic Card Game. Andrea is currently pursuing a Master’s Degree in Game Design and Development at the University of Limerick in Ireland.